Pokemon Sword and Shield Fletchinder is a Fire and Type Ember Pokémon, which makes it weak against Water, Electric, Rock type moves. You can find and catch Fletchinder in Challenge Road with a 10% chance to appear during Intense Sun weather. The Max IV Stats of Fletchinder are 62 HP, 73 Attack, 56 SP Attack, 55 Defense, 52 SP Defense, and 84 Speed.
|2 Speed Point(s)|
List of Fletchinder Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Fletchinder to have is Naive, this will increase it's Speed and decrease it's Sp. Def stats.
|Flame Body||Normal||Contact with the Pokémon may burn the attacker.|
|Gale Wings||Hidden||Gives priority to Flying-type moves when the Pokémon’s HP is full.|
Pokemon Sword and Shield Fletchinder Evolutions
How do i get Fletchinder's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Fletchling evolves into Fletchinder when you reach Level 17. Fletchinder then evolves into its final evolution Talonflame when you reach Level 35.
Fletchinder Locations in Pokemon Sword and Shield
Where do i find and how to get Fletchinder?
Fletchinder does not spawn in the wild. Instead you can catch Fletchling and evolve it into Fletchinder. A popular spawn location you can find Fletchling is in the Challenge Road area with a 10% chance to spawn during Intense Sun weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Fletchinder Raids
Where do i find Fletchinder Raids?
You can find Fletchinder raids in the following locations: Fields of Honor, Challenge Beach, Challenge Road, Loop Lagoon, Potbottom Desert, Workout Sea, Stepping-Stone Sea.
- Fields of Honor
- Challenge Beach
- Challenge Road
- Loop Lagoon
- Potbottom Desert
- Workout Sea
- Stepping-Stone Sea
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Fletchinder Weakness
Fletchinder is a Fire and Type pokemon. This will cause it to take More Damage from Water, Electric, Rock Type Moves and will take Less Damage from Steel, Fire, Fairy, Fighting, Ground, Bug, Grass type moves.
|Immune to Damage|
What pokemon is Fletchinder Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Fletchinder Strong Against?
Pokemon SW and SH Fletchinder Moves List
What moves can Fletchinder learn from TMs, TRs, and Leveling?
Fletchinder can learn the flying type move Fly at level 50. This Physical move Flies up on first turn, attacks on second turn. Bolded Pow numbers are adjusted for this pokemon's Fire and Flying type +50% STAB damage.
Fletchinder Level Up Moves
|1||Growl||Status||—||100||40||Lowers opponent's Attack.|
|5||Quick Attack||Physical||40||100||30||User attacks first.|
|10||Ember||Special||60||100||25||May burn opponent.|
|15||Flail||Physical||—||100||15||The lower the user's HP, the higher the power.|
|20||Acrobatics||Physical||82.5||100||15||Stronger when the user does not have a held item.|
|25||Agility||Status||—||—||30||Sharply raises user's Speed.|
|30||Aerial Ace||Physical||90||—||20||Ignores Accuracy and Evasiveness.|
|35||Tailwind||Status||—||—||30||Doubles Speed for 4 turns.|
|40||Steel Wing||Physical||70||90||25||May raise user's Defense.|
|45||Roost||Status||—||—||10||User recovers half of its max HP and loses the Flying type temporarily.|
|50||Fly||Physical||135||95||15||Flies up on first turn, attacks on second turn.|
TM Moves Fletchinder can learn
|TM06||Fly||Physical||135||95||15||Flies up on first turn, attacks on second turn.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM23||Thief||Physical||60||100||25||Also steals opponent's held item.|
|TM24||Snore||Special||50||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM30||Steel Wing||Physical||70||90||25||May raise user's Defense.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM34||Sunny Day||Status||—||—||5||Makes it sunny for 5 turns.|
|TM39||Facade||Physical||70||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM40||Swift||Special||60||—||20||Ignores Accuracy and Evasiveness.|
|TM56||U-turn||Physical||70||100||20||User switches out immediately after attacking.|
|TM76||Round||Special||60||100||15||Power increases if teammates use it in the same turn.|
|TM78||Acrobatics||Physical||82.5||100||15||Stronger when the user does not have a held item.|
Fletchinder TR Moves
|TR00||Swords Dance||Status||—||—||20||Sharply raises user's Attack.|
|TR12||Agility||Status||—||—||30||Sharply raises user's Speed.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR36||Heat Wave||Special||142.5||90||10||May burn opponent.|
|TR37||Taunt||Status||—||100||20||Opponent can only use moves that attack.|
|TR43||Overheat||Special||195||90||5||Sharply lowers user's Special Attack.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|