Pokemon Sword and Shield Flygon is a Ground and Dragon Type Mystic Pokémon, which makes it weak against Dragon, Fairy, Ice type moves. You can find and catch Flygon in Route 6 with a 1% chance to appear during All Weather weather. The Max IV Stats of Flygon are 80 HP, 100 Attack, 80 SP Attack, 80 Defense, 80 SP Defense, and 100 Speed.


List of Flygon Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 520 | |
HP | 80 | |
Attack | 100 | |
Defense | 80 | |
Special Attack | 80 | |
Special Defense | 80 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Flygon to have is Hasty, this will increase it's Speed and decrease it's Defense stats.
Flygon Abilities
Ability | Type | Effect |
---|---|---|
Levitate | Normal |
Sword Pokedex Entry
This Pokémon hides in the heart of sandstorms it creates and seldom appears where people can see it.
Shield Pokedex Entry
It is nicknamed the Desert Spirit because the flapping of its wings sounds like a woman singing.
Pokemon Sword and Shield Flygon Evolutions
How do i get Flygon's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Trapinch evolves into Vibrava when you reach Level 35. Vibrava then evolves into its final evolution Flygon when you reach Level 45.
Flygon Locations in Pokemon Sword and Shield
Where do i find and how to get Flygon?
Flygon does not spawn in the wild. Instead you can catch Trapinch and evolve it into Flygon. A popular spawn location you can find Trapinch is in the Route 6 area with a 1% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Flygon Raids
Where do i find Flygon Raids?
You can find Flygon raids in the following locations: Dusty Bowl, Rolling Fields.
Pokemon Sword and Shield Flygon Weakness
Flygon is a Ground and Dragon Type pokemon. This will cause it to take More Damage from Dragon, Fairy, Ice Type Moves and will take Less Damage from Poison, Rock, Fire, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Flygon Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Flygon Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Flygon Moves List
What moves can Flygon learn from TMs, TRs, and Leveling?
Flygon can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground and Dragon type +50% STAB damage.
Flygon Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Dragon Claw | ||||||
01 | [] Dragon Breath | ||||||
01 | [] Dragon Dance | ||||||
01 | [] Feint | ||||||
01 | [] Laser Focus | ||||||
01 | [] Bulldoze | ||||||
01 | [] Dig | ||||||
01 | [] Crunch | ||||||
01 | [] Superpower | ||||||
01 | [] Fissure | ||||||
01 | [] Sand Attack | ||||||
01 | [] Astonish | ||||||
01 | [] Supersonic | ||||||
01 | [] Bite | ||||||
12 | [] Mud-Slap | ||||||
16 | [] Sand Tomb | ||||||
20 | [] Dragon Tail | ||||||
24 | [] Screech | ||||||
28 | [] Bug Buzz | ||||||
32 | [] Sandstorm | ||||||
38 | [] Earth Power | ||||||
44 | [] Earthquake | ||||||
52 | [] Uproar | ||||||
60 | [] Dragon Rush | ||||||
68 | [] Boomburst |
TM Moves Flygon can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM13 | Fire Spin | ![]() | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM53 | Mud Shot | ![]() | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM95 | Air Slash | ![]() | Special | 75 | 95 | 20 | May cause flinching. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM99 | Breaking Swipe | ![]() | Physical | 90 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Flygon TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 180 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR47 | Dragon Claw | ![]() | Physical | 120 | 100 | 15 | |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR61 | Bug Buzz | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR62 | Dragon Pulse | ![]() | Special | 127.5 | 100 | 10 | |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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