Physical
Trick Room
430Average
35Very Slow
BTier

Unaware ignores the opponent's stat boosts, letting Quagsire hit way above its stat class. Water/Ground typing helps — Electric moves can't touch it, and only a single type hits it super-effectively. A competitive option since Gen 2.

Quagsire's spread favors physical bulk over offense. HP leads the defensive side, Speed eats the cost. Yields 2 HP EVs per defeat. Medium-fast 1M XP curve to level.

Base Stats
430Above
HP95
B
Attack85
C
Defense85
C
Sp. Atk65
C
Sp. Def65
C
Speed35
F
Total430
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Quagsire yields +2 HP
HP+2AtkDefSpASpDSpe
Details
Catch90ChallengingMedium Fast1M XP1.4m / 4'07"75kg / 165.3 lbs151Base XP
Pokedex Entries

It has a sluggish nature. It lies at the river’s bottom, waiting for prey to stray into its mouth.

Brilliant Diamond

A dim-witted Pokémon. It doesn’t care if it bumps its head into boats or rocks while swimming.

Shining Pearl

Quagsire Weakness

Good

Quagsire's Water/Ground typing leaves it vulnerable to Grass moves. Grass hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. It resists 4 types, giving it decent defensive coverage. Water Absorb grants an additional Water immunity, reshaping the matchup chart. With 95 HP and balanced defenses, Quagsire can afford to eat a neutral hit or two.

4xCriticali
2xWeaki
None
¼xResisti
None
0xImmunei
1Weak
4Resist
2Immune
Scorei+3
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Grass — Energy Ball, Giga Drain, Leaf Storm
Abilities
DampPrevents self destruct, explosion, and aftermath from working while the Pokémon is in battle.
Water AbsorbAbsorbs water moves, healing for 1/4 max HP.
UnawareHAIgnores other Pokémon's stat modifiers for damage and accuracy calculation.
Water Absorb grants Water immunity

Quagsire is the evolved form of Wooper. Breeding produces Wooper eggs, and they're average hatch time. Evolving from Wooper gave Quagsire the biggest boost in HP (+40), bringing the total to 430 stats.

How to Evolve

2 Evolutions
Stat Comparison 3 Stages
Wooper
WaterGround
Quagsire
WaterGround
paldean-clodsire
PoisonGround
HP
55
95+40
130+75
ATK
45
85+40
75+30
DEF
45
85+40
60+15
SP.ATK
25
65+40
45+20
SP.DEF
25
65+40
100+75
SPE
15
35+20
20+5
BST
210D-Tier
430B-Tier+220
430C-Tier+220
ROLE
Balanced
Trick Room
Wall
TYPE
Physical
Physical
Physical
Breeding
Very Easy

Breed with Quagsire to get Wooper eggs easily using 278 partners from the Ground and Water1 egg groups.

Egg Groups
GroundWater1
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichuazumarillpikachunidokinggolduckampharosblastoiseferaligatrkingdraswampertrhydonslowbro

Spikes is the priority every time Quagsire comes in. Impish nature and max HP and Defense EVs keep it alive long enough to get layers down, while Leftovers provides passive recovery each turn. Unaware rounds it out. Recover keeps it healthy between hits.

Best Build

Wall
Ability
Unaware
Item
LeftoversSUSTAIN
Nature
Impish+DEF
EVs

Best Quagsire Moveset

  • RecoverRecovery
  • EarthquakeSTAB
  • ToxicUtility
  • SpikesHazard
All 17 games

Without TMs, Quagsire's movepool is bare bones. With them, you get coverage across 7 types on top of Hydro Pump and Earthquake for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Mud Shot
559515Ground
Lv 1
Rain Dance
5Water
Lv 1
Tail Whip
10030Normal
Lv 1
Water Gun
4010025Water
Lv 12
Haze
30Ice
Lv 12
Mist
30Ice
Lv 16
Slam
807520Normal
Lv 23
Yawn
10Normal
Lv 28
Aqua Tail
909010Water
Lv 34
Muddy Water
908510Water
Lv 40
Amnesia
20Psychic
Lv 46
Toxic
9010Poison
Lv 52
Earthquake
10010010Ground

TM Moves

Src
TM13
Acid Spray
4010020Poison
TM128
Amnesia
20Psychic
TM46
Avalanche-4
6010010Ice
TM143
Blizzard
110705Ice
TM89
Body Press
8010010Fighting
TM66
Body Slam
8510015Normal
TM58
Brick Break
7510015Fighting
TM28
Bulldoze
6010020Ground
TM22
Chilling Water
5010020Water
TM224
Curse
10Ghost
TM55
Dig
8010010Ground
TM204
Double-Edge
12010015Normal
TM73
Drain Punch
7510010Fighting
TM133
Earth Power
9010010Ground
TM149
Earthquake
10010010Ground
TM96
Eerie Impulse
10015Electric
TM122
Encore
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM43
Fling
10010Dark
TM158
Focus Blast
120705Fighting
TM192
Focus Punch-3
15010020Fighting
TM152
Giga Impact
150905Normal
TM174
Haze
30Ice
TM130
Helping Hand+5
20Normal
TM186
High Horsepower
959510Ground
TM142
Hydro Pump
110805Water
TM163
Hyper Beam
150905Normal
TM135
Ice Beam
9010010Ice
TM69
Ice Punch
7510015Ice
TM34
Icy Wind
559515Ice
TM110
Liquidation
8510010Water
TM35
Mud Shot
559515Ground
TM05
Mud-Slap
2010010Ground
TM209
Muddy Water
908510Water
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM86
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM51
Sandstorm
10Rock
TM70
Sleep Talk
10Normal
TM148
Sludge Bomb
9010010Poison
TM214
Sludge Wave
9510010Poison
TM52
Snowscape
10Ice
TM90
Spikes
20Ground
TM116
Stealth Rock
20Rock
TM84
Stomping Tantrum
7510010Ground
TM150
Stone Edge
100805Rock
TM103
Substitute
10Normal
TM123
Surf
9010015Water
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM18
Thief
6010025Dark
TM175
Toxic
9010Poison
TM91
Toxic Spikes
20Poison
TM20
Trailblaze
5010020Grass
TM11
Water Pulse
6010020Water
TM77
Waterfall
8010015Water
TM208
Whirlpool
358515Water

Egg Moves

Quagsire doesn't have any Egg moves

Tutor Moves

Quagsire can't learn any Tutor moves
All 17 games

Quagsire doesn't appear wild. Catch Wooper instead, it shows up at solid rates. Evolve it at level 20 to get Quagsire. The 2-stage line is mapped in the step cards below.

How to Obtain Quagsire in Scarlet & Violet

The path to Quagsire starts with Wooper at Lv. 5-47 via walking encounters. 1 catchable stage total, with locations listed for each one below.

  1. Wooper
    Step 1Catch Wooper
    South Province (Area Five) - Swamp
    VioletOverworldLv.5-2448%EarlyRoute
    EFFORTLESS
    South Province (Area Five) - Swamp
    ScarletOverworldLv.5-2448%EarlyRoute
    EFFORTLESS
    South Province (Area Five) - Lake
    VioletOverworldLv.5-2436%EarlyRoute
    EFFORTLESS
    South Province (Area Five) - Lake
    ScarletOverworldLv.5-2436%EarlyRoute
    EFFORTLESS
    South Province (Area Four) - Lake
    VioletOverworldLv.5-2436%EarlyRoute
    EFFORTLESS
    South Province (Area Four) - Lake
    ScarletOverworldLv.5-2436%EarlyRoute
    EFFORTLESS
    South Province (Area One) - Lake
    VioletOverworldLv.5-2436%EarlyRoute
    EFFORTLESS
    South Province (Area One) - Lake
    ScarletOverworldLv.5-2436%EarlyRoute
    EFFORTLESS
    Casseroya Lake - Lake
    ScarletOverworldLv.22-4715%MidWater
    EASY
    Casseroya Lake - Lake
    VioletOverworldLv.22-4715%MidWater
    EASY
    East Province (Area Three) - Lake
    ScarletOverworldLv.22-4715%MidRoute
    EASY
    East Province (Area Three) - Lake
    VioletOverworldLv.22-4715%MidRoute
    EASY
    Glaseado Mountain
    VioletOverworldLv.22-4715%MidCave
    EASY
    Glaseado Mountain
    ScarletOverworldLv.22-4715%MidCave
    EASY
    North Province (Area One) - Lake
    VioletOverworldLv.22-4715%MidRoute
    EASY
    North Province (Area One) - Lake
    ScarletOverworldLv.22-4715%MidRoute
    EASY
    North Province (Area Two) - Lake
    VioletOverworldLv.22-4715%MidRoute
    EASY
    North Province (Area Two) - Lake
    ScarletOverworldLv.22-4715%MidRoute
    EASY
    South Province (Area Six) - Lake
    VioletOverworldLv.22-4715%MidRoute
    EASY
    South Province (Area Six) - Lake
    ScarletOverworldLv.22-4715%MidRoute
    EASY
    Tagtree Thicket - Lake
    VioletOverworldLv.22-4715%MidForest
    EASY
    Tagtree Thicket - Lake
    ScarletOverworldLv.22-4715%MidForest
    EASY
    West Province (Area Three) - Lake
    ScarletOverworldLv.22-4715%MidRoute
    EASY
    West Province (Area Three) - Lake
    VioletOverworldLv.22-4715%MidRoute
    EASY
  2. Quagsire
    Step 2Quagsire
  • Don't let Quagsire's 430 base stat total fool you. Unaware is what makes it tick — it punches way above its weight class. We rate it B-Tier as a trick room.

  • Watch for Exeggutor (Grass) when using Quagsire. They all hit it super-effectively with STAB. Exeggutor is the most dangerous since Grass moves deal 4x damage. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Quagsire won't outrun any of these threats so switching to a resist is usually the safer play.

  • Wooper evolves into Quagsire at level 20. Quagsire is the final evolution in a 3-stage line starting from Wooper. It sits at 430 BST in its evolved form.

  • Run Unaware on Quagsire. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Quagsire also gets Damp and Water Absorb, but they don't compare.

  • Quagsire fills the trick room role. It's a physical attacker with base 85 Attack. Base 35 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

  • Quagsire appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Quagsire first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.