Pokemon Sword and Shield Sandshrew is a Ground Type Mouse Pokémon, which makes it weak against Water, Grass, Ice type moves. You can find and catch Sandshrew in Warm-Up Tunnel with a 36% chance to appear during Normal Weather weather. The Max IV Stats of Sandshrew are 50 HP, 75 Attack, 20 SP Attack, 85 Defense, 30 SP Defense, and 40 Speed.
List of Sandshrew Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 300 | |
HP | 50 | |
Attack | 75 | |
Defense | 85 | |
Special Attack | 20 | |
Special Defense | 30 | |
Speed | 40 |
Based on this pokemon's stats we consider the best nature for Sandshrew to have is Impish, this will increase it's Defense and decrease it's Sp. Atk stats.
Sandshrew Abilities
Ability | Type | Effect |
---|---|---|
Sand Veil | Normal | |
Sand Rush | Normal |
Sandshrew Locations in Pokemon Sword and Shield
Where do i find and how to get Sandshrew?
A popular spawn location you can find Sandshrew is in the Warm-Up Tunnel area with a 36% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Sandshrew Raids
Where do i find Sandshrew Raids?
You can find Sandshrew raids in the following locations: Challenge Beach, Courageous Cavern, Potbottom Desert, Stepping-Stone Sea.
Pokemon Sword and Shield Sandshrew Weakness
Sandshrew is a Ground Type pokemon. This will cause it to take More Damage from Water, Grass, Ice Type Moves and will take Less Damage from Poison, Rock, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Water Grass Ice |
0.5x Damage | Poison Rock |
0.25x Damage | |
Immune to Damage | Electric |
What pokemon is Sandshrew Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Sandshrew Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Sandshrew Moves List
What moves can Sandshrew learn from TMs, TRs, and Leveling?
Sandshrew can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Ground type +50% STAB damage.
Sandshrew Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Scratch | — | |||||
1 | [] Defense Curl | — | |||||
3 | [] Poison Sting | — | |||||
6 | [] Sand Attack | — | |||||
9 | [] Rollout | — | |||||
12 | [] Fury Cutter | — | |||||
15 | [] Rapid Spin | — | |||||
18 | [] Bulldoze | — | |||||
21 | [] Swift | — | |||||
24 | [] Fury Swipes | — | |||||
27 | [] Agility | — | |||||
30 | [] Slash | — | |||||
33 | [] Dig | — | |||||
36 | [] Gyro Ball | — | |||||
39 | [] Swords Dance | — | |||||
42 | [] Sandstorm | — | |||||
45 | [] Earthquake | — |
TM Moves Sandshrew can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM15 | Dig | Physical | 120 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM49 | Sand Tomb | Physical | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM51 | Icicle Spear | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
TM53 | Mud Shot | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM64 | Avalanche | Physical | 60 | 100 | 10 | Power doubles if user took damage first. | |
TM65 | Shadow Claw | Physical | 70 | 100 | 15 | High critical hit ratio. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 90 | 100 | 20 | Lowers opponent's Speed. | |
TM98 | Stomping Tantrum | Physical | 112.5 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Sandshrew TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR10 | Earthquake | Physical | 150 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR18 | Leech Life | Physical | 80 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR60 | X-Scissor | Physical | 80 | 100 | 15 | ||
TR67 | Earth Power | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR95 | Throat Chop | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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