Pokemon Sword and Shield Galarian Zapdos is a Fighting and Type, which makes it weak against , Psychic, Fairy, Electric, Ice type moves. You can find and catch Galarian Zapdos using our guide below on How To Obtain this pokemon. The Max IV Stats of Galarian Zapdos are 90 HP, 125 Attack, 85 SP Attack, 90 Defense, 90 SP Defense, and 100 Speed.
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List of Galarian Zapdos Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 580 | |
HP | 90 | |
Attack | 125 | |
Defense | 90 | |
Special Attack | 85 | |
Special Defense | 90 | |
Speed | 100 |
Based on this pokemon's stats we consider the best nature for Galarian Zapdos to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Galarian Zapdos Abilities
Ability | Type | Effect |
---|---|---|
Defiant | Normal |
Sword Pokedex Entry
In battle, this Pokémon overwhelms opponents with speedy movements and ferocious kicks using its naturally mighty legs. When it leaps down cliffs and rocky mountainsides in ultra-high-speed zigzag movements, it is said to resemble a bolt of lightning. However, its wings seem to have atrophied, and it appears to be a poor flier.
Pokemon Sword and Shield Galarian Zapdos Evolutions
How do i evolve Galarian Zapdos in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Galarian Zapdos does not have an evolution form in Generation 8.
Galarian Zapdos Locations in Pokemon Sword and Shield
Where do i find and how to get Galarian Zapdos?
Galarian Zapdos does not normally spawn in the wild, you will need to find this pokemon using a different method.
A Legendary Tree of a Legendary Three! Guide How To Get Galarian Zapdos Legendary Bird Pokemon.
Location: The Wild Area
- At the start of the Crown Tundra Story, you will receive Legendary Clues when joining Peony's Expedition.
- You will find Dyna Tree Hill in the South area of the region, located in Ballimere Lake.
- You will Encounter Galarian Zapdos, who will be running around The Wild Area; you will need to chase it until it tires out, to battle it.
Pokemon Sword and Shield Galarian Zapdos Raids
Where do i find Galarian Zapdos Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Galarian Zapdos Weakness
Galarian Zapdos is a Fighting and Type pokemon. This will cause it to take More Damage from , Psychic, Fairy, Electric, Ice Type Moves and will take Less Damage from Dark, Fighting, Grass, Ground, Bug type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Psychic Fairy Electric Ice |
0.5x Damage | Dark Fighting Grass |
0.25x Damage | Bug |
Immune to Damage | Ground |
What pokemon is Galarian Zapdos Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Galarian Zapdos Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Galarian Zapdos Moves List
What moves can Galarian Zapdos learn from TMs, TRs, and Leveling?
Galarian Zapdos can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting and Flying type +50% STAB damage.
Galarian Zapdos Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Peck | ||||||
1 | [] Focus Energy | ||||||
5 | [] Rock Smash | ||||||
10 | [] Light Screen | ||||||
15 | [] Pluck | ||||||
20 | [] Agility | ||||||
25 | [] Ancient Power | ||||||
30 | [] Brick Break | ||||||
35 | [] Drill Peck | ||||||
40 | [] Quick Guard | ||||||
45 | [] Thunderous Kick | ||||||
50 | [] Bulk Up | ||||||
55 | [] Counter | ||||||
60 | [] Detect | ||||||
65 | [] Close Combat | ||||||
70 | [] Reversal | ||||||
1 | [] Thunder Wave | ||||||
5 | [] Thunder Shock | ||||||
30 | [] Charge | ||||||
40 | [] Roost | ||||||
45 | [] Discharge | ||||||
50 | [] Rain Dance | ||||||
55 | [] Thunder | ||||||
65 | [] Magnetic Flux | ||||||
70 | [] Zap Cannon |
TM Moves Galarian Zapdos can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM52 | Bounce | Physical | 127.5 | 85 | 5 | Springs up on first turn, attacks on second. May paralyze opponent. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM75 | Low Sweep | Physical | 97.5 | 100 | 20 | Lowers opponent's Speed. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM78 | Acrobatics | Physical | 82.5 | 100 | 15 | Stronger when the user does not have a held item. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM80 | Volt Switch | Special | 70 | 100 | 20 | User must switch out after attacking. | |
TM93 | Eerie Impulse | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Galarian Zapdos TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR29 | Baton Pass | Status | — | — | 40 | User switches out and gives stat changes to the incoming Pokémon. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR39 | Superpower | Physical | 180 | 100 | 5 | Lowers user's Attack and Defense. | |
TR41 | Blaze Kick | Physical | 85 | 90 | 10 | High critical hit ratio. May burn opponent. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR66 | Brave Bird | Physical | 180 | 100 | 15 | User receives recoil damage. | |
TR86 | Wild Charge | Physical | 90 | 100 | 15 | User receives recoil damage. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. | |
TR95 | Throat Chop | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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