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Pokemon Sword and Shield Azumarill

Pokemon Sword and Shield Azumarill is a Water and Fairy Type Aqua Rabbit Pokémon, which makes it weak against Grass, Electric, Poison type moves. You can find and catch Azumarill in Brawlers' Cave with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Azumarill are 100 HP, 50 Attack, 60 SP Attack, 80 Defense, 80 SP Defense, and 50 Speed.

Pokemon Sword and Shield Azumarill
Regular
Shiny
Azumarill Galar Pokedex ID: ?

List of Azumarill Max IV Stats in Pokemon SW SH.

StatAmountBar Graph
Total420
HP100
Attack50
Defense80
Special Attack60
Special Defense80
Speed50

Based on this pokemon's stats we consider the best nature for Azumarill to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.

Azumarill Abilities

Ability Type Effect
Thick FatNormal
Huge PowerNormal
Sap SipperHidden

Pokemon Sword and Shield Azumarill Evolutions

How do i get Azumarill's evolution in Pokemon Sword and Shield?

Pokemon Sword and Shield Azurill evolves into Marill with a high Friendship. Marill then evolves into its final evolution Azumarill when you reach Level 18.

trending_flat
high Friendship
Marill
trending_flat
Level 18
Azumarill
Pokemon CP Atk Def Sp Atk Sp Def Hp Spd
Azurill
190204020405020
Marill
250205020507040
Azumarill
4205080608010050

Azumarill Locations in Pokemon Sword and Shield

Where do i find and how to get Azumarill?

Azumarill does not spawn in the wild. Instead you can catch Azurill and evolve it into Azumarill. A popular spawn location you can find Azurill is in the Brawlers' Cave area with a 5% chance to spawn during Normal weather.

Overworld Spawns (Visible in-game)

Pokemon Location Weather Spawn Lvl
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
Brawlers' Cave
5%13 - 18
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Pokemon Sword and Shield Azumarill Raids

Where do i find Azumarill Raids?

You can find Azumarill raids in the following locations: Fields of Honor, Soothing Wetlands, Forest of Focus, Insular Sea.

You can Click/Tap the links below to view where to find Azumarill Raid Spawn Locations in Pokemon Sw and Sh.

Pokemon Sword and Shield Azumarill Weakness

Azumarill is a Water and Fairy Type pokemon. This will cause it to take More Damage from Grass, Electric, Poison Type Moves and will take Less Damage from Fire, Water, Ice, Fighting, Bug, Dark, Dragon type moves.

Damage Types
4.0x
Damage
2.0x
Damage
Grass
Electric
Poison
0.5x
Damage
Fire
Water
Ice
Fighting
Bug
Dark
0.25x
Damage
Immune to Damage
Dragon

What pokemon is Azumarill Weak Against?

Pokemon Type 1 Type 2 CP

What pokemon is Azumarill Strong Against?

Pokemon Type 1 Type 2 CP
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Pokemon SW and SH Azumarill Moves List

What moves can Azumarill learn from TMs, TRs, and Leveling?

Azumarill can learn the fighting type move Superpower at level 50. This Physical move Lowers user's Attack and Defense. Bolded Pow numbers are adjusted for this pokemon's Water and Fairy type +50% STAB damage.

Azumarill Level Up Moves

Lvl Move Type Class Pow Acc PP Effect
1RolloutPhysical309020Doubles in power each turn for 5 turns.
1Defense CurlStatus40Raises user's Defense.
1TacklePhysical4010035
1Water GunSpecial6010025
1Tail WhipStatus10030Lowers opponent's Defense.
1Helping HandStatus20In Double Battles, boosts the power of the partner's move.
6Bubble BeamSpecial97.510020May lower opponent's Speed.
9CharmStatus10020Sharply lowers opponent's Attack.
12SlamPhysical807520
15BouncePhysical85855Springs up on first turn, attacks on second. May paralyze opponent.
21Aqua TailPhysical1359010
25Play RoughPhysical1359010May lower opponent's Attack.
30Aqua RingStatus20Restores a little HP each turn.
35Rain DanceStatus5Makes it rain for 5 turns.
40Hydro PumpSpecial165805
45Double-EdgePhysical12010015User receives recoil damage.
50SuperpowerPhysical1201005Lowers user's Attack and Defense.

TM Moves Azumarill can learn

TM Move Type Class Pow Acc PP Effect
TM00Mega PunchPhysical808520
TM01Mega KickPhysical120755
TM04Ice PunchPhysical7510015May freeze opponent.
TM08Hyper BeamSpecial150905User must recharge next turn.
TM09Giga ImpactPhysical150905User must recharge next turn.
TM15DigPhysical8010010Digs underground on first turn, attacks on second. Can also escape from caves.
TM17Light ScreenStatus30Halves damage from Special attacks for 5 turns.
TM21RestStatus10User sleeps for 2 turns, but user is fully healed.
TM24SnoreSpecial5010015Can only be used if asleep. May cause flinching.
TM25ProtectStatus10Protects the user, but may fail if used consecutively.
TM27Icy WindSpecial559515Lowers opponent's Speed.
TM29CharmStatus10020Sharply lowers opponent's Attack.
TM31AttractStatus10015If opponent is the opposite gender, it's less likely to attack.
TM33Rain DanceStatus5Makes it rain for 5 turns.
TM35HailStatus10Non-Ice types are damaged for 5 turns.
TM36WhirlpoolSpecial52.58515Traps opponent, damaging them for 4-5 turns.
TM39FacadePhysical7010020Power doubles if user is burned, poisoned, or paralyzed.
TM40SwiftSpecial6020Ignores Accuracy and Evasiveness.
TM41Helping HandStatus20In Double Battles, boosts the power of the partner's move.
TM43Brick BreakPhysical7510015Breaks through Reflect and Light Screen barriers.
TM45DivePhysical12010010Dives underwater on first turn, attacks on second turn.
TM47Fake TearsStatus10020Sharply lowers opponent's Special Defense.
TM52BouncePhysical85855Springs up on first turn, attacks on second. May paralyze opponent.
TM53Mud ShotSpecial559515Lowers opponent's Speed.
TM59FlingPhysical10010Power depends on held item.
TM76RoundSpecial6010015Power increases if teammates use it in the same turn.
TM81BulldozePhysical6010020Lowers opponent's Speed.
TM87Draining KissSpecial7510010User recovers most the HP inflicted on opponent.
TM89Misty TerrainStatus10Protects the field from status conditions for 5 turns.
TM97Brutal SwingPhysical6010020The user swings its body around violently to inflict damage on everything in its vicinity.

Azumarill TR Moves

TR Move Type Class Pow Acc PP Effect
TR01Body SlamPhysical8510015May paralyze opponent.
TR03Hydro PumpSpecial165805
TR04SurfSpecial13510015Hits all adjacent Pokémon.
TR05Ice BeamSpecial9010010May freeze opponent.
TR06BlizzardSpecial110705May freeze opponent.
TR16WaterfallPhysical12010015May cause flinching.
TR17AmnesiaStatus20Sharply raises user's Special Defense.
TR20SubstituteStatus10Uses HP to creates a decoy that takes hits.
TR26EndureStatus10Always left with at least 1 HP, but may fail if used consecutively.
TR27Sleep TalkStatus10User performs one of its own moves while sleeping.
TR30EncoreStatus1005Forces opponent to keep using its last move for 3 turns.
TR31Iron TailPhysical1007515May lower opponent's Defense.
TR34Future SightSpecial12010010Damage occurs 2 turns later.
TR35UproarSpecial9010010User attacks for 3 turns and prevents sleep.
TR39SuperpowerPhysical1201005Lowers user's Attack and Defense.
TR42Hyper VoiceSpecial9010010
TR45Muddy WaterSpecial1358510May lower opponent's Accuracy.
TR64Focus BlastSpecial120705May lower opponent's Special Defense.
TR77Grass KnotSpecial10020The heavier the opponent, the stronger the attack.
TR84ScaldSpecial12010015May burn opponent.
TR85Work UpStatus30Raises user's Attack and Special Attack.
TR90Play RoughPhysical1359010May lower opponent's Attack.
TR98LiquidationPhysical127.510010The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat.

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