Pokemon Sword and Shield Galarian Moltres is a Dark and Type, which makes it weak against Fairy, Rock, Electric, Ice type moves. You can find and catch Galarian Moltres using our guide below on How To Obtain this pokemon. The Max IV Stats of Galarian Moltres are 90 HP, 85 Attack, 100 SP Attack, 90 Defense, 125 SP Defense, and 90 Speed.
132.3lbs |
Weight |
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Category |
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6'07" |
Height |
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Exp Group |
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20,480 |
Egg Steps |
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Hatch Cycle |
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3 Sp. Defense Point(s) |
Ev Yield |
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Slow |
Exp Group |
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Gender |
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List of Galarian Moltres Max IV Stats in Pokemon SW SH.
Total | 580 | |
HP | 90 | |
Attack | 85 | |
Defense | 90 | |
Special Attack | 100 | |
Special Defense | 125 | |
Speed | 90 |
Based on this pokemon's stats we consider the best nature for Galarian Moltres to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Galarian Moltres Abilities
Ability | Type | Effect |
Berserk | Normal | Boosts the Pokémon’s Sp. Atk stat when it takes a hit that causes its HP to become half or less. |
Sword Pokedex Entry
It exudes the energy churning within its body as an aura akin to a column of raging fire, leaving ordinary Pokémon unable to even approach it. It is especially skilled at attacking opponents’ minds by spreading its wings wide and unleashing a wicked aura. Opponents hit by such attacks are overcome with deep fatigue, as if all their energy has been burned away.
Pokemon Sword and Shield Galarian Moltres Evolutions
How do i evolve Galarian Moltres in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Galarian Moltres does not have an evolution form in Generation 8.
Galarian Moltres Locations in Pokemon Sword and Shield
Where do i find and how to get Galarian Moltres?
Galarian Moltres does not normally spawn in the wild, you will need to find this pokemon using a different method.
A Legendary Tree of a Legendary Three! Guide How To Get Galarian Moltres Legendary Bird Pokemon.
Location: The Isle Of Armor
- At the start of the Crown Tundra Story, you will receive Legendary Clues when joining Peony's Expedition.
- You will find Dyna Tree Hill in the South area of the region, located in Ballimere Lake.
- You will Encounter Galarian Moltres, who will be flying around the Isle Of Armor; it will not stop until you get in its way.
Note: It flies in a predetermined path; since it is faster than you, you will need to predict where it will go to fight it.
Pokemon Sword and Shield Galarian Moltres Weakness
Galarian Moltres is a Dark and Type pokemon. This will cause it to take More Damage from Fairy, Rock, Electric, Ice Type Moves and will take Less Damage from Ghost, Dark, Grass, Psychic, Ground type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Galarian Moltres Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
545 | |||
535 | |||
535 | |||
535 |
What pokemon is Galarian Moltres Strong Against?
Pokemon SW and SH Galarian Moltres Moves List
What moves can Galarian Moltres learn from TMs, TRs, and Leveling?
Galarian Moltres can learn the flying type move Sky Attack at level 70. This Physical move Charges on first turn, attacks on second. May cause flinching. Bolded Pow numbers are adjusted for this pokemon's Dark and Flying type +50% STAB damage.
Galarian Moltres Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Gust | Special | 60 | 100 | 35 | Hits Pokémon using Fly/Bounce with double power. | |
1 | Leer | Status | — | 100 | 30 | Lowers opponent's Defense. | |
5 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
10 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
15 | Wing Attack | Physical | 90 | 100 | 35 | ||
20 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
25 | Ancient Power | Special | 60 | 100 | 5 | May raise all user's stats at once. | |
30 | Sucker Punch | Physical | 105 | 100 | 5 | User attacks first, but only works if opponent is readying an attack. | |
35 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. | |
40 | After You | Status | — | — | 15 | Gives target priority in the next turn. | |
45 | Fiery Wrath | Special | 135 | 100 | 10 | The user transforms its wrath into a fire-like aura to attack. This may also make opposing Pokemon flinch. | |
50 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
55 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. | |
60 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
65 | Memento | Status | — | 100 | 10 | User faints, sharply lowers opponent's Attack and Special Attack. | |
70 | Sky Attack | Physical | 210 | 90 | 5 | Charges on first turn, attacks on second. May cause flinching. | |
5 | Ember | Special | 40 | 100 | 25 | May burn opponent. | |
30 | Incinerate | Special | 60 | 100 | 15 | Destroys the target's held berry. | |
40 | Roost | Status | — | — | 10 | User recovers half of its max HP and loses the Flying type temporarily. | |
45 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
50 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
65 | Burn Up | Special | 130 | 100 | 5 | To inflict massive damage, the user burns itself out. After using this move, the user will no longer be Fire type. |
TM Moves Galarian Moltres can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM57 | Payback | Physical | 75 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 90 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM77 | Hex | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. | |
TM85 | Snarl | Special | 82.5 | 95 | 15 | Lowers opponent's Special Attack. | |
TM92 | Mystical Fire | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. | |
TM95 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. |
Galarian Moltres TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR36 | Heat Wave | Special | 95 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR43 | Overheat | Special | 130 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR55 | Flare Blitz | Physical | 120 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR58 | Dark Pulse | Special | 120 | 100 | 15 | May cause flinching. | |
TR66 | Brave Bird | Physical | 180 | 100 | 15 | User receives recoil damage. | |
TR68 | Nasty Plot | Status | — | — | 20 | Sharply raises user's Special Attack. | |
TR81 | Foul Play | Physical | 142.5 | 100 | 15 | Uses the opponent's Attack stat. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. |
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