Pokemon Sword and Shield Alakazam is a Psychic Type Psi Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Alakazam in Fields of Honor with a 5% chance to appear during Normal Weather weather. The Max IV Stats of Alakazam are 55 HP, 50 Attack, 135 SP Attack, 45 Defense, 95 SP Defense, and 120 Speed.
List of Alakazam Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 55 | |
Attack | 50 | |
Defense | 45 | |
Special Attack | 135 | |
Special Defense | 95 | |
Speed | 120 |
Based on this pokemon's stats we consider the best nature for Alakazam to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Alakazam Abilities
Ability | Type | Effect |
---|---|---|
Synchronize | Normal | |
Inner Focus | Normal | |
Magic Guard | Hidden |
Pokemon Sword and Shield Alakazam Evolutions
How do i get Alakazam's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Abra evolves into Kadabra when you reach Level 16. Kadabra then evolves into its final evolution Alakazam with a Trade.
Alakazam Locations in Pokemon Sword and Shield
Where do i find and how to get Alakazam?
Alakazam does not spawn in the wild. Instead you can catch Abra and evolve it into Alakazam. A popular spawn location you can find Abra is in the Fields of Honor area with a 5% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Alakazam Raids
Where do i find Alakazam Raids?
You can find Alakazam raids in the following locations: Soothing Wetlands, Challenge Beach, Training Lowlands, Stepping-Stone Sea.
Pokemon Sword and Shield Alakazam Weakness
Alakazam is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Ghost Dark |
0.5x Damage | Fighting Psychic |
0.25x Damage | |
Immune to Damage |
What pokemon is Alakazam Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Alakazam Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Alakazam Moves List
What moves can Alakazam learn from TMs, TRs, and Leveling?
Alakazam can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Alakazam Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Confusion | — | |||||
1 | [] Kinesis | — | |||||
1 | [] Disable | — | |||||
1 | [] Teleport | — | |||||
5 | [] Psybeam | — | |||||
10 | [] Reflect | — | |||||
15 | [] Ally Switch | — | |||||
20 | [] Psycho Cut | — | |||||
25 | [] Recover | — | |||||
30 | [] Psyshock | — | |||||
35 | [] Psychic | — | |||||
40 | [] Role Play | — | |||||
45 | [] Future Sight | — | |||||
50 | [] Calm Mind | — |
TM Moves Alakazam can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM62 | Speed Swap | Status | — | — | 10 | The user exchanges Speed stats with the target. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM69 | Psycho Cut | Physical | 105 | 100 | 20 | High critical hit ratio. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Alakazam TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR19 | Tri Attack | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR81 | Foul Play | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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