Pokemon Sword and Shield Malamar is a Dark and Psychic Type Overturning Pokémon, which makes it weak against Fairy, Bug type moves. You can find and catch Malamar in Route 7 with a 10% chance to appear during All Weather weather. The Max IV Stats of Malamar are 86 HP, 92 Attack, 68 SP Attack, 88 Defense, 75 SP Defense, and 73 Speed.


List of Malamar Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 482 | |
HP | 86 | |
Attack | 92 | |
Defense | 88 | |
Special Attack | 68 | |
Special Defense | 75 | |
Speed | 73 |
Based on this pokemon's stats we consider the best nature for Malamar to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Malamar Abilities
Ability | Type | Effect |
---|---|---|
Contrary | Normal | |
Suction Cups | Normal | |
Infiltrator | Hidden |
Sword Pokedex Entry
Gazing at its luminescent spots will quickly induce a hypnotic state, putting the observer under Malamar’s control.
Shield Pokedex Entry
It’s said that Malamar’s hypnotic powers played a role in certain history-changing events.
Pokemon Sword and Shield Malamar Evolutions
How do i evolve Malamar in Pokemon Sword and Shield?
Pokemon Sword and Shield Inkay evolves into Malamar when you reach Level 30, holding console upside down.
Malamar Locations in Pokemon Sword and Shield
Where do i find and how to get Malamar?
Malamar does not spawn in the wild. Instead you can catch Inkay and evolve it into Malamar. A popular spawn location you can find Inkay is in the Route 7 area with a 10% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Malamar Raids
Where do i find Malamar Raids?
You can find Malamar raids in the following locations: Giant's Mirror, Hammerlocke Hills, Motostoke Riverbank, Stony Wilderness, Watchtower Ruins, West Lake Axewell.
Pokemon Sword and Shield Malamar Weakness
Malamar is a Dark and Psychic Type pokemon. This will cause it to take More Damage from Fairy, Bug Type Moves and will take Less Damage from Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() |
0.5x Damage | |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Malamar Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Malamar Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Malamar Moves List
What moves can Malamar learn from TMs, TRs, and Leveling?
Malamar can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Dark and Psychic type +50% STAB damage.
Malamar Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Reversal | ||||||
01 | [] Peck | ||||||
01 | [] Tackle | ||||||
01 | [] Hypnosis | ||||||
01 | [] Wrap | ||||||
09 | [] Payback | ||||||
12 | [] Pluck | ||||||
15 | [] Psybeam | ||||||
18 | [] Swagger | ||||||
21 | [] Slash | ||||||
24 | [] Night Slash | ||||||
27 | [] Psycho Cut | ||||||
33 | [] Switcheroo | ||||||
37 | [] Foul Play | ||||||
42 | [] Topsy-Turvy | ||||||
47 | [] Superpower |
TM Moves Malamar can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 90 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM26 | Scary Face | ![]() | Status | — | 100 | 10 | Sharply lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM47 | Fake Tears | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. |
TM57 | Payback | ![]() | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM61 | Guard Swap | ![]() | Status | — | — | 10 | User and opponent swap Defense and Special Defense. |
TM69 | Psycho Cut | ![]() | Physical | 105 | 100 | 20 | High critical hit ratio. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM79 | Retaliate | ![]() | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. |
TM97 | Brutal Swing | ![]() | Physical | 90 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Malamar TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR08 | Thunderbolt | ![]() | Special | 90 | 100 | 15 | May paralyze opponent. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR29 | Baton Pass | ![]() | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR58 | Dark Pulse | ![]() | Special | 120 | 100 | 15 | May cause flinching. |
TR68 | Nasty Plot | ![]() | Status | — | — | 20 | Sharply raises user's Special Attack. |
TR81 | Foul Play | ![]() | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR95 | Throat Chop | ![]() | Physical | 120 | 100 | 15 | Prevents use of sound moves for two turns. |
TR98 | Liquidation | ![]() | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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