Pokemon Sword and Shield Alcremie is a Fairy Type, which makes it weak against Poison, Steel type moves. You can find and catch Alcremie in Route 4 with a 20% chance to encounter during All Weather weather when walking through tall grass. The Max IV Stats of Alcremie are 65 HP, 60 Attack, 110 SP Attack, 75 Defense, 121 SP Defense, and 64 Speed.


List of Alcremie Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 495 | |
HP | 65 | |
Attack | 60 | |
Defense | 75 | |
Special Attack | 110 | |
Special Defense | 121 | |
Speed | 64 |
Based on this pokemon's stats we consider the best nature for Alcremie to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Alcremie Abilities
Ability | Type | Effect |
---|---|---|
Sweet Veil | Normal | |
Aroma Veil | Hidden |
Sword Pokedex Entry
When it trusts a Trainer, it will treat them to berries it’s decorated with cream.
Shield Pokedex Entry
When Alcremie is content, the cream it secretes from its hands becomes sweeter and richer.

Gigantamax Alcremie
Gigantamax Sword Pokedex Entry
Cream pours endlessly from this Pokémon's body. The cream stiffens when compressed by an impact. A harder impact results in harder cream.
Gigantamax Shield Pokedex Entry
It launches swarms of missiles, each made of cream and loaded with 100,000 kilocalories. Get hit by one of these, and your head will swim.
Pokemon Sword and Shield Alcremie Evolutions
How do i evolve Alcremie in Pokemon Sword and Shield?
Pokemon Sword and Shield Milcery evolves into Alcremie with a spin around holding Sweet.
Alcremie Locations in Pokemon Sword and Shield
Where do i find and how to get Alcremie?
Spawn locations you can find Milcery are in the Route 4 area, with a 20% chance to spawn during All Weather weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Alcremie Raids
Where do i find Alcremie Raids?
You can find Alcremie raids in the following locations: Bridge Field, Lake of Outrage, Gigantamax Raid Battles.
Pokemon Sword and Shield Alcremie Weakness
Alcremie is a Fairy Type pokemon. This will cause it to take More Damage from Poison, Steel Type Moves and will take Less Damage from Fighting, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Alcremie Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Alcremie Strong Against?
Pokemon | Type 1 | Type 2 | CP |
---|
Pokemon SW and SH Alcremie Moves List
What moves can Alcremie learn from TMs, TRs, and Leveling?
Alcremie can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fairy type +50% STAB damage.
Alcremie Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Decorate | — | |||||
01 | [] Tackle | — | |||||
01 | [] Aromatic Mist | — | |||||
01 | [] Sweet Kiss | — | |||||
01 | [] Sweet Scent | — | |||||
15 | [] Draining Kiss | — | |||||
20 | [] Aromatherapy | — | |||||
25 | [] Attract | — | |||||
30 | [] Acid Armor | — | |||||
35 | [] Dazzling Gleam | — | |||||
40 | [] Recover | — | |||||
45 | [] Misty Terrain | — | |||||
50 | [] Entrainment | — |
TM Moves Alcremie can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM10 | Magical Leaf | ![]() | Special | 60 | — | 20 | Ignores Accuracy and Evasiveness. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM41 | Helping Hand | ![]() | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. |
TM44 | Imprison | ![]() | Status | — | — | 10 | Opponent is unable to use moves that the user also knows. |
TM47 | Fake Tears | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Special Defense. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM63 | Drain Punch | ![]() | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM72 | Magic Room | ![]() | Status | — | — | 10 | Suppresses the effects of held items for five turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM87 | Draining Kiss | ![]() | Special | 75 | 100 | 10 | User recovers most the HP inflicted on opponent. |
TM89 | Misty Terrain | ![]() | Status | — | — | 10 | Protects the field from status conditions for 5 turns. |
TM92 | Mystical Fire | ![]() | Special | 75 | 100 | 10 | Lowers opponent's Special Attack. |
Alcremie TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR14 | Metronome | ![]() | Status | — | — | 10 | User performs almost any move in the game at random. |
TR19 | Tri Attack | ![]() | Special | 80 | 100 | 10 | May paralyze, burn or freeze opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR25 | Psyshock | ![]() | Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR82 | Stored Power | ![]() | Special | 20 | 100 | 10 | Power increases when user's stats have been raised. |
TR90 | Play Rough | ![]() | Physical | 135 | 90 | 10 | May lower opponent's Attack. |
TR92 | Dazzling Gleam | ![]() | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
More guides