Pokemon Sword and Shield Cubone is a Ground Type Lonely Pokémon, which makes it weak against Water, Grass, Ice type moves. You can find and catch Cubone in Warm-Up Tunnel with a 16% chance to appear during Normal Weather weather. The Max IV Stats of Cubone are 50 HP, 50 Attack, 40 SP Attack, 95 Defense, 50 SP Defense, and 35 Speed.
List of Cubone Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 320 | |
HP | 50 | |
Attack | 50 | |
Defense | 95 | |
Special Attack | 40 | |
Special Defense | 50 | |
Speed | 35 |
Based on this pokemon's stats we consider the best nature for Cubone to have is Relaxed, this will increase it's Defense and decrease it's Speed stats.
Cubone Abilities
Ability | Type | Effect |
---|---|---|
Rock Head | Normal | |
Lightning Rod | Normal | |
Battle Armor | Hidden |
Pokemon Sword and Shield Cubone Evolutions
How do i evolve Cubone in Pokemon Sword and Shield?
Pokemon Sword and Shield Cubone evolves into Marowak when you reach Level 28, outside Alola.
Cubone Locations in Pokemon Sword and Shield
Where do i find and how to get Cubone?
A popular spawn location you can find Cubone is in the Warm-Up Tunnel area with a 16% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Cubone Raids
Where do i find Cubone Raids?
You can find Cubone raids in the following locations: Challenge Beach, Courageous Cavern, Potbottom Desert, Stepping-Stone Sea.
Pokemon Sword and Shield Cubone Weakness
Cubone is a Ground Type pokemon. This will cause it to take More Damage from Water, Grass, Ice Type Moves and will take Less Damage from Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Water Grass Ice |
0.5x Damage | Poison Rock |
0.25x Damage | |
Immune to Damage | Electric |
What pokemon is Cubone Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Cubone Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Cubone Moves List
What moves can Cubone learn from TMs, TRs, and Leveling?
Cubone can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground type +50% STAB damage.
Cubone Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Mud-Slap | — | |||||
1 | [] Growl | — | |||||
4 | [] Tail Whip | — | |||||
8 | [] False Swipe | — | |||||
12 | [] Headbutt | — | |||||
16 | [] Retaliate | — | |||||
20 | [] Fling | — | |||||
24 | [] Stomping Tantrum | — | |||||
29 | [] Bone Rush | — | |||||
32 | [] Focus Energy | — | |||||
36 | [] Endeavor | — | |||||
40 | [] Bonemerang | — | |||||
44 | [] Thrash | — | |||||
48 | [] Double-Edge | — |
TM Moves Cubone can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. | |
TM98 | Stomping Tantrum | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Cubone TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. |
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