Pokemon Sword and Shield Falinks is a Fighting Type, which makes it weak against , Psychic, Fairy type moves. You can find and catch Falinks in Route 8 with a 2% chance to encounter during All Weather weather when walking through tall grass. The Max IV Stats of Falinks are 65 HP, 100 Attack, 70 SP Attack, 100 Defense, 60 SP Defense, and 75 Speed.
List of Falinks Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 470 | |
HP | 65 | |
Attack | 100 | |
Defense | 100 | |
Special Attack | 70 | |
Special Defense | 60 | |
Speed | 75 |
Based on this pokemon's stats we consider the best nature for Falinks to have is Lax, this will increase it's Defense and decrease it's Sp. Def stats.
Falinks Abilities
Ability | Type | Effect |
---|---|---|
Battle Armor | Normal | |
Defiant | Hidden |
Sword Pokedex Entry
Five of them are troopers, and one is the brass. The brass's orders are absolute.
Shield Pokedex Entry
The six of them work together as one Pokémon. Teamwork is also their battle strategy, and they constantly change their formation as they fight.
Pokemon Sword and Shield Falinks Evolutions
How do i evolve Falinks in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Falinks does not have an evolution form in Generation 8.
Falinks Locations in Pokemon Sword and Shield
Where do i find and how to get Falinks?
Spawn locations you can find Falinks are in the Route 8 area, with a 2% chance to spawn during All Weather weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Falinks Raids
Where do i find Falinks Raids?
You can find Falinks raids in the following locations: Dusty Bowl, North Lake Miloch, Rolling Fields, Stony Wilderness.
Pokemon Sword and Shield Falinks Weakness
Falinks is a Fighting Type pokemon. This will cause it to take More Damage from , Psychic, Fairy Type Moves and will take Less Damage from Rock, Bug, Dark type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Flying Psychic Fairy |
0.5x Damage | Rock Bug Dark |
0.25x Damage | |
Immune to Damage |
What pokemon is Falinks Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Falinks Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Falinks Moves List
What moves can Falinks learn from TMs, TRs, and Leveling?
Falinks can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fighting type +50% STAB damage.
Falinks Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
01 | [] Tackle | — | |||||
01 | [] Protect | — | |||||
05 | [] Rock Smash | — | |||||
10 | [] Focus Energy | — | |||||
15 | [] Headbutt | — | |||||
20 | [] Bulk Up | — | |||||
25 | [] Endure | — | |||||
30 | [] Reversal | — | |||||
35 | [] First Impression | — | |||||
40 | [] No Retreat | — | |||||
45 | [] Iron Defense | — | |||||
50 | [] Close Combat | — | |||||
55 | [] Megahorn | — | |||||
60 | [] Counter | — |
TM Moves Falinks can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM16 | Screech | Status | — | 85 | 40 | Sharply lowers opponent's Defense. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM37 | Beat Up | Physical | — | 100 | 30 | Each Pokémon in your party attacks. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM42 | Revenge | Physical | 90 | 100 | 10 | Power increases if user was hit first. | |
TM43 | Brick Break | Physical | 112.5 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM58 | Assurance | Physical | 60 | 100 | 10 | Power doubles if opponent already took damage in the same turn. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 70 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM94 | False Swipe | Physical | 40 | 100 | 40 | Always leaves opponent with at least 1 HP. | |
TM96 | Smart Strike | Physical | 70 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. |
Falinks TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR00 | Swords Dance | Status | — | — | 20 | Sharply raises user's Attack. | |
TR12 | Agility | Status | — | — | 30 | Sharply raises user's Speed. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR28 | Megahorn | Physical | 120 | 85 | 10 | ||
TR39 | Superpower | Physical | 180 | 100 | 5 | Lowers user's Attack and Defense. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR53 | Close Combat | Physical | 180 | 100 | 5 | Lowers user's Defense and Special Defense. | |
TR57 | Poison Jab | Physical | 80 | 100 | 20 | May poison the opponent. | |
TR64 | Focus Blast | Special | 180 | 70 | 5 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR95 | Throat Chop | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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