Pokemon Sword and Shield Indeedee is a Psychic and Normal Type, which makes it weak against Bug, Dark type moves. You can find and catch Indeedee in Glimwood Tangle with a 5% chance to encounter during All Weather weather when walking through tall grass. The Max IV Stats of Indeedee are 60 HP, 65 Attack, 105 SP Attack, 55 Defense, 95 SP Defense, and 95 Speed.
List of Indeedee Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 475 | |
HP | 60 | |
Attack | 65 | |
Defense | 55 | |
Special Attack | 105 | |
Special Defense | 95 | |
Speed | 95 |
Based on this pokemon's stats we consider the best nature for Indeedee to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Indeedee Abilities
Ability | Type | Effect |
---|---|---|
Inner Focus | Normal | |
Synchronize | Normal | |
Psychic Surge | Hidden |
Sword Pokedex Entry
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Shield Pokedex Entry
Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.
Pokemon Sword and Shield Indeedee Evolutions
How do i evolve Indeedee in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Indeedee does not have an evolution form in Generation 8.
Indeedee Locations in Pokemon Sword and Shield
Where do i find and how to get Indeedee?
Spawn locations you can find Indeedee are in the Glimwood Tangle area, with a 5% chance to spawn during All Weather weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Indeedee Raids
Where do i find Indeedee Raids?
You can find Indeedee raids in the following locations: Bridge Field, East Lake Axewell, Hammerlocke Hills, Motostoke Riverbank, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Indeedee Weakness
Indeedee is a Psychic and Normal Type pokemon. This will cause it to take More Damage from Bug, Dark Type Moves and will take Less Damage from Psychic, Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Bug Dark |
0.5x Damage | Psychic |
0.25x Damage | |
Immune to Damage | Ghost |
What pokemon is Indeedee Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Indeedee Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Indeedee Moves List
What moves can Indeedee learn from TMs, TRs, and Leveling?
Indeedee can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Psychic and Normal type +50% STAB damage.
Indeedee Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Stored Power | ||||||
01 | [] Play Nice | ||||||
05 | [] Encore | ||||||
10 | [] Disarming Voice | ||||||
15 | [] Psybeam | ||||||
20 | [] Helping Hand | ||||||
25 | [] After You | ||||||
30 | [] Aromatherapy | ||||||
35 | [] Psychic | ||||||
40 | [] Calm Mind | ||||||
45 | [] Power Split | ||||||
50 | [] Psychic Terrain | ||||||
55 | [] Last Resort |
TM Moves Indeedee can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM02 | Pay Day | Physical | 60 | 100 | 20 | A small amount of money is gained after the battle resolves. | |
TM10 | Magical Leaf | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM39 | Facade | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 90 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM72 | Magic Room | Status | — | — | 10 | Suppresses the effects of held items for five turns. | |
TM76 | Round | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM87 | Draining Kiss | Special | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
TM91 | Psychic Terrain | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. | |
TM92 | Mystical Fire | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. |
Indeedee TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR19 | Tri Attack | Special | 120 | 100 | 10 | May paralyze, burn or freeze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR42 | Hyper Voice | Special | 135 | 100 | 10 | ||
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 120 | 90 | 15 | May cause flinching. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR90 | Play Rough | Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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