Victory RoadFireRed&LeafGreen

"The last stretch before the Pokemon League. Strength is mandatory to clear the boulder puzzles, and everything in here hits hard enough to drain your team before you even reach the Elite Four."

10PokemonLv32-48Levels10Items12Trainers

VICTORY ROAD MAP

Boulder puzzles on all three floors. Strength is mandatory to push boulders onto the pressure switches that open the path forward. The route winds upward.

Type Coverage
Fighting & Poison-Heavy AreaBring Psychic type
FIGHTING3POISON3ROCK2GROUND2
Nuzlocke Picks· 10

Pokemon Encounters

Last chance to fill team gaps before the Elite Four. Strong wilds in the 32-48 range. Onix at 20-30% and Machop at 20% are common. Machoke at 5% and Marowak at 5% save evolution hassle.

Floor
Type
1F9
Walking9
#095Onix
30% - Lv 40–46
#074Geodude
20% - Lv 32
#066Machop
20% - Lv 32
#041Zubat
10% - Lv 32
#024Arbok
5% - Lv 44
FR
#042Golbat
5% - Lv 44
#067Machoke
5% - Lv 44–46
#105Marowak
5% - Lv 44–46
#028Sandslash
5% - Lv 44
LG
2F10
Walking10
#074Geodude
20% - Lv 34
#066Machop
20% - Lv 34
#095Onix
20% - Lv 45–48
#057Primeape
10% - Lv 42
#041Zubat
10% - Lv 34
#024Arbok
5% - Lv 46
FR
#042Golbat
5% - Lv 46
#067Machoke
5% - Lv 46–48
#105Marowak
5% - Lv 46–48
#028Sandslash
5% - Lv 46
LG
3F9
Walking9
#095Onix
30% - Lv 40–46
#074Geodude
20% - Lv 32
#066Machop
20% - Lv 32
#041Zubat
10% - Lv 32
#024Arbok
5% - Lv 44
FR
#042Golbat
5% - Lv 44
#067Machoke
5% - Lv 44–46
#105Marowak
5% - Lv 44–46
#028Sandslash
5% - Lv 44
LG
Onix
#095

Onix

RockGround
Evolves into Steelix via trade
Encounter rate
30% Common
Level
40–46
EV yield
1 Defense
Here on Victory Road1Ftall grass30% spawn
1 in 3wild encounters
will be Onix — about 5m-10m of walking through grass to catch one.
Catch odds
~5m-10m
to catch one
Poke Ball6%
Great Ball9%
Ultra Ball12%
Nuzlocke
D
community tier
Score20
PickLottery
SourceCommunity
EV - Defense
128
fights to cap
Raw255 fights
+ Macho Brace128 fights
Shiny hunt
1/8,192
full odds
Base1/8,192
Expected91h 1m

ITEMS

Four TMs including Dragon Claw (TM02) and Overheat (TM50) give strong coverage for Elite Four prep. Max Revive and a hidden Full Restore help your final push. A move tutor near the exit.

Source
Floor
Move tutor1
Double-Edge
TM4
TM02 Dragon Claw
1F
TM07 Hail
2F
TM37 Sandstorm
2F
TM50 Overheat
3F
Vitamin1
Rare Candy
1F
Item ball3
Full Heal
2F
Guard Spec
2F
Max Revive
3F
Hidden2
Full Restore
1F
Ultra Ball
1F
MOVE TUTOR

Double-Edge

Move
Double-EdgeNormalPhysical
Power
120
Accuracy
PP
15

No move description available.

Move tutor1
MOVE TUTOR

Double-Edge

Move
Double-EdgeNormalPhysical
Power
120
Accuracy
PP
15

No move description available.

TM4
TM

TM02 Dragon Claw

Found on 1F
Move
Dragon ClawDragonPhysical
Power
80
Accuracy
100%
PP
15

Dragon Claw deals damage with no additional effect.

TM

TM07 Hail

Found on 2F
Move
HailIceStatus
Power
Accuracy
PP
10

Hail creates a hailstorm that lasts for 5 turns and induces these additional effects:.

TM

TM37 Sandstorm

Found on 2F
Move
SandstormRockStatus
Power
Accuracy
PP
10

Sandstorm creates a sandstorm on the battlefield that lasts for 5 turns and induces these additional effects:.

TM

TM50 Overheat

Found on 3F
Move
OverheatFireSpecial
Power
130
Accuracy
90%
PP
5

Overheat deals damage but lowers the user's Special Attack by two stages after attacking.

Vitamin1
VITAMIN

Rare Candy

Found on 1F
Effect

A candy that is packed with energy. It raises the level of a Pokemon by one.

Item ball3
ITEM BALL

Full Heal

Found on 2F
Effect

A spray-type medicine. It heals all the status problems of one Pokemon.

ITEM BALL

Guard Spec

Found on 2F
Effect

An item that prevents stat reduction among party Pokemon for five turns after use.

ITEM BALL

Max Revive

Found on 3F
Effect

A medicine that revives a fainted Pokemon, restoring HP fully.

Hidden2
HIDDEN

Full Restore

Found on 1F
Effect

A medicine that fully restores the HP and heals any status problems of one Pokemon.

HIDDEN

Ultra Ball

Found on 1F
Effect

A very high-grade BALL that offers a higher Pokemon catch rate than a GREAT BALL.

TRAINERS

Final stretch before the Elite Four. 12 trainers with Cooltrainers, Black Belts, and Tamers fielding mixed teams up to level 48. Your last tune-up before the big four.

Class
Floor
Cool Trainer6
AlexaLv 42₱1,512
CarolineLv 42₱1,512
ColbyLv 43₱1,548
GeorgeLv 42₱1,512
NaomiLv 42₱1,512
RolandoLv 42₱1,512
Black Belt1
DaisukeLv 43₱1,032
Tamer1
VincentLv 44₱1,760
Poke Maniac1
DawsonLv 40₱1,920
Juggler2
GregoryLv 48₱1,920
NelsonLv 41₱1,640
Cool Couple1
Ray & TyraLv 45₱2,160
BLACK BELT

Daisuke

Party
3
Highest Lv
43
Reward
₱1,032
Party
MachokeLv 43
Fighting
AbilityGutsNatureMildItemBlack Belt
Foresight
Revenge
Vital Throw
Submission
MachopLv 43
Fighting
AbilityGutsNatureBoldItemBlack Belt
Vital Throw
Submission
Cross Chop
Scary Face
MachokeLv 43
Fighting
AbilityGutsNatureTimidItemBlack Belt
Foresight
Revenge
Vital Throw
Submission
Team weak to2 types
Type
2x weakness(2)
FLYING
PSYCHIC
Win: ₱1,032

Victory Road Guide

  • Strength and Rock Smash are required for the boulder puzzles. Surf gets you past a water section on the lower floor. You technically need all 8 badges just to reach Victory Road via Route 23, so HM access is never the issue by that point.

  • Decent but not great. Wild Pokemon range from level 32 to 48, mostly Onix and Golbat with some Machoke and Marowak on the deeper floors. The trainers inside give better experience than the wild encounters. For pre-Elite Four grinding, the trainers in Victory Road itself or VS Seeker rematches on Route 14-15 are your best options.

  • Depends on what you're after. Repels block encounters below your lead Pokemon's level, so a level 20 lead in Rock Tunnel filters out the common level 15-16 Zubat while still triggering rarer spawns. If you're grinding, skip them. If you're just passing through, they save time and healing items.

  • Only Rock Tunnel is completely dark without Flash. Every other cave in FRLG is fully lit by default. Flash itself comes from Oak's aide on Route 2, and you only need 10 Pokedex entries to claim it.

  • Escape Rope warps you to the last entrance you used and costs 550 at most Poke Marts. The move Dig does the same thing for free if a Pokemon on your team knows it. Both work in any cave or dungeon in the game.

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