Pokemon Sword and Shield Darmanitan is a Fire Type, which makes it weak against Ground, Rock, Water type moves. You can find and catch Darmanitan in Route 8 - Steamdrift Way with a 5% chance to encounter during All Weather weather when walking through tall grass. The Max IV Stats of Darmanitan are 105 HP, 140 Attack, 30 SP Attack, 55 Defense, 55 SP Defense, and 95 Speed.
List of Darmanitan Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 480 | |
HP | 105 | |
Attack | 140 | |
Defense | 55 | |
Special Attack | 30 | |
Special Defense | 55 | |
Speed | 95 |
Based on this pokemon's stats we consider the best nature for Darmanitan to have is Adamant, this will increase it's Attack and decrease it's Sp. Atk stats.
Darmanitan Abilities
Ability | Type | Effect |
---|---|---|
Sheer Force | Normal | |
Zen Mode | Hidden |
Sword Pokedex Entry
The thick arms of this hot-blooded Pokémon can deliver punches capable of obliterating a dump truck.
Shield Pokedex Entry
This Pokémon's power level rises along with the temperature of its fire, which can reach 2,500 degrees Fahrenheit.
Pokemon Sword and Shield Darmanitan Evolutions
How do i evolve Darmanitan in Pokemon Sword and Shield?
Pokemon Sword and Shield Darumaka evolves into Darmanitan when you reach Level 35.
Level 35
Darmanitan Locations in Pokemon Sword and Shield
Where do i find and how to get Darmanitan?
Spawn locations you can find Darumaka are in the Route 8 - Steamdrift Way area, with a 5% chance to spawn during All Weather weather.
Non Overworld Spawns (NOT Visible - Randomly found in tall grass)
Pokemon Sword and Shield Darmanitan Raids
Where do i find Darmanitan Raids?
You can find Darmanitan raids in the following locations: Dusty Bowl, Giant's Cap, Hammerlocke Hills, Lake of Outrage, Stony Wilderness.
Pokemon Sword and Shield Darmanitan Weakness
Darmanitan is a Fire Type pokemon. This will cause it to take More Damage from Ground, Rock, Water Type Moves and will take Less Damage from Bug, Steel, Fire, Grass, Ice, Fairy type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Rock Water |
0.5x Damage | Bug Steel Fire Grass Ice Fairy |
0.25x Damage | |
Immune to Damage |
What pokemon is Darmanitan Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Darmanitan Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Darmanitan Moves List
What moves can Darmanitan learn from TMs, TRs, and Leveling?
Darmanitan can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Fire type +50% STAB damage.
Darmanitan Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
00 | [] Hammer Arm | — | |||||
01 | [] Ember | — | |||||
01 | [] Tackle | — | |||||
01 | [] Taunt | — | |||||
01 | [] Bite | — | |||||
12 | [] Incinerate | — | |||||
16 | [] Work Up | — | |||||
20 | [] Fire Fang | — | |||||
24 | [] Headbutt | — | |||||
28 | [] Fire Punch | — | |||||
32 | [] Uproar | — | |||||
38 | [] Belly Drum | — | |||||
44 | [] Flare Blitz | — | |||||
50 | [] Thrash | — | |||||
56 | [] Superpower | — |
TM Moves Darmanitan can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 80 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 120 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 112.5 | 100 | 15 | May burn opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM13 | Fire Spin | Special | 52.5 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 75 | 90 | 10 | May cause flinching. | |
TM23 | Thief | Physical | 60 | 100 | 25 | Also steals opponent's held item. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM38 | Will-O-Wisp | Status | — | 85 | 15 | Burns opponent. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM43 | Brick Break | Physical | 75 | 100 | 15 | Breaks through Reflect and Light Screen barriers. | |
TM48 | Rock Tomb | Physical | 60 | 95 | 15 | Lowers opponent's Speed. | |
TM56 | U-turn | Physical | 70 | 100 | 20 | User switches out immediately after attacking. | |
TM57 | Payback | Physical | 50 | 100 | 10 | Power doubles if the user was attacked first. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM60 | Power Swap | Status | — | — | 10 | User and opponent swap Attack and Special Attack. | |
TM61 | Guard Swap | Status | — | — | 10 | User and opponent swap Defense and Special Defense. | |
TM68 | Fire Fang | Physical | 97.5 | 95 | 15 | May cause flinching and/or burn opponent. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. | |
TM92 | Mystical Fire | Special | 112.5 | 100 | 10 | Lowers opponent's Special Attack. |
Darmanitan TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 135 | 100 | 15 | May burn opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR13 | Focus Energy | Status | — | — | 30 | Increases critical hit ratio. | |
TR15 | Fire Blast | Special | 165 | 85 | 5 | May burn opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR21 | Reversal | Physical | — | 100 | 15 | The lower the user's HP, the higher the power. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR34 | Future Sight | Special | 120 | 100 | 10 | Damage occurs 2 turns later. | |
TR35 | Uproar | Special | 90 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR36 | Heat Wave | Special | 142.5 | 90 | 10 | May burn opponent. | |
TR37 | Taunt | Status | — | 100 | 20 | Opponent can only use moves that attack. | |
TR38 | Trick | Status | — | 100 | 10 | Swaps held items with the opponent. | |
TR39 | Superpower | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. | |
TR43 | Overheat | Special | 195 | 90 | 5 | Sharply lowers user's Special Attack. | |
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR48 | Bulk Up | Status | — | — | 20 | Raises user's Attack and Defense. | |
TR52 | Gyro Ball | Physical | — | 100 | 5 | The slower the user, the stronger the attack. | |
TR55 | Flare Blitz | Physical | 180 | 100 | 15 | User receives recoil damage. May burn opponent. | |
TR64 | Focus Blast | Special | 120 | 70 | 5 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 100 | 80 | 5 | High critical hit ratio. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR99 | Body Press | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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