
Fast |
Exp Group |
---|
Fairy |
Egg Group |
---|
40 |
Hatch Cycle |
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List of Indeedee Max IV Stats in Pokemon S&S.
Total | 475 | |
Attack | 65 | |
Special Attack | 105 | |
Defense | 55 | |
Special Defense | 95 | |
HP | 60 | |
Speed | 95 |
Overview Summary
Pokemon Sword and Shield Indeedee is a Psychic and Normal Type. Which makes it weak against Bug, Dark Type pokemon. You can find and catch Indeedee within Glimwood Tangle and has 60 HP, 65 Attack, 105 SP Attack, 55 Defense, 95 SP Defense and 95 Speed Max IV Stats.
Sword Pokedex Entry
It uses the horns on its head to sense the emotions of others. Males will act as valets for those they serve, looking after their every need.
Shield Pokedex Entry
Through its horns, it can pick up on the emotions of creatures around it. Positive emotions are the source of its strength.
Pokemon Sword and Shield Indeedee Evolutions
What level does Indeedee Evolve at in Pokemon Sword and Shield.
Currently Indeedee does not have an Evolution Chain.
Pokemon | Stage | Type | Requirement | Total | Attack | SpAtk | Defense | SpDef | HP | Speed |
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Indeedee Locations in Pokemon Sword and Shield
Indeedee Spawn Locations where to find and How To Catch based on weather.
Overworld Spawns (Visible in-game)
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Indeedee Raids
Where to find Indeedee Raids and Item Drop Rates.

- 5-Star Indeedee
- Lv. 55-60
- Gender: Male
- Ability: Hidden
- Location:
- Selection Probabilities:
- 3-Star Desired: 20%
- 4-Star Desired: 25%
- 5-Star Desired: 25%
- Drops:
- 100% TR17 Amnesia
- 100% TR34 Future Sight
- 100% TR49 Calm Mind
- 100% TR69 Zen Headbutt
- 80% Aguav Berry
- 80% Hondew Berry
- 50% Balm Mushroom
- 50% Big Mushroom
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 2% Dynamax Candy
- 2% Exp. Candy L
- 1% Exp. Candy XL

- 5-Star Indeedee
- Lv. 55-60
- Gender: Male
- Ability: Hidden
- Location:
- Selection Probabilities:
- 3-Star Desired: 20%
- 4-Star Desired: 25%
- 5-Star Desired: 25%
- Drops:
- 100% TR11 Psychic
- 100% TR12 Agility
- 100% TR25 Psyshock
- 100% TR34 Future Sight
- 80% Figy Berry
- 80% Kelpsy Berry
- 50% Balm Mushroom
- 50% Big Mushroom
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 2% Dynamax Candy
- 2% Exp. Candy L
- 1% Exp. Candy XL

- 3-Star Indeedee
- Lv. 35-40
- Gender: Male
- Ability: Hidden
- Location:
- Selection Probabilities:
- 2-Star Desired: 10%
- Drops:
- 100% TR13 Focus Energy
- 100% TR27 Sleep Talk
- 80% Hondew Berry
- 80% Wiki Berry
- 30% Big Nugget
- 30% Nugget
- 30% Rare Bone
- 25% Rare Candy
- 1% Bottle Cap
- Bonus Drops:
- 5% Exp. Candy M
- 1% Dynamax Candy
- 1% Exp. Candy L

- 5-Star Indeedee
- Lv. 55-60
- Gender: Male
- Ability: Any
- Location:
- Selection Probabilities:
- 4-Star Desired: 40%
- 5-Star Desired: 25%
- Drops:
- 100% TR00 Swords Dance
- 100% TR13 Focus Energy
- 100% TR27 Sleep Talk
- 80% Hondew Berry
- 80% Wiki Berry
- 50% Big Nugget
- 50% Nugget
- 50% Rare Bone
- 25% Rare Candy
- 3% Bottle Cap
- Bonus Drops:
- 3% Dynamax Candy
- 3% Exp. Candy L
- 3% Exp. Candy XL
Pokemon Sword and Shield Indeedee Weakness
Weak Against |
---|
Bug 2x |
Dark 2x |
Strong Against |
---|
Psychic 1/2 |
Ghost Immune |
What is Indeedee Weak Against?
Pokemon | Type 1 | Type 2 |
---|---|---|
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What is Indeedee Strong Against?
Pokemon | Type 1 | Type 2 |
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Pokemon S&S Indeedee Moves List
What moves Indeedee learns from Leveling, TMs, TRs and Best Movesets.
Indeedee Abilities
Ability | Type | Effect |
---|---|---|
Inner Focus | Normal | The Pokémon’s intensely focused, and that protects the Pokémon from flinching. |
Synchronize | Normal | The attacker will receive the same status condition if it inflicts a burn, poison, or paralysis to the Pokémon. |
Psychic Surge | Hidden | Turns the ground into Psychic Terrain when the Pokémon enters a battle. |
Indeedee Level Up Moves
Lvl | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
01 | Stored Power | ![]() | 20 | 100 | 10 | Power increases when user's stats have been raised. |
01 | Play Nice | ![]() | — | — | 20 | Lowers opponent's Attack. Always hits. |
05 | Encore | ![]() | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
10 | Disarming Voice | ![]() | 40 | - | 15 | Ignores Accuracy and Evasiveness. |
15 | Psybeam | ![]() | 65 | 100 | 20 | May confuse opponent. |
20 | Helping Hand | ![]() | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
25 | After You | ![]() | — | — | 15 | Gives target priority in the next turn. |
30 | Aromatherapy | ![]() | — | — | 5 | Cures all status problems in your party. |
35 | Psychic | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
40 | Calm Mind | ![]() | — | — | 20 | Raises user's Special Attack and Special Defense. |
45 | Power Split | ![]() | — | — | 10 | Averages Attack and Special Attack with the target. |
50 | Psychic Terrain | ![]() | — | — | 10 | Prevents priority moves from being used for 5 turns. |
55 | Last Resort | ![]() | 140 | 100 | 5 | Can only be used after all other moves are used. |
TM Moves Indeedee can learn
TM | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TM02 | Pay Day | ![]() | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. |
TM10 | Magical Leaf | ![]() | 60 | - | 20 | Ignores Accuracy and Evasiveness. |
TM21 | Rest | ![]() | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM39 | Facade | ![]() | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | 60 | - | 20 | Ignores Accuracy and Evasiveness. |
TM41 | Helping Hand | ![]() | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM44 | Imprison | ![]() | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM60 | Power Swap | ![]() | — | — | 10 | User and opponent swap Attack and Special Attack. |
TM63 | Drain Punch | ![]() | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM70 | Trick Room | ![]() | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | — | — | 10 | Suppresses the effects of held items for five turns. |
TM76 | Round | ![]() | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM87 | Draining Kiss | ![]() | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. |
TM91 | Psychic Terrain | ![]() | — | — | 10 | Prevents priority moves from being used for 5 turns. |
TM92 | Mystical Fire | ![]() | 75 | 100 | 10 | Lowers opponent's Special Attack. |
Indeedee TR Moves
TR | Move | Type | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|
TR11 | Psychic | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR14 | Metronome | ![]() | — | — | 10 | User performs almost any move in the game at random. |
TR19 | Tri Attack | ![]() | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
TR20 | Substitute | ![]() | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR25 | Psyshock | ![]() | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR33 | Shadow Ball | ![]() | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | 120 | 100 | 10 | Damage occurs 2 turns later. |
TR38 | Trick | ![]() | — | 100 | 10 | Swaps held items with the opponent. |
TR42 | Hyper Voice | ![]() | 90 | 100 | 10 | |
TR49 | Calm Mind | ![]() | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR65 | Energy Ball | ![]() | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | 80 | 90 | 15 | May cause flinching. |
TR82 | Stored Power | ![]() | 20 | 100 | 10 | Power increases when user's stats have been raised. |
TR83 | Ally Switch | ![]() | — | — | 15 | User switches with opposite teammate. |
TR90 | Play Rough | ![]() | 90 | 90 | 10 | May lower opponent's Attack. |
TR92 | Dazzling Gleam | ![]() | 80 | 100 | 10 | Hits all adjacent opponents. |
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