Special
Balanced
280Low
35Very Slow
DTier

Mid-stage Pokemon like Mareep rarely see competitive play outside of special formats. It's a waypoint on the road to Ampharos, which is where the real potential kicks in. Known as the Wool Pokemon. Part of the Gen 2 roster.

Nothing fancy in Mareep's spread. It leans special with Sp. Atk out front. And you'll get 1 Sp. Atk EV per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
280Below
HP55
D
Attack40
D
Defense40
D
Sp. Atk65
C
Sp. Def45
D
Speed35
F
Total280
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mareep yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch235EasyMedium Slow1.06M XP0.6m / 2'00"7.8kg / 17.2 lbs56Base XP
Pokedex Entries

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Scarlet

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Violet

Mareep Weakness

Good

Mareep's Electric typing leaves it vulnerable to Ground moves. Not many exploitable gaps in the Electric typing defensive chart. Mareep's Electric typing only leaves 1 gap to cover.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
PlusHAIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Mareep kicks off a three-stage evolution line through Flaaffy all the way to Ampharos. For breeding, average hatch time with a massive partner pool via two egg groups. The evolved forms gain up to 230 total stats over Mareep.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mareep
Electric
Flaaffy
Electric
Ampharos
Electric
HP
55
70+15
90+20
ATK
40
55+15
75+20
DEF
40
55+15
85+30
SP.ATK
65
80+15
115+35
SP.DEF
45
60+15
90+30
SPE
35
45+10
55+10
BST
280D-Tier
365D-Tier+85
510C-Tier+145
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Special
Special
Special
Breeding
Very Easy

Breed Mareep easily with 278 breeding partners from the Ground and Monster egg groups.

Egg Groups
GroundMonster
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
raichupikachunidokinggolduckampharosvenusaurcharizardblastoisemeganiumferaligatrsceptileswampert

Static and Eviolite give Mareep staying power beyond its evolution stage. Hardy nature boosts , a spread EV build EVs set the spread, and the pre-evolution bulk actually works here.

Best Build

Pivot
Ability
Static
Item
EvioliteBULK
Nature
Hardy
EVs

Best Mareep Moveset

  • Volt SwitchSTAB
  • Power Gem
  • DischargeSTAB
  • Cotton Guard
All 17 games

The level-up pool is slim, so TMs matter here. Mareep's Normal and Rock coverage and more all comes from technical machines, built on top of Thunder and Thunderbolt for same-type damage. Take Down and Thunder are the payoff moves.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Tackle
4010035Normal
Lv 4
Thunder Wave
9020Electric
Lv 8
Thunder Shock
4010030Electric
Lv 11
Cotton Spore
10040Grass
Lv 15
Charge
20Electric
Lv 18
Take Down
908520Normal
Lv 22
Electro Ball
10010Electric
Lv 25
Confuse Ray
10010Ghost
Lv 29
Power Gem
8010020Rock
Lv 32
Discharge
8010015Electric
Lv 36
Cotton Guard
10Grass
Lv 39
Dazzling Gleam
8010010Fairy
Lv 43
Light Screen
30Psychic
Lv 46
Thunder
1107010Electric

TM Moves

Src
TM04
Agility
30Psychic
TM66
Body Slam
8510015Normal
TM173
Charge
20Electric
TM23
Charge Beam
509010Electric
TM17
Confuse Ray
10010Ghost
TM79
Dazzling Gleam
8010010Fairy
TM55
Dig
8010010Ground
TM204
Double-Edge
12010015Normal
TM96
Eerie Impulse
10015Electric
TM136
Electric Terrain
10Electric
TM72
Electro Ball
10010Electric
TM211
Electroweb
559515Electric
TM205
Endeavor
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM130
Helping Hand+5
20Normal
TM75
Light Screen
30Psychic
TM101
Power Gem
8010020Rock
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM74
Reflect
20Psychic
TM85
Rest
5Psychic
TM70
Sleep Talk
10Normal
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM01
Take Down
908520Normal
TM171
Tera Blast
8010010Normal
TM166
Thunder
1107010Electric
TM82
Thunder Wave
9020Electric
TM126
Thunderbolt
9010015Electric
TM20
Trailblaze
5010020Grass
TM48
Volt Switch
7010020Electric
TM147
Wild Charge
9010015Electric

Egg Moves

Mareep doesn't have any Egg moves

Tutor Moves

Mareep can't learn any Tutor moves
All 17 games

Mareep's scattered across 22 spots in early-game routes with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.

Best Locations

walking encounters for Mareep across 22 spots at Lv. 9-60. The catch is that Violet and Scarlet don't share every location, so compare what's available in your version.

South Province (Area Two) - Grass
VioletOverworldLv.9-1930%EarlyRoute
EFFORTLESS
South Province (Area Two) - Grass
ScarletOverworldLv.9-1930%EarlyRoute
EFFORTLESS
South Province (Area Two) - Olive Grove
VioletOverworldLv.9-1915%EarlyRoute
EASY
South Province (Area Two) - Olive Grove
ScarletOverworldLv.9-1915%EarlyRoute
EASY
East Province (Area One) - Mountain
VioletOverworldLv.42-601%LateRoute
HARD
East Province (Area One) - Mountain
ScarletOverworldLv.42-601%LateRoute
HARD
Glaseado Mountain
ScarletOverworldLv.42-601%LateCave
HARD
Glaseado Mountain
VioletOverworldLv.42-601%LateCave
HARD
Glaseado Mountain
ScarletOverworldLv.42-601%LateCave
HARD
Glaseado Mountain
VioletOverworldLv.42-601%LateCave
HARD
North Province (Area One) - Mountain
VioletOverworldLv.42-601%LateRoute
HARD
North Province (Area One) - Mountain
ScarletOverworldLv.42-601%LateRoute
HARD
South Province (Area Five) - Mountain
VioletOverworldLv.42-601%LateRoute
HARD
South Province (Area Five) - Mountain
ScarletOverworldLv.42-601%LateRoute
HARD
South Province (Area Four) - Mountain
VioletOverworldLv.42-601%LateRoute
HARD
South Province (Area Four) - Mountain
ScarletOverworldLv.42-601%LateRoute
HARD
South Province (Area Six) - Mountain
VioletOverworldLv.42-601%LateRoute
HARD
South Province (Area Six) - Mountain
ScarletOverworldLv.42-601%LateRoute
HARD
South Province (Area Two) - Mountain
VioletOverworldLv.42-601%LateRoute
HARD
South Province (Area Two) - Mountain
ScarletOverworldLv.42-601%LateRoute
HARD
West Province (Area One) - Mountain
VioletOverworldLv.42-601%LateRoute
HARD
West Province (Area One) - Mountain
ScarletOverworldLv.42-601%LateRoute
HARD
  • At 280 BST, Mareep is firmly in pre-evolution territory. Evolve it into Flaaffy before bringing it to any serious fight.

  • Watch for Rhydon (Ground) when using Mareep. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Mareep won't outrun any of these threats so switching to a resist is usually the safer play.

  • Mareep evolves into Flaaffy at level 15. Mareep is the base form in a 3-stage evolutionary line.

  • Static has a 30% chance of paralyzing attacking Pokémon on contact — that's the one you want on Mareep. Plus is the hidden ability. Niche, but it has its uses.

  • Mareep is a special attacker with base 65 Sp. Atk. Fragile — can't afford to take many hits, too. But the speed tells the real story — base 35 Speed is low. Priority moves or Trick Room are the way to go.

  • Mareep appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Mareep appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.