115 base Attack is no joke, but Banette can't afford to take a hit back. And it's not fast enough to guarantee moving first, which makes it fragile in practice. Known as the Marionette Pokemon. A competitive option since Gen 3.
Banette's built around physical offense. Attack leads the charge, Sp. Def pays for it. Tough to catch, worth 2 Attack EVs. Follows a fast 800K XP curve.
BANETTE generates energy for laying strong curses by sticking pins into its own body. This POKéMON was originally a pitiful plush doll that was thrown away.
A cursed energy permeated the stuffing of a discarded and forgotten plush doll, giving it new life as BANETTE. The POKéMON’s energy would escape if it were to ever open its mouth.
Banette Weakness
ExcellentType-wise, Banette takes extra damage from Ghost and Dark. Normal and Fighting moves do nothing thanks to a full immunity.
- Dark and Steel types added — Fairy does not exist yet
- Moves are Physical or Special based on type, not per move
Banette is the evolved form of Shuppet. Breeding produces Shuppet eggs, and they're average hatch time. Evolving from Shuppet gave Banette the biggest boost in Attack (+40), bringing the total to 455 stats.
How to Evolve
Breed with Banette to get Shuppet eggs easily using 22 partners from the Indeterminate egg group. Notable egg moves include Astonish, Destiny Bond, Disable and 2 more.
Insomnia helps Banette stick around while dealing real damage. Leftovers for passive recovery each turn, flexible EVs EVs for the right balance, and Hiddenpowerfighting as the main threat. Not the fastest, but it doesn't need to be.
Best Build
Best Banette Moveset
- Hidden Power Fighting
- Shadow Ball
- Will O Wisp
- Knock Off
Recommended Teammates
The egg pool carries weight here. Astonish and Destiny Bond aren't available any other way for Banette, and they meaningfully change what it threatens. Stack those on top of Shadow Ball and Astonish for solid options.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Banette appears at decent spawn rates across 3 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Where To Catch Banette in Ruby & Sapphire
Shuppet is your first catch on the way to Banette. You'll find walking encounters from Lv. 22-56 across 17 total spots in the chain.
Step 1Catch ShuppetEFFORTLESSMt. Pyre - 1FSapphireGrassLv.22-29CommonMidCaveEFFORTLESSMt. Pyre - 2FSapphireGrassLv.22-29CommonMidCaveEFFORTLESSMt. Pyre - 3FSapphireGrassLv.22-29CommonMidCaveEFFORTLESSMt. Pyre - 4FSapphireGrassLv.22-29CommonMidCaveEFFORTLESSMt. Pyre - 5FSapphireGrassLv.22-29CommonMidCaveEFFORTLESSMt. Pyre - 6FSapphireGrassLv.22-29CommonMidCaveEFFORTLESSMt. Pyre - SummitSapphireGrassLv.24-30CommonMidCaveEFFORTLESSRoute 121SapphireGrassLv.26-28CommonMidRouteEFFORTLESSRoute 123SapphireGrassLv.26-28CommonMidRouteEFFORTLESSMt. Pyre - OutsideSapphireGrassLv.27-29CommonMidCaveEASYMt. Pyre - 4FRubyGrassLv.25-29UncommonMidCaveEASYMt. Pyre - 5FRubyGrassLv.25-29UncommonMidCaveEASYMt. Pyre - 6FRubyGrassLv.25-29UncommonMidCaveEASYMt. Pyre - SummitRubyGrassLv.26-30UncommonMidCave
Step 2Banette ✓EASYSky Pillar - 1FGrassLv.48-50UncommonPostBuildingEASYSky Pillar - 3FGrassLv.51-53UncommonPostBuildingEASYSky Pillar - 5FGrassLv.54-56UncommonPostBuildingor evolve from Shuppet (Step 1)
Banette has a 455 base stat total and ranks as C-Tier — a situational pick that fills a niche. It works best as a cannon. Base 115 Attack is where it shines.
Shuppet evolves into Banette at level 37. Banette is the fully evolved form. It sits at 455 BST in its evolved form.
Insomnia is the go-to ability for Banette. It prevents sleep. Its hidden ability Cursed Body can work in specific setups. Frisk is the other option — pick based on what your team needs.
Banette fills the cannon role. It's leaning toward the physical side (base 115 Attack). At base 65 Speed, it won't be moving first often.
Banette appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Banette first appeared in Ruby & Sapphire and spans 15 games across 7 generations. It later gained a Mega form in Generation 7, adding new dimensions to its competitive identity.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORASMega

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A