Pokemon Sword and Shield Darmanitan Zen Mode is a Fire and Psychic Type Blazing Pokémon, which makes it weak against Ground, Rock, Water, Ghost, Dark type moves. You can find and catch Darmanitan Zen Mode using our guide below on How To Obtain this pokemon. The Max IV Stats of Darmanitan Zen Mode are 105 HP, 30 Attack, 140 SP Attack, 105 Defense, 105 SP Defense, and 55 Speed.


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List of Darmanitan Zen Mode Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 540 | |
HP | 105 | |
Attack | 30 | |
Defense | 105 | |
Special Attack | 140 | |
Special Defense | 105 | |
Speed | 55 |
Based on this pokemon's stats we consider the best nature for Darmanitan Zen Mode to have is Modest, this will increase it's Sp. Atk and decrease it's Attack stats.
Darmanitan Zen Mode Abilities
Ability | Type | Effect |
---|---|---|
Sheer Force | Normal | |
Zen Mode | Hidden |
Pokemon Sword and Shield Darmanitan Zen Mode Evolutions
How do i evolve Darmanitan Zen Mode in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Darmanitan Zen Mode does not have an evolution form in Generation 8.
Darmanitan Zen Mode Locations in Pokemon Sword and Shield
Where do i find and how to get Darmanitan Zen Mode?
Darmanitan Zen Mode does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Darmanitan Zen Mode Raids
Where do i find Darmanitan Zen Mode Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Darmanitan Zen Mode Weakness
Darmanitan Zen Mode is a Fire and Psychic Type pokemon. This will cause it to take More Damage from Ground, Rock, Water, Ghost, Dark Type Moves and will take Less Damage from Steel, Fire, Grass, Ice, Fairy, Fighting, Psychic type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage |
What pokemon is Darmanitan Zen Mode Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Darmanitan Zen Mode Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Darmanitan Zen Mode Moves List
What moves can Darmanitan Zen Mode learn from TMs, TRs, and Leveling?
Darmanitan Zen Mode can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fire and Psychic type +50% STAB damage.
Darmanitan Zen Mode Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Hammer Arm | ||||||
01 | [] Ember | ||||||
01 | [] Tackle | ||||||
01 | [] Taunt | ||||||
01 | [] Bite | ||||||
12 | [] Incinerate | ||||||
16 | [] Work Up | ||||||
20 | [] Fire Fang | ||||||
24 | [] Headbutt | ||||||
28 | [] Fire Punch | ||||||
32 | [] Uproar | ||||||
38 | [] Belly Drum | ||||||
44 | [] Flare Blitz | ||||||
50 | [] Thrash | ||||||
56 | [] Superpower |
TM Moves Darmanitan Zen Mode can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | ![]() | Physical | 80 | 85 | 20 | |
TM01 | Mega Kick | ![]() | Physical | 120 | 75 | 5 | |
TM03 | Fire Punch | ![]() | Physical | 112.5 | 100 | 15 | May burn opponent. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM13 | Fire Spin | ![]() | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM15 | Dig | ![]() | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM23 | Thief | ![]() | Physical | 60 | 100 | 25 | Also steals opponent's held item. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM31 | Attract | ![]() | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM38 | Will-O-Wisp | ![]() | Status | — | 85 | 15 | Burns opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM43 | Brick Break | ![]() | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. |
TM48 | Rock Tomb | ![]() | Physical | 60 | 95 | 15 | Lowers opponent's Speed. |
TM56 | U-turn | ![]() | Physical | 70 | 100 | 20 | User switches out immediately after attacking. |
TM57 | Payback | ![]() | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. |
TM59 | Fling | ![]() | Physical | — | 100 | 10 | Power depends on held item. |
TM60 | Power Swap | ![]() | Status | — | — | 10 | User and opponent swap Attack and Special Attack. |
TM61 | Guard Swap | ![]() | Status | — | — | 10 | User and opponent swap Defense and Special Defense. |
TM68 | Fire Fang | ![]() | Physical | 97.5 | 95 | 15 | May cause flinching and/or burn opponent. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM92 | Mystical Fire | ![]() | Special | 112.5 | 100 | 10 | Lowers opponent's Special Attack. |
Darmanitan Zen Mode TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 135 | 100 | 15 | May burn opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR11 | Psychic | ![]() | Special | 135 | 100 | 10 | May lower opponent's Special Defense. |
TR13 | Focus Energy | ![]() | Status | — | — | 30 | Increases critical hit ratio. |
TR15 | Fire Blast | ![]() | Special | 165 | 85 | 5 | May burn opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR21 | Reversal | ![]() | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR30 | Encore | ![]() | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. |
TR34 | Future Sight | ![]() | Special | 180 | 100 | 10 | Damage occurs 2 turns later. |
TR35 | Uproar | ![]() | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. |
TR36 | Heat Wave | ![]() | Special | 142.5 | 90 | 10 | May burn opponent. |
TR37 | Taunt | ![]() | Status | — | 100 | 20 | Opponent can only use moves that attack. |
TR38 | Trick | ![]() | Status | — | 100 | 10 | Swaps held items with the opponent. |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR43 | Overheat | ![]() | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR48 | Bulk Up | ![]() | Status | — | — | 20 | Raises user's Attack and Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR55 | Flare Blitz | ![]() | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. |
TR64 | Focus Blast | ![]() | Special | 120 | 70 | 5 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 120 | 90 | 15 | May cause flinching. |
TR74 | Iron Head | ![]() | Physical | 80 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR85 | Work Up | ![]() | Status | — | — | 30 | Raises user's Attack and Special Attack. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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