Pokemon Sword and Shield Lopunny is a Normal Type Rabbit Pokémon, which makes it weak against Fighting type moves. You can find and catch Lopunny in Fields of Honor with a 36% chance to appear during Normal Weather weather. The Max IV Stats of Lopunny are 65 HP, 76 Attack, 54 SP Attack, 84 Defense, 96 SP Defense, and 105 Speed.
List of Lopunny Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 480 | |
HP | 65 | |
Attack | 76 | |
Defense | 84 | |
Special Attack | 54 | |
Special Defense | 96 | |
Speed | 105 |
Based on this pokemon's stats we consider the best nature for Lopunny to have is Jolly, this will increase it's Speed and decrease it's Sp. Atk stats.
Lopunny Abilities
Ability | Type | Effect |
---|---|---|
Run Away | Normal | |
Klutz | Normal | |
Limber | Hidden |
Lopunny Locations in Pokemon Sword and Shield
Where do i find and how to get Lopunny?
Lopunny does not spawn in the wild. Instead you can catch Buneary and evolve it into Lopunny. A popular spawn location you can find Buneary is in the Fields of Honor area with a 36% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Lopunny Raids
Where do i find Lopunny Raids?
You can find Lopunny raids in the following locations: Fields of Honor, Soothing Wetlands, Stepping-Stone Sea, Insular Sea.
Pokemon Sword and Shield Lopunny Weakness
Lopunny is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting |
0.5x Damage | |
0.25x Damage | |
Immune to Damage | Ghost |
What pokemon is Lopunny Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Lopunny Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Lopunny Moves List
What moves can Lopunny learn from TMs, TRs, and Leveling?
Lopunny can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Lopunny Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Mirror Coat | — | |||||
1 | [] Magic Coat | — | |||||
1 | [] Splash | — | |||||
1 | [] Pound | — | |||||
1 | [] Defense Curl | — | |||||
1 | [] Baby-Doll Eyes | — | |||||
12 | [] After You | — | |||||
16 | [] Quick Attack | — | |||||
20 | [] Double Kick | — | |||||
24 | [] Charm | — | |||||
28 | [] Baton Pass | — | |||||
32 | [] Headbutt | — | |||||
36 | [] Agility | — | |||||
40 | [] Entrainment | — | |||||
44 | [] Flatter | — | |||||
48 | [] Bounce | — | |||||
52 | [] Healing Wish | — | |||||
56 | [] High Jump Kick | — |
TM Moves Lopunny can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 120 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 180 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 225 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM29 | Charm | Status | — | 100 | 20 | Sharply lowers opponent's Attack. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM47 | Fake Tears | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. | |
TM52 | Bounce | Physical | 85 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM75 | Low Sweep | Physical | 65 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM78 | Acrobatics | Physical | 55 | 100 | 15 | Stronger when the user does not have a held item. | |
TM79 | Retaliate | Physical | 105 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Lopunny TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR35 | Uproar | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR42 | Hyper Voice | Special | 135 | 100 | 10 | ||
TR44 | Cosmic Power | Status | — | — | 20 | Raises user's Defense and Special Defense. | |
TR53 | Close Combat | Physical | 120 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR56 | Aura Sphere | Special | 80 | — | 20 | Ignores Accuracy and Evasiveness. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. |
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