Pokemon Sword and Shield Azurill is a Normal and Fairy Type Polka Dot Pokémon, which makes it weak against Poison, Steel type moves. You can find and catch Azurill in Brawlers' Cave with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Azurill are 50 HP, 20 Attack, 20 SP Attack, 40 Defense, 40 SP Defense, and 20 Speed.
|Polka Dot Pokémon|
|1 HP Point(s)|
List of Azurill Max IV Stats in Pokemon SW SH.
Based on this pokemon's stats we consider the best nature for Azurill to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Pokemon Sword and Shield Azurill Evolutions
How do i get Azurill's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Azurill evolves into Marill with a high Friendship. Marill then evolves into its final evolution Azumarill when you reach Level 18.
Azurill Locations in Pokemon Sword and Shield
Where do i find and how to get Azurill?
A popular spawn location you can find Azurill is in the Brawlers' Cave area with a 5% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Azurill Raids
Where do i find Azurill Raids?
You can find Azurill raids in the following locations: Fields of Honor, Soothing Wetlands, Forest of Focus, Insular Sea.
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Azurill Weakness
Azurill is a Normal and Fairy Type pokemon. This will cause it to take More Damage from Poison, Steel Type Moves and will take Less Damage from Bug, Dark, Ghost, Dragon type moves.
|Immune to Damage|
What pokemon is Azurill Weak Against?
|Pokemon||Type 1||Type 2||CP|
What pokemon is Azurill Strong Against?
|Pokemon||Type 1||Type 2||CP|
Pokemon SW and SH Azurill Moves List
What moves can Azurill learn from TMs, TRs, and Leveling?
Azurill can learn the flying type move Bounce at level 15. This Physical move Springs up on first turn, attacks on second. May paralyze opponent. Bolded Pow numbers are adjusted for this pokemon's Normal and Fairy type +50% STAB damage.
Azurill Level Up Moves
|1||Splash||Status||—||—||40||Doesn't do ANYTHING.|
|1||Tail Whip||Status||—||100||30||Lowers opponent's Defense.|
|3||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|6||Bubble Beam||Special||65||100||20||May lower opponent's Speed.|
|9||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|15||Bounce||Physical||85||85||5||Springs up on first turn, attacks on second. May paralyze opponent.|
TM Moves Azurill can learn
|TM17||Light Screen||Status||—||—||30||Halves damage from Special attacks for 5 turns.|
|TM21||Rest||Status||—||—||10||User sleeps for 2 turns, but user is fully healed.|
|TM24||Snore||Special||75||100||15||Can only be used if asleep. May cause flinching.|
|TM25||Protect||Status||—||—||10||Protects the user, but may fail if used consecutively.|
|TM27||Icy Wind||Special||55||95||15||Lowers opponent's Speed.|
|TM29||Charm||Status||—||100||20||Sharply lowers opponent's Attack.|
|TM31||Attract||Status||—||100||15||If opponent is the opposite gender, it's less likely to attack.|
|TM33||Rain Dance||Status||—||—||5||Makes it rain for 5 turns.|
|TM35||Hail||Status||—||—||10||Non-Ice types are damaged for 5 turns.|
|TM36||Whirlpool||Special||35||85||15||Traps opponent, damaging them for 4-5 turns.|
|TM39||Facade||Physical||105||100||20||Power doubles if user is burned, poisoned, or paralyzed.|
|TM41||Helping Hand||Status||—||—||20||In Double Battles, boosts the power of the partner's move.|
|TM47||Fake Tears||Status||—||100||20||Sharply lowers opponent's Special Defense.|
|TM52||Bounce||Physical||85||85||5||Springs up on first turn, attacks on second. May paralyze opponent.|
|TM53||Mud Shot||Special||55||95||15||Lowers opponent's Speed.|
|TM76||Round||Special||90||100||15||Power increases if teammates use it in the same turn.|
|TM87||Draining Kiss||Special||75||100||10||User recovers most the HP inflicted on opponent.|
|TM97||Brutal Swing||Physical||60||100||20||The user swings its body around violently to inflict damage on everything in its vicinity.|
Azurill TR Moves
|TR01||Body Slam||Physical||127.5||100||15||May paralyze opponent.|
|TR04||Surf||Special||90||100||15||Hits all adjacent Pokémon.|
|TR05||Ice Beam||Special||90||100||10||May freeze opponent.|
|TR06||Blizzard||Special||110||70||5||May freeze opponent.|
|TR16||Waterfall||Physical||80||100||15||May cause flinching.|
|TR20||Substitute||Status||—||—||10||Uses HP to creates a decoy that takes hits.|
|TR26||Endure||Status||—||—||10||Always left with at least 1 HP, but may fail if used consecutively.|
|TR27||Sleep Talk||Status||—||—||10||User performs one of its own moves while sleeping.|
|TR30||Encore||Status||—||100||5||Forces opponent to keep using its last move for 3 turns.|
|TR31||Iron Tail||Physical||100||75||15||May lower opponent's Defense.|
|TR35||Uproar||Special||135||100||10||User attacks for 3 turns and prevents sleep.|
|TR45||Muddy Water||Special||90||85||10||May lower opponent's Accuracy.|
|TR84||Scald||Special||80||100||15||May burn opponent.|
|TR85||Work Up||Status||—||—||30||Raises user's Attack and Special Attack.|