Pokemon Sword and Shield Marowak is a Ground Type Bone Keeper Pokémon, which makes it weak against Water, Grass, Ice type moves. You can find and catch Marowak in Warm-Up Tunnel with a 16% chance to appear during Normal Weather weather. The Max IV Stats of Marowak are 60 HP, 80 Attack, 50 SP Attack, 110 Defense, 80 SP Defense, and 45 Speed.


List of Marowak Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 425 | |
HP | 60 | |
Attack | 80 | |
Defense | 110 | |
Special Attack | 50 | |
Special Defense | 80 | |
Speed | 45 |
Based on this pokemon's stats we consider the best nature for Marowak to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Marowak Abilities
Ability | Type | Effect |
---|---|---|
Rock Head | Normal | |
Lightning Rod | Normal | |
Battle Armor | Hidden |
Pokemon Sword and Shield Marowak Evolutions
How do i evolve Marowak in Pokemon Sword and Shield?
Pokemon Sword and Shield Cubone evolves into Marowak when you reach Level 28, outside Alola.
Marowak Locations in Pokemon Sword and Shield
Where do i find and how to get Marowak?
Marowak does not spawn in the wild. Instead you can catch Cubone and evolve it into Marowak. A popular spawn location you can find Cubone is in the Warm-Up Tunnel area with a 16% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Marowak Raids
Where do i find Marowak Raids?
You can find Marowak raids in the following locations: Challenge Beach, Courageous Cavern, Potbottom Desert, Stepping-Stone Sea.
Pokemon Sword and Shield Marowak Weakness
Marowak is a Ground Type pokemon. This will cause it to take More Damage from Water, Grass, Ice Type Moves and will take Less Damage from Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Marowak Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Marowak Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Marowak Moves List
What moves can Marowak learn from TMs, TRs, and Leveling?
Marowak can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground type +50% STAB damage.
Marowak Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Mud-Slap | — | |||||
1 | [] Growl | — | |||||
1 | [] Tail Whip | — | |||||
1 | [] False Swipe | — | |||||
12 | [] Headbutt | — | |||||
16 | [] Retaliate | — | |||||
20 | [] Fling | — | |||||
24 | [] Stomping Tantrum | — | |||||
31 | [] Bone Rush | — | |||||
36 | [] Focus Energy | — | |||||
42 | [] Endeavor | — | |||||
48 | [] Bonemerang | — | |||||
54 | [] Thrash | — | |||||
60 | [] Double-Edge | — |
TM Moves Marowak can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 75 | 100 | 15 | May burn opponent. |
TM05 | Thunder Punch | ![]() | Physical | 75 | 100 | 15 | May paralyze opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM13 | Fire Spin | ![]() | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM15 | Dig | ![]() | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM16 | Screech | ![]() | Status | — | 85 | 40 | Sharply lowers opponent's Defense. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM81 | Bulldoze | ![]() | Physical | 90 | 100 | 20 | Lowers opponent's Speed. |
TM94 | False Swipe | ![]() | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 | Stomping Tantrum | ![]() | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Marowak TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | ![]() | Status | — | — | 20 | Sharply raises user's Attack. |
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR07 | Low Kick | ![]() | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR09 | Thunder | ![]() | Special | 110 | 70 | 10 | May paralyze opponent. |
TR10 | Earthquake | ![]() | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR24 | Outrage | ![]() | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 95 | 90 | 10 | May burn opponent. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR55 | Flare Blitz | ![]() | Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. |
TR58 | Dark Pulse | ![]() | Special | 80 | 100 | 15 | May cause flinching. |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR67 | Earth Power | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR95 | Throat Chop | ![]() | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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