Pokemon Sword and Shield Trapinch is a Ground Type Ant Pit Pokémon, which makes it weak against Water, Grass, Ice type moves. You can find and catch Trapinch in Route 6 with a 1% chance to appear during All Weather weather. The Max IV Stats of Trapinch are 45 HP, 100 Attack, 45 SP Attack, 45 Defense, 45 SP Defense, and 10 Speed.
33.1lbs 15kg |
Weight |
---|
Ant Pit Pokémon |
Category |
---|
2'04" 0.7m |
Height |
---|
Bug / Dragon |
Exp Group |
---|
5,120 |
Egg Steps |
---|
20 |
Hatch Cycle |
---|
1 Attack Point(s) |
Ev Yield |
---|
MediumSlow |
Exp Group |
---|
49.8% | 50.2%
Gender |
---|
List of Trapinch Max IV Stats in Pokemon SW SH.
Total | 290 | |
HP | 45 | |
Attack | 100 | |
Defense | 45 | |
Special Attack | 45 | |
Special Defense | 45 | |
Speed | 10 |
Based on this pokemon's stats we consider the best nature for Trapinch to have is Brave, this will increase it's Attack and decrease it's Speed stats.
Trapinch Abilities
Ability | Type | Effect |
Hyper Cutter | Normal | The Pokémon’s proud of its powerful pincers. They prevent other Pokémon from lowering its Attack stat. |
Arena Trap | Normal | Prevents opposing Pokémon from fleeing. |
Sheer Force | Hidden | Removes additional effects to increase the power of moves when attacking. |
Sword Pokedex Entry
Its nest is a sloped, bowl-like pit in the desert. Once something has fallen in, there is no escape.
Shield Pokedex Entry
It makes an inescapable conical pit and lies in wait at the bottom for prey to come tumbling down.
Pokemon Sword and Shield Trapinch Evolutions
How do i get Trapinch's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Trapinch evolves into Vibrava when you reach Level 35. Vibrava then evolves into its final evolution Flygon when you reach Level 45.
Pokemon Sword and Shield Trapinch Raids
Where do i find Trapinch Raids?
You can find Trapinch raids in the following locations: Axew's Eye, Dusty Bowl, Rolling Fields.
- 2-Star Trapinch
- Lv. 25-30
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 2-Star Desired: 20%
- Drops:
- 100% TR63 Power Gem
- 100% TR67 Earth Power
- 80% Lum Berry
- 80% Qualot Berry
- 25% Rare Candy
- 25% Star Piece
- 25% Stardust
- Bonus Drops:
- 5% Exp. Candy S
- 1% Dynamax Candy
- 1% Exp. Candy M
- 2-Star Trapinch
- Lv. 25-30
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 1-Star Desired: 35%
- Drops:
- 100% TR47 Dragon Claw
- 80% Hondew Berry
- 80% Wiki Berry
- 25% Big Nugget
- 25% Nugget
- 25% Rare Bone
- 25% Rare Candy
- Bonus Drops:
- 5% Exp. Candy S
- 1% Dynamax Candy
- 1% Exp. Candy M
- 2-Star Trapinch
- Lv. 25-30
- Gender: Random
- Ability: Hidden
- Selection Probabilities:
- 1-Star Desired: 35%
- Drops:
- 100% TR47 Dragon Claw
- 80% Hondew Berry
- 80% Wiki Berry
- 25% Big Nugget
- 25% Nugget
- 25% Rare Bone
- 25% Rare Candy
- Bonus Drops:
- 7% Exp. Candy S
- 2% Dynamax Candy
- 2% Exp. Candy M
Pokemon Sword and Shield Trapinch Weakness
Trapinch is a Ground Type pokemon. This will cause it to take More Damage from Water, Grass, Ice Type Moves and will take Less Damage from Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Trapinch Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
540 | |||
540 | |||
535 | |||
535 | |||
530 |
What pokemon is Trapinch Strong Against?
Pokemon SW and SH Trapinch Moves List
What moves can Trapinch learn from TMs, TRs, and Leveling?
Trapinch can learn the ground type move Fissure at level 48. This Physical move One-Hit-KO, if it hits. Bolded Pow numbers are adjusted for this pokemon's Ground type +50% STAB damage.
Trapinch Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | Sand Attack | Status | — | 100 | 15 | Lowers opponent's Accuracy. | |
01 | Astonish | Physical | 30 | 100 | 15 | May cause flinching. | |
04 | Laser Focus | Status | — | — | 30 | User's next attack is guaranteed to result in a critical hit. | |
08 | Bite | Physical | 60 | 100 | 25 | May cause flinching. | |
12 | Mud-Slap | Special | 30 | 100 | 10 | Lowers opponent's Accuracy. | |
16 | Sand Tomb | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
20 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
24 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
28 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
36 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
40 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
44 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
48 | Fissure | Physical | — | — | 5 | One-Hit-KO, if it hits. |
TM Moves Trapinch can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM28 | Giga Drain | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM53 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
Trapinch TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR32 | Crunch | Physical | 80 | 100 | 15 | May lower opponent's Defense. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
More guides
Other guides