Special
Balanced
35Speed · Very Slow

Nothing fancy in Mareep's spread. It leans special with Sp. Atk out front. And you'll get 1 Sp. Atk EV per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
Below
HP55
D
Attack40
D
Defense40
D
Sp. Atk65
C
Sp. Def45
D
Speed35
F
Total280
Details
Catch Rate
Easy235 / 255
Growth Rate
Medium Slow1.06M XP
Height0.6 m
Weight7.8 kg
Base XP56
Abilities
StaticTop Pick
Has a 30% chance of paralyzing attacking Pokémon on contact.
PlusHA
Increases Special Attack to 1.5× when a friendly Pokémon has plus or minus.
EV Yield
HPAtkDefSpA+1SpDSpe
Special Attack training source
Pokedex Entries

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Mareep's Electric typing leaves it vulnerable to Ground. Not many exploitable gaps in the Electric typing defensive chart. Mareep's Electric typing only leaves 1 gap to cover.

Mareep Weakness and Resistance Chart
DamageTypes
2x (Weak)Ground
0.5x (Resist)Electric, Flying, Steel
Type ChartGood
1Weak
3Resist
0Immune
Score+1
4xCritical
None
2xWeak
¼xResist
None
0xImmune
None
STAB (2)
How to Beat Mareep (Best Counters)

Landorus's Sludge Bomb hits Mareep for 43-50%. Hippowdon's Earthquake hits Mareep for 74-87%.

Landorus
Landorus
GroundFlying
S
Recommended Build
AbilitySheerforce
ItemLife Orb
NatureTimid
Moves
  • Sludge Bomb
  • ProtectPriority
  • Earth Power
  • SubstituteUtility
Damage vs Mareep
Sludge Bomb
43-50%
View Landorus builds →

Mareep kicks off a three-stage evolution line through Flaaffy all the way to Ampharos. For breeding, average hatch time with a massive partner pool via two egg groups. The evolved forms gain up to 230 total stats over Mareep. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mareep
Electric
Flaaffy
Electric
Ampharos
Electric
HP
55
70+15
90+20
ATK
40
55+15
75+20
DEF
40
55+15
85+30
SP.ATK
65
80+15
115+35
SP.DEF
45
60+15
90+30
SPE
35
45+10
55+10
BST
280D-Tier
365D-Tier+85
510C-Tier+145
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Special
Special
Special

Breeding

Very Easy

Breed Mareep easily with 278 breeding partners from the Ground and Monster egg groups.

Egg Groups
GroundMonster
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosvenusaurcharizardblastoisemeganiumferaligatrsceptileswampert

Static and Eviolite give Mareep staying power beyond its evolution stage. Hardy nature boosts , spread EVs set the spread, and the pre-evolution bulk actually works here.

Best Build

All 17 games
Experimental
Pivot
Ability
Static
Item
EvioliteBULK
Best Nature for Mareep
HardyNEUTRAL

Mareep best EVs are HP and Defense

EVs

Pivot Moveset

  • Volt SwitchSTAB
  • Power Gem
  • DischargeSTAB
  • Cotton Guard

Moves

All 17 games

The level-up pool is slim, so TMs matter here. Mareep's Normal and Rock coverage and more all comes from technical machines, built on top of Thunder and Thunderbolt for same-type damage. Take Down and Thunder are the payoff moves.

Level-Up Moves

Lv 1
Growl
D10040Normal
Lv 1
Tackle
D4010035Normal
Lv 4
Thunder Wave
C9020Electric
Lv 8
Thunder Shock
4010030Electric
Lv 11
Cotton Spore
10040Grass
Lv 15
Charge
C20Electric
Lv 18
Take Down
D908520Normal
Lv 22
Electro Ball
D10010Electric
Lv 25
Confuse Ray
C10010Ghost
Lv 29
Power Gem
S8010020Rock
Lv 32
Discharge
S8010015Electric
Lv 36
Cotton Guard
A10Grass
Lv 39
Dazzling Gleam
B8010010Fairy
Lv 43
Light Screen
C30Psychic
Lv 46
Thunder
B1107010Electric

TM Moves

TM
TM04
Agility
C30Psychic
TM66
Body Slam
D8510015Normal
TM173
Charge
C20Electric
TM23
Charge Beam
D509010Electric
TM17
Confuse Ray
C10010Ghost
TM79
Dazzling Gleam
B8010010Fairy
TM55
Dig
D8010010Ground
TM204
Double-Edge
D12010015Normal
TM96
Eerie Impulse
C10015Electric
TM136
Electric Terrain
C10Electric
TM72
Electro Ball
D10010Electric
TM211
Electroweb
D559515Electric
TM205
Endeavor
D1005Normal
TM47
Endure+4
C10Normal
TM25
Facade
D7010020Normal
TM130
Helping Hand+5
C20Normal
TM75
Light Screen
C30Psychic
TM101
Power Gem
S8010020Rock
TM07
Protect+4
C10Normal
TM50
Rain Dance
C5Water
TM74
Reflect
C20Psychic
TM85
Rest
A5Psychic
TM70
Sleep Talk
C10Normal
TM103
Substitute
C10Normal
TM49
Sunny Day
C5Fire
TM01
Take Down
D908520Normal
TM171
Tera Blast
D8010010Normal
TM166
Thunder
B1107010Electric
TM82
Thunder Wave
C9020Electric
TM126
Thunderbolt
B9010015Electric
TM20
Trailblaze
D5010020Grass
TM48
Volt Switch
S7010020Electric
TM147
Wild Charge
D9010015Electric

Egg Moves

Mareep doesn't have any Egg moves

Tutor Moves

Mareep can't learn any Tutor moves
All 17 games

Mareep's scattered across 22 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.

Best Locations to Catch Mareep in Scarlet & Violet

walking encounters for Mareep across 22 spots at Lv. 9-60. The catch is that Violet and Scarlet don't share every location, so compare what's available in your version.

South Province (Area Two) - Grass
VioletOverworld Lv.9-19 Route
30%Early
South Province (Area Two) - Grass
ScarletOverworld Lv.9-19 Route
30%Early
South Province (Area Two) - Olive Grove
VioletOverworld Lv.9-19 Route
15%Early
South Province (Area Two) - Olive Grove
ScarletOverworld Lv.9-19 Route
15%Early
East Province (Area One) - Mountain
VioletOverworld Lv.42-60 Route
1%Late
East Province (Area One) - Mountain
ScarletOverworld Lv.42-60 Route
1%Late
Glaseado Mountain
ScarletOverworld Lv.42-60 Cave
1%Late
Glaseado Mountain
VioletOverworld Lv.42-60 Cave
1%Late
Glaseado Mountain
ScarletOverworld Lv.42-60 Cave
1%Late
Glaseado Mountain
VioletOverworld Lv.42-60 Cave
1%Late
North Province (Area One) - Mountain
VioletOverworld Lv.42-60 Route
1%Late
North Province (Area One) - Mountain
ScarletOverworld Lv.42-60 Route
1%Late
South Province (Area Five) - Mountain
VioletOverworld Lv.42-60 Route
1%Late
South Province (Area Five) - Mountain
ScarletOverworld Lv.42-60 Route
1%Late
South Province (Area Four) - Mountain
VioletOverworld Lv.42-60 Route
1%Late
South Province (Area Four) - Mountain
ScarletOverworld Lv.42-60 Route
1%Late
South Province (Area Six) - Mountain
VioletOverworld Lv.42-60 Route
1%Late
South Province (Area Six) - Mountain
ScarletOverworld Lv.42-60 Route
1%Late
South Province (Area Two) - Mountain
VioletOverworld Lv.42-60 Route
1%Late
South Province (Area Two) - Mountain
ScarletOverworld Lv.42-60 Route
1%Late
West Province (Area One) - Mountain
VioletOverworld Lv.42-60 Route
1%Late
West Province (Area One) - Mountain
ScarletOverworld Lv.42-60 Route
1%Late
  • Flaaffy at level 15 is the mid-stage. Push through to Ampharos at level 30 for the final form. 280 BST right now won't cut it long-term.

  • Level 15 gets you Flaaffy. Quick enough that Mareep barely slows you down.

  • For a casual playthrough, Mareep works as a placeholder. Electric coverage is useful early. The real payoff is Flaaffy. That's where the stats start mattering.

  • You won't have trouble finding Mareep. It's been around since Legends: Z-A and appears in 17 games total. Latest appearances: Gold & Silver and Crystal.

Debuting in Gold & Silver, Mareep appears in 17 games across 9 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.

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