Special
Balanced
280Low
35Very Slow
DTier

Mid-stage Pokemon like Mareep rarely see competitive play outside of special formats. It's a waypoint on the road to Ampharos, which is where the real potential kicks in. Known as the Wool Pokemon. Part of the Gen 2 roster.

Nothing fancy in Mareep's spread. It leans special with Sp. Atk out front. And you'll get 1 Sp. Atk EV per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
280Below
HP55
D
Attack40
D
Defense40
D
Sp. Atk65
C
Sp. Def45
D
Speed35
F
Total280
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Mareep yields +1 SpA
HPAtkDefSpA+1SpDSpe
Details
Catch235EasyMedium Slow1.06M XP0.6m / 2'00"7.8kg / 17.2 lbs56Base XP
Pokedex Entries

If static electricity builds in its body, its fleece doubles in volume. Touching it will shock you.

Scarlet

Its fleece grows continually. In the summer, the fleece is fully shed, but it grows back in a week.

Violet

Mareep Weakness

Good

Mareep's Electric typing leaves it vulnerable to Ground moves. Not many exploitable gaps in the Electric typing defensive chart. Mareep's Electric typing only leaves 1 gap to cover.

4xCriticali
None
2xWeaki
¼xResisti
None
0xImmunei
None
STAB (2)i
1Weak
3Resist
0Immune
Scorei+1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
StaticHas a 30% chance of paralyzing attacking Pokémon on contact.
PlusHAIncreases Special Attack to 1.5× when a friendly Pokémon has plus or minus.

Mareep kicks off a three-stage evolution line through Flaaffy all the way to Ampharos. For breeding, average hatch time with no compatible partners via two egg groups. The evolved forms gain up to 230 total stats over Mareep.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Mareep
Electric
Flaaffy
Electric
Ampharos
Electric
HP
55
70+15
90+20
ATK
40
55+15
75+20
DEF
40
55+15
85+30
SP.ATK
65
80+15
115+35
SP.DEF
45
60+15
90+30
SPE
35
45+10
55+10
BST
280D-Tier
365D-Tier+85
510C-Tier+145
ROLE
Balanced
Balanced
Wallbreaker
TYPE
Special
Special
Special
Breeding
Very Easy

Breed Mareep easily from the Ground and Monster egg groups.

Egg Groups
GroundMonster
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Static and Eviolite give Mareep staying power beyond its evolution stage. Hardy nature boosts , a spread EV build EVs set the spread, and the pre-evolution bulk actually works here.

Best Build

Pivot
Ability
Static
Item
EvioliteBULK
Nature
Hardy
EVs

Best Mareep Moveset

  • Volt SwitchSTAB
  • Power Gem
  • DischargeSTAB
  • Cotton Guard

Recommended Teammates

The level-up pool is slim, so TMs matter here. Mareep's Normal and Rock coverage and more all comes from technical machines, built on top of Thunder and Thunderbolt for same-type damage. Thunderbolt and Thunder are the payoff moves.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Tackle
4010035Normal
Lv 4
Thunder Shock
4010030Electric
Lv 8
Thunder Wave
9020Electric
Lv 15
Charge
20Electric
Lv 17
Confuse Ray
10010Ghost
Lv 28
Cotton Guard
10Grass
Lv 32
Power Gem
8010020Rock
Lv 36
Thunderbolt
9010015Electric
Lv 40
Light Screen
30Psychic
Lv 45
Thunder
1107010Electric

TM Moves

Src
TM33
Body Slam
8510015Normal
TM130
Charge Beam
509010Electric
TM92
Dazzling Gleam
8010010Fairy
TM28
Dig
8010010Ground
TM39
Discharge
8010015Electric
TM101
Electroweb
559515Electric
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM16
Light Screen
30Psychic
TM19
Power Gem
8010020Rock
TM17
Protect+4
10Normal
TM31
Reflect
20Psychic
TM85
Substitute
10Normal
TM27
Swift
6020Normal
TM106
Thunder
1107010Electric
TM08
Thunder Wave
9020Electric
TM67
Thunderbolt
9010015Electric
TM115
Trailblaze
5010020Grass
TM66
Volt Switch
7010020Electric
TM86
Wild Charge
9010015Electric

Egg Moves

Mareep doesn't have any Egg moves

Tutor Moves

Mareep can't learn any Tutor moves

Mareep can't be caught in Legends: Z-A. Bring it over from Gold, Emerald, or Scarlet instead. The encounter info below covers the source games.

Mareep is not available as a wild encounter in this game.

Catch in the wild in:

Then trade to Legends: Z-A.

Also found in:

  • At 280 BST, Mareep is firmly in pre-evolution territory. Evolve it into Flaaffy before bringing it to any serious fight.

  • Watch for Rhydon (Ground) when using Mareep. They all hit it super-effectively with STAB. Only 1 weakness means fewer dedicated counters to worry about. At base 35 Speed, Mareep won't outrun any of these threats so switching to a resist is usually the safer play.

  • Mareep evolves into Flaaffy at level 15. Mareep is the base form in a 3-stage evolutionary line.

  • Static has a 30% chance of paralyzing attacking Pokémon on contact — that's the one you want on Mareep. Plus is the hidden ability. Niche, but it has its uses.

  • Mareep is a special attacker with base 65 Sp. Atk. Fragile — can't afford to take many hits, too. But the speed tells the real story — base 35 Speed is low. Priority moves or Trick Room are the way to go.

  • Mareep appears in 17 games, including Gold & Silver, Crystal, and Ruby & Sapphire.

Debuting in Gold & Silver, Mareep appears in 17 games across 8 generations. A reliable presence in most mainline games, typically found through catching or hatching as a base form.