Pokemon Sword and Shield Mew is a Psychic Type New Species Pokémon, which makes it weak against Bug, Ghost, Dark type moves. You can find and catch Mew using our guide below on How To Obtain this pokemon. The Max IV Stats of Mew are 100 HP, 100 Attack, 100 SP Attack, 100 Defense, 100 SP Defense, and 100 Speed.


List of Mew Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 600 | |
HP | 100 | |
Attack | 100 | |
Defense | 100 | |
Special Attack | 100 | |
Special Defense | 100 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Mew to have is Timid, this will increase it's Speed and decrease it's Attack stats.
Mew Abilities
Ability | Type | Effect |
---|---|---|
Synchronize | Normal |
Pokemon Sword and Shield Mew Evolutions
How do i evolve Mew in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Mew does not have an evolution form in Generation 8.
Mew Locations in Pokemon Sword and Shield
Where do i find and how to get Mew?
Mew does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Mew Raids
Where do i find Mew Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Mew Weakness
Mew is a Psychic Type pokemon. This will cause it to take More Damage from Bug, Ghost, Dark Type Moves and will take Less Damage from Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Mew Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Mew Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Mew Moves List
What moves can Mew learn from TMs, TRs, and Leveling?
Mew can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic type +50% STAB damage.
Mew Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Pound | — | |||||
01 | [] Reflect Type | — | |||||
10 | [] Amnesia | — | |||||
20 | [] Baton Pass | — | |||||
30 | [] Ancient Power | — | |||||
40 | [] Life Dew | — | |||||
50 | [] Nasty Plot | — | |||||
60 | [] Metronome | — | |||||
70 | [] Imprison | — | |||||
80 | [] Transform | — | |||||
90 | [] Aura Sphere | — | |||||
100 | [] Psychic | — |
TM Moves Mew can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM02 | Pay Day | ![]() | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM06 | Fly | ![]() | Physical | 90 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM07 | Pin Missile | ![]() | Physical | 25 | 95 | 20 | Hits 2-5 times in one turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM10 | Magical Leaf | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM12 | Solar Blade | ![]() | Physical | 125 | 100 | 10 | Charges on first turn, attacks on second. |
TM13 | Fire Spin | ![]() | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM20 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM30 | Steel Wing | ![]() | Physical | 70 | 90 | 25 | May raise user's Defense. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM37 | Beat Up | ![]() | Physical | — | 100 | 30 | Each Pokémon in your party attacks. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM42 | Revenge | ![]() | Physical | 60 | 100 | 10 | Power increases if user was hit first. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM45 | Dive | ![]() | Physical | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM47 | Fake Tears | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM50 | Bullet Seed | ![]() | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. |
TM51 | Icicle Spear | ![]() | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. |
TM52 | Bounce | ![]() | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. |
TM53 | Mud Shot | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM54 | Rock Blast | ![]() | Physical | 25 | 90 | 10 | Hits 2-5 times in one turn. |
TM55 | Brine | ![]() | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM58 | Assurance | ![]() | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM60 | Power Swap | ![]() | Status | — | — | 10 | User and opponent swap Attack and Special Attack. |
TM61 | Guard Swap | ![]() | Status | — | — | 10 | User and opponent swap Defense and Special Defense. |
TM62 | Speed Swap | ![]() | Status | — | — | 10 | The user exchanges Speed stats with the target. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM64 | Avalanche | ![]() | Physical | 60 | 100 | 10 | Power doubles if user took damage first. |
TM65 | Shadow Claw | ![]() | Physical | 70 | 100 | 15 | High critical hit ratio. |
TM66 | Thunder Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or paralyze opponent. |
TM67 | Ice Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or freeze opponent. |
TM68 | Fire Fang | ![]() | Physical | 65 | 95 | 15 | May cause flinching and/or burn opponent. |
TM69 | Psycho Cut | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | Status | — | — | 10 | Suppresses the effects of held items for five turns. |
TM73 | Cross Poison | ![]() | Physical | 70 | 100 | 20 | High critical hit ratio. May poison opponent. |
TM74 | Venoshock | ![]() | Special | 65 | 100 | 10 | Inflicts double damage if the target is poisoned. |
TM75 | Low Sweep | ![]() | Physical | 65 | 100 | 20 | Lowers opponent's Speed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. |
TM78 | Acrobatics | ![]() | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM80 | Volt Switch | ![]() | Special | 70 | 100 | 20 | User must switch out after attacking. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM82 | Electroweb | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM83 | Razor Shell | ![]() | Physical | 75 | 95 | 10 | May lower opponent's Defense. |
TM84 | Tail Slap | ![]() | Physical | 25 | 85 | 10 | Hits 2-5 times in one turn. |
TM85 | Snarl | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Special Attack. |
TM86 | Phantom Force | ![]() | Physical | 90 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
TM87 | Draining Kiss | ![]() | Special | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. |
TM88 | Grassy Terrain | ![]() | Status | — | — | 10 | Restores a little HP of all Pokémon for 5 turns. |
TM89 | Misty Terrain | ![]() | Status | — | — | 10 | Protects the field from status conditions for 5 turns. |
TM90 | Electric Terrain | ![]() | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. |
TM91 | Psychic Terrain | ![]() | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
TM92 | Mystical Fire | ![]() | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. |
TM93 | Eerie Impulse | ![]() | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. |
TM94 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
TM95 | Air Slash | ![]() | Special | 75 | 95 | 20 | May cause flinching. |
TM96 | Smart Strike | ![]() | Physical | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
TM99 | Breaking Swipe | ![]() | Physical | 60 | 100 | 15 | Hits multiple opponents and lowers their attack. |
Mew TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | ![]() | Status | — | — | 20 | Sharply raises user's Attack. |
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR03 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR12 | Agility | ![]() | Status | — | — | 30 | Sharply raises user's Speed. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR14 | Metronome | ![]() | Status | — | — | 10 | User performs almost any move in the game at random. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR16 | Waterfall | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR18 | Leech Life | ![]() | Physical | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TR19 | Tri Attack | ![]() | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR22 | Sludge Bomb | ![]() | Special | 90 | 100 | 10 | May poison opponent. |
TR23 | Spikes | ![]() | Status | — | — | 20 | Hurts opponents when they switch into battle. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR28 | Megahorn | ![]() | Physical | 120 | 85 | 10 | |
TR29 | Baton Pass | ![]() | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR32 | Crunch | ![]() | Physical | 80 | 100 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR41 | Blaze Kick | ![]() | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. |
TR42 | Hyper Voice | ![]() | Special | 90 | 100 | 10 | |
TR43 | Overheat | ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
TR44 | Cosmic Power | ![]() | Status | — | — | 20 | Raises user's Defense and Special Defense. |
TR45 | Muddy Water | ![]() | Special | 90 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR47 | Dragon Claw | ![]() | Physical | 80 | 100 | 15 | |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR50 | Leaf Blade | ![]() | Physical | 90 | 100 | 15 | High critical hit ratio. |
TR51 | Dragon Dance | ![]() | Status | — | — | 20 | Raises user's Attack and Speed. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR53 | Close Combat | ![]() | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. |
TR54 | Toxic Spikes | ![]() | Status | — | — | 20 | Poisons opponents when they switch into battle. |
TR55 | Flare Blitz | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. |
TR56 | Aura Sphere | ![]() | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. |
TR57 | Poison Jab | ![]() | Physical | 80 | 100 | 20 | May poison the opponent. |
TR58 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | May cause flinching. |
TR59 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | |
TR60 | X-Scissor | ![]() | Physical | 80 | 100 | 15 | |
TR61 | Bug Buzz | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR62 | Dragon Pulse | ![]() | Special | 85 | 100 | 10 | |
TR63 | Power Gem | ![]() | Special | 80 | 100 | 20 | |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR66 | Brave Bird | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR68 | Nasty Plot | ![]() | Status | — | — | 20 | Sharply raises user's Special Attack. |
TR69 | Zen Headbutt | ![]() | Physical | 120 | 90 | 15 | May cause flinching. |
TR70 | Flash Cannon | ![]() | Special | 80 | 100 | 10 | May lower opponent's Special Defense. |
TR71 | Leaf Storm | ![]() | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. |
TR72 | Power Whip | ![]() | Physical | 120 | 85 | 10 | |
TR73 | Gunk Shot | ![]() | Physical | 120 | 80 | 5 | May poison opponent. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR78 | Sludge Wave | ![]() | Special | 95 | 100 | 10 | May poison opponent. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR80 | Electro Ball | ![]() | Special | — | 100 | 10 | The faster the user, the stronger the attack. |
TR81 | Foul Play | ![]() | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR84 | Scald | ![]() | Special | 80 | 100 | 15 | May burn opponent. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR86 | Wild Charge | ![]() | Physical | 90 | 100 | 15 | User receives recoil damage. |
TR87 | Drill Run | ![]() | Physical | 80 | 95 | 10 | High critical hit ratio. |
TR88 | Heat Crash | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
TR89 | Hurricane | ![]() | Special | 110 | 70 | 10 | May confuse opponent. |
TR90 | Play Rough | ![]() | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
TR91 | Venom Drench | ![]() | Status | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. |
TR92 | Dazzling Gleam | ![]() | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
TR93 | Darkest Lariat | ![]() | Physical | 85 | 100 | 10 | Ignores opponent's stat changes. |
TR94 | High Horsepower | ![]() | Physical | 95 | 95 | 10 | The user fiercely attacks the target using its entire body. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
TR96 | Pollen Puff | ![]() | Special | 90 | 100 | 15 | Deals damage to opponent or restores HP of teammate. |
TR97 | Psychic Fangs | ![]() | Physical | 127.5 | 100 | 10 | The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect. |
TR98 | Liquidation | ![]() | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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