Pokemon Sword and Shield Galarian Articuno is a Psychic and Type, which makes it weak against Ghost, Dark, Rock, Electric, Ice type moves. You can find and catch Galarian Articuno using our guide below on How To Obtain this pokemon. The Max IV Stats of Galarian Articuno are 90 HP, 85 Attack, 125 SP Attack, 85 Defense, 100 SP Defense, and 95 Speed.
122.1lbs |
Weight |
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Category |
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5'07" |
Height |
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Exp Group |
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20,480 |
Egg Steps |
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Hatch Cycle |
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3 Sp. Attack Point(s) |
Ev Yield |
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Slow |
Exp Group |
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Gender |
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List of Galarian Articuno Max IV Stats in Pokemon SW SH.
Total | 580 | |
HP | 90 | |
Attack | 85 | |
Defense | 85 | |
Special Attack | 125 | |
Special Defense | 100 | |
Speed | 95 |
Based on this pokemon's stats we consider the best nature for Galarian Articuno to have is Modest, this will increase it's Sp. Atk and decrease it's Attack stats.
Galarian Articuno Abilities
Ability | Type | Effect |
Competitive | Normal | Boosts the Sp. Atk stat sharply when a stat is lowered. |
Sword Pokedex Entry
This Pokémon battles using intense psychic powers that act directly on the cells of living beings. The beams of psychic energy fired from its eyes have a particularly potent effect. The slightest touch of these beams leaves the victim totally immobilized, as if frozen. The Pokémon finishes off immobilized opponents using the condensed psychic power of its wings.
Pokemon Sword and Shield Galarian Articuno Evolutions
How do i evolve Galarian Articuno in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Galarian Articuno does not have an evolution form in Generation 8.
Galarian Articuno Locations in Pokemon Sword and Shield
Where do i find and how to get Galarian Articuno?
Galarian Articuno does not normally spawn in the wild, you will need to find this pokemon using a different method.
A Legendary Tree of a Legendary Three! Guide How To Get Galarian Articuno Legendary Bird Pokemon.
Location: The Crown Tundra
- At the start of the Crown Tundra Story, you will receive Legendary Clues when joining Peony's Expedition.
- You will find Dyna Tree Hill in the South area of the region, located in Ballimere Lake.
- You will Encounter Galarian Articuno, who will be making mirages of itself; you will need to find the real one.
Note: The Real Galarian Articuno will wave its wing.
Pokemon Sword and Shield Galarian Articuno Weakness
Galarian Articuno is a Psychic and Type pokemon. This will cause it to take More Damage from Ghost, Dark, Rock, Electric, Ice Type Moves and will take Less Damage from Psychic, Grass, Ground, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | |
0.5x Damage | |
0.25x Damage | |
Immune to Damage |
What pokemon is Galarian Articuno Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|---|---|---|
600 | |||
600 | |||
535 | |||
535 | |||
535 |
What pokemon is Galarian Articuno Strong Against?
Pokemon SW and SH Galarian Articuno Moves List
What moves can Galarian Articuno learn from TMs, TRs, and Leveling?
Galarian Articuno can learn the ice type move Sheer Cold at level 70. This Special move One-Hit-KO, if it hits. Bolded Pow numbers are adjusted for this pokemon's Psychic and Flying type +50% STAB damage.
Galarian Articuno Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | Gust | Special | 60 | 100 | 35 | Hits Pokémon using Fly/Bounce with double power. | |
1 | Psycho Shift | Status | — | 90 | 10 | Gives the opponent the user's status condition, if it hits. | |
5 | Confusion | Special | 75 | 100 | 25 | May confuse opponent. | |
10 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
15 | Hypnosis | Status | — | 60 | 20 | Puts opponent to sleep. | |
20 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
25 | Ancient Power | Special | 60 | 100 | 5 | May raise all user's stats at once. | |
30 | Tailwind | Status | — | — | 30 | Doubles Speed for 4 turns. | |
35 | Psycho Cut | Physical | 105 | 100 | 20 | High critical hit ratio. | |
40 | Recover | Status | — | — | 10 | User recovers half its max HP. | |
45 | Freezing Glare | Special | 135 | 100 | 10 | The user shoots its psychic power from its eyes to attack. This may also leave the target frozen. | |
50 | Dream Eater | Special | 150 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. | |
55 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. | |
60 | Mind Reader | Status | — | — | 5 | User's next attack is guaranteed to hit. | |
65 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
1 | Mist | Status | — | — | 30 | User's stats cannot be changed for a period of time. | |
5 | Powder Snow | Special | 40 | 100 | 25 | May freeze opponent. | |
15 | Ice Shard | Physical | 40 | 100 | 30 | User attacks first. | |
35 | Freeze-Dry | Special | 70 | 100 | 20 | May freeze opponent. Super-effective against Water types. | |
40 | Roost | Status | — | — | 10 | User recovers half of its max HP and loses the Flying type temporarily. | |
45 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
50 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
65 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
70 | Sheer Cold | Special | — | — | 5 | One-Hit-KO, if it hits. |
TM Moves Galarian Articuno can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM26 | Scary Face | Status | — | 100 | 10 | Sharply lowers opponent's Speed. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM30 | Steel Wing | Physical | 70 | 90 | 25 | May raise user's Defense. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM40 | Swift | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. | |
TM44 | Imprison | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM51 | Icicle Spear | Physical | 25 | 100 | 30 | Hits 2-5 times in one turn. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM64 | Avalanche | Physical | 60 | 100 | 10 | Power doubles if user took damage first. | |
TM69 | Psycho Cut | Physical | 105 | 100 | 20 | High critical hit ratio. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM95 | Air Slash | Special | 112.5 | 95 | 20 | May cause flinching. |
Galarian Articuno TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR11 | Psychic | Special | 135 | 100 | 10 | May lower opponent's Special Defense. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR34 | Future Sight | Special | 180 | 100 | 10 | Damage occurs 2 turns later. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR66 | Brave Bird | Physical | 180 | 100 | 15 | User receives recoil damage. | |
TR82 | Stored Power | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR89 | Hurricane | Special | 165 | 70 | 10 | May confuse opponent. |
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