Pokemon Sword and Shield Galarian Slowking is a Poison and Psychic Type, which makes it weak against Ground, Ghost, Dark type moves. You can find and catch Galarian Slowking using our guide below on How To Obtain this pokemon. The Max IV Stats of Galarian Slowking are 95 HP, 65 Attack, 110 SP Attack, 80 Defense, 110 SP Defense, and 30 Speed.


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List of Galarian Slowking Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 490 | |
HP | 95 | |
Attack | 65 | |
Defense | 80 | |
Special Attack | 110 | |
Special Defense | 110 | |
Speed | 30 |
Based on this pokemon's stats we consider the best nature for Galarian Slowking to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Galarian Slowking Abilities
Ability | Type | Effect |
---|---|---|
Curious Medicine | Normal | |
Own Tempo | Normal | |
Regenerator | Hidden |
Pokemon Sword and Shield Galarian Slowking Evolutions
How do i get Galarian Slowking's evolution in Pokemon Sword and Shield?
Pokemon Sword and Shield Galarian Slowpoke evolves into Galarian Slowbro with a Galarica Cuff. Galarian Slowbro then evolves into its final evolution Galarian Slowking with a ?.
Galarian Slowking Locations in Pokemon Sword and Shield
Where do i find and how to get Galarian Slowking?
Galarian Slowking does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Galarian Slowking Raids
Where do i find Galarian Slowking Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Galarian Slowking Weakness
Galarian Slowking is a Poison and Psychic Type pokemon. This will cause it to take More Damage from Ground, Ghost, Dark Type Moves and will take Less Damage from Poison, Grass, Fairy, Fighting type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | ![]() |
Immune to Damage |
What pokemon is Galarian Slowking Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Galarian Slowking Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Galarian Slowking Moves List
What moves can Galarian Slowking learn from TMs, TRs, and Leveling?
Galarian Slowking can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Poison and Psychic type +50% STAB damage.
Galarian Slowking Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
Evolve | [] Eerie Spell | ||||||
1 | [] Power Gem | ||||||
1 | [] Nasty Plot | ||||||
1 | [] Swagger | ||||||
1 | [] Tackle | ||||||
1 | [] Curse | ||||||
1 | [] Growl | ||||||
1 | [] Acid | ||||||
9 | [] Yawn | ||||||
12 | [] Confusion | ||||||
15 | [] Disable | ||||||
18 | [] Water Pulse | ||||||
21 | [] Headbutt | ||||||
24 | [] Zen Headbutt | ||||||
27 | [] Amnesia | ||||||
30 | [] Surf | ||||||
33 | [] Slack Off | ||||||
36 | [] Psychic | ||||||
39 | [] Psych Up | ||||||
42 | [] Rain Dance | ||||||
45 | [] Heal Pulse | ||||||
1 | [] Water Gun |
TM Moves Galarian Slowking can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM02 | Pay Day | ![]() | Physical | 40 | 100 | 20 | A small amount of money is gained after the battle resolves. |
TM04 | Ice Punch | ![]() | Physical | 75 | 100 | 15 | May freeze opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM14 | Thunder Wave | ![]() | Status | — | 90 | 20 | Paralyzes opponent. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM27 | Icy Wind | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM33 | Rain Dance | ![]() | Status | — | — | 5 | Makes it rain for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM36 | Whirlpool | ![]() | Special | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM40 | Swift | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM45 | Dive | ![]() | Physical | 80 | 100 | 10 | Dives underwater on first turn, attacks on second turn. |
TM46 | Weather Ball | ![]() | Special | 50 | 100 | 10 | Move's power and type changes with the weather. |
TM53 | Mud Shot | ![]() | Special | 55 | 95 | 15 | Lowers opponent's Speed. |
TM55 | Brine | ![]() | Special | 65 | 100 | 10 | Power doubles if opponent's HP is less than 50%. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM64 | Avalanche | ![]() | Physical | 60 | 100 | 10 | Power doubles if user took damage first. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM74 | Venoshock | ![]() | Special | 97.5 | 100 | 10 | Inflicts double damage if the target is poisoned. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM77 | Hex | ![]() | Special | 65 | 100 | 10 | Inflicts more damage if the target has a status condition. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM83 | Razor Shell | ![]() | Physical | 75 | 95 | 10 | May lower opponent's Defense. |
TM91 | Psychic Terrain | ![]() | Status | — | — | 10 | Prevents priority moves from being used for 5 turns. |
Galarian Slowking TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR03 | Hydro Pump | ![]() | Special | 110 | 80 | 5 | |
TR04 | Surf | ![]() | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. |
TR05 | Ice Beam | ![]() | Special | 90 | 100 | 10 | May freeze opponent. |
TR06 | Blizzard | ![]() | Special | 110 | 70 | 5 | May freeze opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR17 | Amnesia | ![]() | Status | — | — | 20 | Sharply raises user's Special Defense. |
TR19 | Tri Attack | ![]() | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR22 | Sludge Bomb | ![]() | Special | 135 | 100 | 10 | May poison opponent. |
TR25 | Psyshock | ![]() | Special | 120 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR31 | Iron Tail | ![]() | Physical | 100 | 75 | 15 | May lower opponent's Defense. |
TR33 | Shadow Ball | ![]() | Special | 80 | 100 | 15 | May lower opponent's Special Defense. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR45 | Muddy Water | ![]() | Special | 90 | 85 | 10 | May lower opponent's Accuracy. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR63 | Power Gem | ![]() | Special | 80 | 100 | 20 | |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR68 | Nasty Plot | ![]() | Status | — | — | 20 | Sharply raises user's Special Attack. |
TR69 | Zen Headbutt | ![]() | Physical | 120 | 90 | 15 | May cause flinching. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR78 | Sludge Wave | ![]() | Special | 142.5 | 100 | 10 | May poison opponent. |
TR81 | Foul Play | ![]() | Physical | 95 | 100 | 15 | Uses the opponent's Attack stat. |
TR82 | Stored Power | ![]() | Special | 30 | 100 | 10 | Power increases when user's stats have been raised. |
TR84 | Scald | ![]() | Special | 80 | 100 | 15 | May burn opponent. |
TR91 | Venom Drench | ![]() | Status | — | 100 | 20 | Lowers poisoned opponent's Special Attack and Speed. |
TR98 | Liquidation | ![]() | Physical | 85 | 100 | 10 | The user slams into the target using a full-force blast of water. This may also lower the target's Defense stat. |
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