Pokemon Sword and Shield Vibrava is a Ground and Dragon Type Vibration Pokémon, which makes it weak against Dragon, Fairy, Ice type moves. You can find and catch Vibrava in Route 6 with a 1% chance to appear during All Weather weather. The Max IV Stats of Vibrava are 50 HP, 70 Attack, 50 SP Attack, 50 Defense, 50 SP Defense, and 70 Speed.


List of Vibrava Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 340 | |
HP | 50 | |
Attack | 70 | |
Defense | 50 | |
Special Attack | 50 | |
Special Defense | 50 | |
Speed | 70 |
Based on this pokemon's stats we consider the best nature for Vibrava to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Vibrava Abilities
Ability | Type | Effect |
---|---|---|
Levitate | Normal |
Sword Pokedex Entry
The ultrasonic waves it generates by rubbing its two wings together cause severe headaches.
Shield Pokedex Entry
To help make its wings grow, it dissolves quantities of prey in its digestive juices and guzzles them down every day.
Pokemon Sword and Shield Vibrava Evolutions
How do i get Vibrava's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Trapinch evolves into Vibrava when you reach Level 35. Vibrava then evolves into its final evolution Flygon when you reach Level 45.
Vibrava Locations in Pokemon Sword and Shield
Where do i find and how to get Vibrava?
Vibrava does not spawn in the wild. Instead you can catch Trapinch and evolve it into Vibrava. A popular spawn location you can find Trapinch is in the Route 6 area with a 1% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Vibrava Raids
Where do i find Vibrava Raids?
You can find Vibrava raids in the following locations: Dusty Bowl, Rolling Fields.
Pokemon Sword and Shield Vibrava Weakness
Vibrava is a Ground and Dragon Type pokemon. This will cause it to take More Damage from Dragon, Fairy, Ice Type Moves and will take Less Damage from Poison, Rock, Fire, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Vibrava Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Vibrava Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Vibrava Moves List
What moves can Vibrava learn from TMs, TRs, and Leveling?
Vibrava can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Dragon type +50% STAB damage.
Vibrava Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Dragon Breath | ||||||
01 | [] Laser Focus | ||||||
01 | [] Bulldoze | ||||||
01 | [] Dig | ||||||
01 | [] Crunch | ||||||
01 | [] Superpower | ||||||
01 | [] Fissure | ||||||
01 | [] Sand Attack | ||||||
01 | [] Astonish | ||||||
01 | [] Supersonic | ||||||
01 | [] Bite | ||||||
12 | [] Mud-Slap | ||||||
16 | [] Sand Tomb | ||||||
20 | [] Dragon Tail | ||||||
24 | [] Screech | ||||||
28 | [] Bug Buzz | ||||||
32 | [] Sandstorm | ||||||
38 | [] Earth Power | ||||||
44 | [] Earthquake | ||||||
50 | [] Uproar | ||||||
56 | [] Dragon Rush | ||||||
62 | [] Boomburst |
TM Moves Vibrava can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM53 | Mud Shot | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM95 | Air Slash | ![]() | Special | 75 | 95 | 20 | May cause flinching. |
Vibrava TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR61 | Bug Buzz | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR62 | Dragon Pulse | ![]() | Special | 127.5 | 100 | 10 | |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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