Pokemon Sword and Shield Celesteela is a Steel and Type Launch Pokémon, which makes it weak against Fire, Electric type moves. You can find and catch Celesteela using our guide below on How To Obtain this pokemon. The Max IV Stats of Celesteela are 97 HP, 101 Attack, 107 SP Attack, 103 Defense, 101 SP Defense, and 61 Speed.


List of Celesteela Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 570 | |
HP | 97 | |
Attack | 101 | |
Defense | 103 | |
Special Attack | 107 | |
Special Defense | 101 | |
Speed | 61 |
Based on this pokemon's stats we consider the best nature for Celesteela to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Celesteela Abilities
Ability | Type | Effect |
---|---|---|
Beast Boost | Normal |
Pokemon Sword and Shield Celesteela Evolutions
How do i evolve Celesteela in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Celesteela does not have an evolution form in Generation 8.
Celesteela Locations in Pokemon Sword and Shield
Where do i find and how to get Celesteela?
Celesteela does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Celesteela Raids
Where do i find Celesteela Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Celesteela Weakness
Celesteela is a Steel and Type pokemon. This will cause it to take More Damage from Fire, Electric Type Moves and will take Less Damage from Normal, , Steel, Psychic, Dragon, Fairy, Poison, Ground, Bug, Grass type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | ![]() ![]() |
Immune to Damage | ![]() ![]() |
What pokemon is Celesteela Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Celesteela Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Celesteela Moves List
What moves can Celesteela learn from TMs, TRs, and Leveling?
Celesteela can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Steel and Flying type +50% STAB damage.
Celesteela Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Absorb | ||||||
1 | [] Tackle | ||||||
5 | [] Harden | ||||||
10 | [] Wide Guard | ||||||
15 | [] Mega Drain | ||||||
20 | [] Smack Down | ||||||
25 | [] Ingrain | ||||||
30 | [] Autotomize | ||||||
35 | [] Giga Drain | ||||||
40 | [] Flash Cannon | ||||||
45 | [] Metal Sound | ||||||
50 | [] Iron Defense | ||||||
55 | [] Leech Seed | ||||||
60 | [] Heavy Slam | ||||||
65 | [] Double-Edge | ||||||
70 | [] Skull Bash |
TM Moves Celesteela can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM06 | Fly | ![]() | Physical | 135 | 95 | 15 | Flies up on first turn, attacks on second turn. |
TM08 | Hyper Beam | ![]() | Special | 150 | 90 | 5 | User must recharge next turn. |
TM09 | Giga Impact | ![]() | Physical | 150 | 90 | 5 | User must recharge next turn. |
TM11 | Solar Beam | ![]() | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. |
TM20 | Self-Destruct | ![]() | Physical | 200 | 100 | 5 | User faints. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 75 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM28 | Giga Drain | ![]() | Special | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM78 | Acrobatics | ![]() | Physical | 82.5 | 100 | 15 | Stronger when the user does not have a held item. |
TM81 | Bulldoze | ![]() | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
TM95 | Air Slash | ![]() | Special | 112.5 | 95 | 20 | May cause flinching. |
TM96 | Smart Strike | ![]() | Physical | 105 | — | 10 | The user stabs the target with a sharp horn. This attack never misses. |
TM97 | Brutal Swing | ![]() | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Celesteela TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | ![]() | Physical | 85 | 100 | 15 | May paralyze opponent. |
TR02 | Flamethrower | ![]() | Special | 90 | 100 | 15 | May burn opponent. |
TR10 | Earthquake | ![]() | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. |
TR15 | Fire Blast | ![]() | Special | 110 | 85 | 5 | May burn opponent. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR28 | Megahorn | ![]() | Physical | 120 | 85 | 10 | |
TR39 | Superpower | ![]() | Physical | 120 | 100 | 5 | Lowers user's Attack and Defense. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR59 | Seed Bomb | ![]() | Physical | 80 | 100 | 15 | |
TR65 | Energy Ball | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR69 | Zen Headbutt | ![]() | Physical | 80 | 90 | 15 | May cause flinching. |
TR70 | Flash Cannon | ![]() | Special | 120 | 100 | 10 | May lower opponent's Special Defense. |
TR74 | Iron Head | ![]() | Physical | 120 | 100 | 15 | May cause flinching. |
TR75 | Stone Edge | ![]() | Physical | 100 | 80 | 5 | High critical hit ratio. |
TR77 | Grass Knot | ![]() | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. |
TR79 | Heavy Slam | ![]() | Physical | — | 100 | 10 | The heavier the user, the stronger the attack. |
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