Pokemon Sword and Shield Stoutland is a Normal Type Big-Hearted Pokémon, which makes it weak against Fighting type moves. You can find and catch Stoutland in Training Lowlands with a 36% chance to appear during Normal Weather weather. The Max IV Stats of Stoutland are 85 HP, 110 Attack, 45 SP Attack, 90 Defense, 90 SP Defense, and 80 Speed.


List of Stoutland Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 85 | |
Attack | 110 | |
Defense | 90 | |
Special Attack | 45 | |
Special Defense | 90 | |
Speed | 80 |
Based on this pokemon's stats we consider the best nature for Stoutland to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Stoutland Abilities
Ability | Type | Effect |
---|---|---|
Intimidate | Normal | |
Sand Rush | Normal | |
Scrappy | Hidden |
Pokemon Sword and Shield Stoutland Evolutions
How do i get Stoutland's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Lillipup evolves into Herdier when you reach Level 16. Herdier then evolves into its final evolution Stoutland when you reach Level 32.
Stoutland Locations in Pokemon Sword and Shield
Where do i find and how to get Stoutland?
Stoutland does not spawn in the wild. Instead you can catch Lillipup and evolve it into Stoutland. A popular spawn location you can find Lillipup is in the Training Lowlands area with a 36% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Stoutland Raids
Where do i find Stoutland Raids?
You can find Stoutland raids in the following locations: Fields of Honor, Soothing Wetlands, Stepping-Stone Sea, Insular Sea.
Pokemon Sword and Shield Stoutland Weakness
Stoutland is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() |
0.5x Damage | |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Stoutland Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Stoutland Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Stoutland Moves List
What moves can Stoutland learn from TMs, TRs, and Leveling?
Stoutland can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Stoutland Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Ice Fang | — | |||||
1 | [] Fire Fang | — | |||||
1 | [] Thunder Fang | — | |||||
1 | [] Tackle | — | |||||
1 | [] Leer | — | |||||
1 | [] Work Up | — | |||||
1 | [] Bite | — | |||||
12 | [] Retaliate | — | |||||
19 | [] Baby-Doll Eyes | — | |||||
24 | [] Play Rough | — | |||||
30 | [] Crunch | — | |||||
38 | [] Take Down | — | |||||
46 | [] Helping Hand | — | |||||
54 | [] Reversal | — | |||||
62 | [] Roar | — | |||||
70 | [] Last Resort | — | |||||
78 | [] Giga Impact | — |
TM Moves Stoutland can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 225 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 225 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM66 | Thunder Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
TM67 | Ice Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. |
TM68 | Fire Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
TM76 | Round | ![]() | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 105 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM85 | Snarl | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Stoutland TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR04 | Surf | ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR35 | Uproar | ![]() | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR42 | Hyper Voice | ![]() | Special | 135 | 100 | 10 | |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR86 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | User receives recoil damage. |
TR90 | Play Rough | ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
TR97 | Psychic Fangs | ![]() | Physical | 85 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
More guides