Pokemon Sword and Shield Gengar is a Ghost and Poison Type Shadow Pokémon, which makes it weak against Ghost, Dark, Ground, Psychic type moves. You can find and catch Gengar in Giant's Seat with a 28% chance to appear during Overcast weather. The Max IV Stats of Gengar are 60 HP, 65 Attack, 130 SP Attack, 60 Defense, 75 SP Defense, and 110 Speed.
List of Gengar Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 60 | |
Attack | 65 | |
Defense | 60 | |
Special Attack | 130 | |
Special Defense | 75 | |
Speed | 110 |
Based on this pokemon's stats we consider the best nature for Gengar to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Gengar Abilities
Ability | Type | Effect |
---|---|---|
Cursed Body | Normal |
Sword Pokedex Entry
On the night of a full moon, if shadows move on their own and laugh, it must be Gengar’s doing.
Shield Pokedex Entry
It is said to emerge from darkness to steal the lives of those who become lost in mountains.
Gigantamax Gengar
Gigantamax Sword Pokedex Entry
Rumor has it that its gigantic mouth leads not into its body, filled with cursed energy, but instead directly to the afterlife.
Gigantamax Shield Pokedex Entry
It lays traps, hoping to steal the lives of those it catches. If you stand in front of its mouth, you'll hear your loved ones' voices calling out to you.
Pokemon Sword and Shield Gengar Evolutions
How do i get Gengar's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Gastly evolves into Haunter when you reach Level 25. Haunter then evolves into its final evolution Gengar with a Trade.
Gengar Locations in Pokemon Sword and Shield
Where do i find and how to get Gengar?
Gengar does not spawn in the wild. Instead you can catch Gastly and evolve it into Gengar. A popular spawn location you can find Gastly is in the Giant's Seat area with a 28% chance to spawn during Overcast weather.
Overworld Spawns (Visible in-game)
Pokemon | Location | Weather | Spawn | Lvl |
---|---|---|---|---|
28% | 33 - 38 | |||
10% | 33 - 38 | |||
25% | 33 - 38 | |||
10% | 33 - 38 | |||
10% | 29 - 31 | |||
25% | 26 - 29 | |||
35% | 26 - 29 | |||
50% | 26 - 29 | |||
25% | 26 - 29 | |||
60% | 26 - 29 | |||
60% | 26 - 29 |
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Gengar Raids
Where do i find Gengar Raids?
You can find Gengar raids in the following locations: Giant's Mirror, South Lake Miloch, Stony Wilderness.
Pokemon Sword and Shield Gengar Weakness
Gengar is a Ghost and Poison Type pokemon. This will cause it to take More Damage from Ghost, Dark, Ground, Psychic Type Moves and will take Less Damage from Grass, Fairy, Normal, Fighting, Poison, Bug type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ghost Dark Ground Psychic |
0.5x Damage | Grass Fairy |
0.25x Damage | Poison Bug |
Immune to Damage | Normal Fighting |
What pokemon is Gengar Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Gengar Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Gengar Moves List
What moves can Gengar learn from TMs, TRs, and Leveling?
Gengar can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ghost and Poison type +50% STAB damage.
Gengar Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Shadow Punch | ||||||
01 | [] Perish Song | ||||||
01 | [] Reflect Type | ||||||
01 | [] Lick | ||||||
01 | [] Confuse Ray | ||||||
01 | [] Hypnosis | ||||||
01 | [] Mean Look | ||||||
12 | [] Payback | ||||||
16 | [] Spite | ||||||
20 | [] Curse | ||||||
24 | [] Hex | ||||||
30 | [] Night Shade | ||||||
36 | [] Sucker Punch | ||||||
42 | [] Dark Pulse | ||||||
48 | [] Shadow Ball | ||||||
54 | [] Destiny Bond | ||||||
60 | [] Dream Eater |
TM Moves Gengar can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM20 | Self-Destruct | Physical | 200 | 100 | 5 | User faints. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM28 | Giga Drain | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM65 | Shadow Claw | Physical | 105 | 100 | 15 | High critical hit ratio. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM71 | Wonder Room | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. | |
TM74 | Venoshock | Special | 97.5 | 100 | 10 | Inflicts double damage if the target is poisoned. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 97.5 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM86 | Phantom Force | Physical | 135 | 100 | 10 | Disappears on first turn, attacks on second. Can strike through Protect/Detect. |
Gengar TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR14 | Metronome | Status | — | — | 10 | User performs almost any move in the game at random. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR22 | Sludge Bomb | Special | 135 | 100 | 10 | May poison opponent. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR33 | Shadow Ball | Special | 120 | 100 | 15 | May lower opponent's Special Defense. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR57 | Poison Jab | Physical | 120 | 100 | 20 | May poison the opponent. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR78 | Sludge Wave | Special | 142.5 | 100 | 10 | May poison opponent. | |
TR81 | Foul Play | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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