Unaware ignores the opponent's stat boosts, letting Quagsire hit way above its stat class. Water/Ground typing helps — Electric moves can't touch it, and only a single type hits it super-effectively. A competitive option since Gen 2.
Quagsire's spread favors physical bulk over offense. HP leads the defensive side, Speed eats the cost. Yields 2 HP EVs per defeat. Medium-fast 1M XP curve to level.
It has an easygoing nature. It doesn’t care if it bumps its head on boats and boulders while swimming.
Quagsire Weakness
GoodQuagsire's Water/Ground typing leaves it vulnerable to Grass moves. Grass hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. It resists 4 types, giving it decent defensive coverage. Water Absorb grants an additional Water immunity, reshaping the matchup chart. With 95 HP and balanced defenses, Quagsire can afford to eat a neutral hit or two.
- Fairy type does not exist — Dragon has fewer checks
- Physical / Special split now per-move (introduced Gen IV)
Quagsire is the evolved form of Wooper. Breeding produces Wooper eggs, and they're average hatch time. Evolving from Wooper gave Quagsire the biggest boost in HP (+40), bringing the total to 430 stats.
How to Evolve
Breed with Quagsire to get Wooper eggs easily using 131 partners from the Ground and Water1 egg groups. Notable egg moves include Ancient Power, Body Slam, Counter and 8 more.
Quagsire's built to absorb hits. Impish nature leans into physical wall duty, Leftovers gives it passive recovery each turn, and Recover handles sustain. Waterabsorb and HP-heavy investment EVs tie the defensive profile together.
Best Build
Best Quagsire Moveset
- Recover
- Earthquake
- Encore
- Toxic
Recommended Teammates
You'll want to breed for Ancient Power and Body Slam on Quagsire. These egg moves aren't just nice to have. Combined with STAB from Earthquake and Muddy Water, they expand what Quagsire can actually threaten in practice.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Transfer Moves
high spawn rates in mid-game routes across 12 locations. Quagsire's one of the easier catches on the list. Two different catch methods are in play here. Knock it out fast and save your time for harder targets.
Where To Catch Quagsire in Platinum
The path to Quagsire starts with Wooper at Lv. 20-40 via walking and surfing encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch WooperEASYGreat Marsh - Area 1Surfing on waterLv.20-40CommonMidFacilityEASYGreat Marsh - Area 2Surfing on waterLv.20-40CommonMidFacilityEASYGreat Marsh - Area 3Surfing on waterLv.20-40CommonMidFacilityEASYGreat Marsh - Area 4Surfing on waterLv.20-40CommonMidFacilityEASYGreat Marsh - Area 6Surfing on waterLv.20-40CommonMidFacilityEFFORTLESSGreat Marsh - Area 5GrassLv.26-28CommonMidFacilityEFFORTLESSGreat Marsh - Area 6GrassLv.26-28CommonMidFacilityEFFORTLESSGreat Marsh - Area 3GrassLv.27-29CommonMidFacilityEFFORTLESSGreat Marsh - Area 4GrassLv.27-29CommonMidFacilityEFFORTLESSGreat Marsh - Area 1GrassLv.28-30CommonMidFacilityEFFORTLESSGreat Marsh - Area 2GrassLv.28-30CommonMidFacility
Step 2Quagsire ✓EFFORTLESSRoute 212 - SouthGrassLv.24-26CommonMidRouteMODERATEGreat Marsh - Area 1Surfing on waterLv.20-40UncommonMidFacilityMODERATEGreat Marsh - Area 2Surfing on waterLv.20-40UncommonMidFacilityMODERATEGreat Marsh - Area 3Surfing on waterLv.20-40UncommonMidFacilityMODERATEGreat Marsh - Area 4Surfing on waterLv.20-40UncommonMidFacilityMODERATEGreat Marsh - Area 6Surfing on waterLv.20-40UncommonMidFacilityEASYGreat Marsh - Area 5GrassLv.28UncommonMidFacilityEASYGreat Marsh - Area 6GrassLv.28UncommonMidFacilityEASYGreat Marsh - Area 3GrassLv.29UncommonMidFacilityEASYGreat Marsh - Area 4GrassLv.29UncommonMidFacilityEASYGreat Marsh - Area 1GrassLv.30UncommonMidFacilityEASYGreat Marsh - Area 2GrassLv.30UncommonMidFacilityor evolve from Wooper (Step 1)
Don't let Quagsire's 430 base stat total fool you. Unaware is what makes it tick — it punches way above its weight class. We rate it C-Tier as a trick room.
Watch for Exeggutor (Grass) when using Quagsire. They all hit it super-effectively with STAB. Exeggutor is the most dangerous since Grass moves deal 4x damage. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Quagsire won't outrun any of these threats so switching to a resist is usually the safer play.
Run Unaware on Quagsire. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Quagsire also gets Damp and Water Absorb, but they don't compare.
Quagsire fills the trick room role. It's a physical attacker with base 85 Attack. Base 35 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.
Quagsire appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.
Quagsire first appeared in Gold & Silver and has been available in 17 games across 8 generations. Obtainable through wild encounters in most titles where it appears.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGSDebut

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A