Physical
Attacker
290Low
10Very Slow
DTier

Trapinch sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Flygon as fast as possible. Electric moves can't touch it, and only 3 types hit it super-effectively. Known as the Ant Pit Pokemon.

Attack leads and Speed gets almost nothing. That's Trapinch's stat line in a nutshell. 1 stats sit in respectable range, but the spread is brutal. Easy to catch and yields 1 Attack EV.

Base Stats
290Below
HP45
D
Attack100
B
Defense45
D
Sp. Atk45
D
Sp. Def45
D
Speed10
F
Total290
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Trapinch yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch255GuaranteedMedium Slow1.06M XP0.7m / 2'04"15kg / 33.1 lbs58Base XP
Pokedex Entries

It lives in arid deserts. It makes a sloping pit trap in sand where it patiently awaits prey.

X

It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.

Y

Trapinch Weakness

Avg

Trapinch is weak to Water, Grass, and Ice-type moves. On the flip side, it's immune to Electric-type moves entirely. Standard number of weaknesses for the Ground typing.

4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
3Weak
2Resist
1Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Hyper CutterPrevents Attack from being lowered by other Pokémon.
Arena TrapPrevents opponents from fleeing or switching out. Eluded by flying-types and Pokémon in the air.
Sheer ForceHAStrengthens moves with extra effects to 1.3× their power, but prevents their extra effects.

Three stages ahead. Trapinch grows into Vibrava, then pushes on to Flygon. Check the evolution methods below. For breeding, average hatch time with no compatible partners via two egg groups. Evolving adds up to 230 stat points total.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Trapinch
Ground
Vibrava
GroundDragon
Flygon
GroundDragon
HP
45
50+5
80+30
ATK
100
70-30
100+30
DEF
45
50+5
80+30
SP.ATK
45
50+5
80+30
SP.DEF
45
50+5
80+30
SPE
10
70+60
100+30
BST
290B-Tier
340D-Tier+50
520A-Tier+180
ROLE
Attacker
Balanced
Sweeper
TYPE
Physical
Physical
Physical
Breeding
Very Easy

Breed Trapinch easily from the Bug and Dragon egg groups. Pass egg moves like Bug Bite, Earth Power, Endure and 7 more to offspring.

Egg Groups
BugDragon
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
10moves

Best Build

No build content available for this Pokemon in Gen 6.

Try selecting a different game/generation filter, or check back later.

Breeding opens up real options for Trapinch. Bug Bite and Earth Power come exclusively from egg moves, and they're worth the effort. The rest of the kit covers basics through Earthquake and Earth Power and coverage across 7 types.

Level-Up Moves

Lv 1
Bite
6010025Dark
Lv 1
Feint+2
3010010Normal
Lv 1
Fissure
305Ground
Lv 1
Superpower
1201005Fighting
Lv 4
Sand Attack
10015Ground
Lv 7
Feint Attack
6020Dark
Lv 10
Sand Tomb
358515Ground
Lv 13
Mud-Slap
2010010Ground
Lv 17
Bide+1
10Normal
Lv 21
Bulldoze
6010020Ground
Lv 25
Rock Slide
759010Rock
Lv 29
Dig
8010010Ground
Lv 34
Crunch
8010015Dark
Lv 39
Earth Power
9010010Ground
Lv 44
Sandstorm
10Rock
Lv 49
Hyper Beam
150905Normal
Lv 55
Earthquake
10010010Ground
Lv 61
Feint+2
3010010Normal
Lv 67
Superpower
1201005Fighting
Lv 73
Fissure
305Ground

TM Moves

Src
TM45
Attract
10015Normal
TM78
Bulldoze
6010020Ground
TM100
Confide
20Normal
TM28
Dig
8010010Ground
TM32
Double Team
15Normal
TM26
Earthquake
10010010Ground
TM42
Facade
7010020Normal
TM21
Frustration
10020Normal
TM10
Hidden Power
6010015Normal
TM15
Hyper Beam
150905Normal
TM17
Protect+4
10Normal
TM44
Rest
10Psychic
TM27
Return
10020Normal
TM80
Rock Slide
759010Rock
TM94
Rock Smash
4010015Fighting
TM39
Rock Tomb
609515Rock
TM48
Round
6010015Normal
TM37
Sandstorm
10Rock
TM88
Sleep Talk
10Normal
TM22
Solar Beam
12010010Grass
HM04
Strength
8010015Normal
TM76
Struggle Bug
5010020Bug
TM90
Substitute
10Normal
TM11
Sunny Day
5Fire
TM87
Swagger
9015Normal
TM06
Toxic
9010Poison

Egg Moves

Src
Egg
Bug Bite
6010020Bug
Egg
Earth Power
9010010Ground
Egg
Endure+4
10Normal
Egg
Flail
10015Normal
Egg
Focus Energy
30Normal
Egg
Fury Cutter
409520Bug
Egg
Gust
4010035Flying
Egg
Mud Shot
559515Ground
Egg
Quick Attack+1
4010030Normal
Egg
Signal Beam
7510015Bug

Tutor Moves

Trapinch can't learn any Tutor moves

Transfer Moves

Src
Gen 3
Body Slam
8510015Normal
Gen 4
Captivate
10020Normal
Gen 3
Double-Edge
12010015Normal
Gen 4
Headbutt
7010015Normal
Gen 3
Mimic
10Normal
Gen 4
Natural Gift
10015Normal

Trapinch appears at high spawn rates across 2 spots in mid-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations

Route 13
YGrassLv.26-28CommonMidRouteShaking spot
EFFORTLESS
Route 13
XGrassLv.26-28CommonMidRouteShaking spot
EFFORTLESS
  • Trapinch is meant to evolve into Vibrava. At 290 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Trapinch's biggest threats include Gyarados (Water), Breloom (Grass), and Lapras (Ice), all carrying super-effective STAB moves. At base 10 Speed, Trapinch won't outrun any of these threats so switching to a resist is usually the safer play.

  • Trapinch evolves into Vibrava at level 35. Trapinch is the base form in a 3-stage evolutionary line.

  • Sheer Force is what you want on Trapinch. Every competitive set worth running is built with that ability in mind. The alternatives (Hyper Cutter, Arena Trap) work on paper but Sheer Force is what makes Trapinch worth using.

  • Base 10 Speed is low. Priority moves or Trick Room are the way to go. On offense, Trapinch is a physical attacker with base 100 Attack. Defensively? Fragile — can't afford to take many hits. Best used as an attacker.

  • Trapinch appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Available in 15 titles since its debut in Ruby & Sapphire, Trapinch spans 7 generations of Pokemon games. It's accessible through catching or hatching as a base form in most mainline games.