Pokemon Sword and Shield Xurkitree is a Electric Type Glowing Pokémon, which makes it weak against Ground type moves. You can find and catch Xurkitree using our guide below on How To Obtain this pokemon. The Max IV Stats of Xurkitree are 83 HP, 89 Attack, 173 SP Attack, 71 Defense, 71 SP Defense, and 83 Speed.
List of Xurkitree Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 570 | |
HP | 83 | |
Attack | 89 | |
Defense | 71 | |
Special Attack | 173 | |
Special Defense | 71 | |
Speed | 83 |
Based on this pokemon's stats we consider the best nature for Xurkitree to have is Mild, this will increase it's Sp. Atk and decrease it's Defense stats.
Xurkitree Abilities
Ability | Type | Effect |
---|---|---|
Beast Boost | Normal |
Pokemon Sword and Shield Xurkitree Evolutions
How do i evolve Xurkitree in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Xurkitree does not have an evolution form in Generation 8.
Xurkitree Locations in Pokemon Sword and Shield
Where do i find and how to get Xurkitree?
Xurkitree does not normally spawn in the wild, you will need to find this pokemon using a different method.
Pokemon Sword and Shield Xurkitree Raids
Where do i find Xurkitree Raids?
This pokemon does not spawn as a raid.
Pokemon Sword and Shield Xurkitree Weakness
Xurkitree is a Electric Type pokemon. This will cause it to take More Damage from Ground Type Moves and will take Less Damage from , Steel, Electric type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground |
0.5x Damage | Flying Steel Electric |
0.25x Damage | |
Immune to Damage |
What pokemon is Xurkitree Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Xurkitree Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Xurkitree Moves List
What moves can Xurkitree learn from TMs, TRs, and Leveling?
Xurkitree can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Electric type +50% STAB damage.
Xurkitree Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Wrap | — | |||||
1 | [] Thunder Shock | — | |||||
5 | [] Charge | — | |||||
10 | [] Thunder Wave | — | |||||
15 | [] Ingrain | — | |||||
20 | [] Spark | — | |||||
25 | [] Shock Wave | — | |||||
30 | [] Hypnosis | — | |||||
35 | [] Eerie Impulse | — | |||||
40 | [] Thunder Punch | — | |||||
45 | [] Discharge | — | |||||
50 | [] Magnet Rise | — | |||||
55 | [] Thunderbolt | — | |||||
60 | [] Electric Terrain | — | |||||
65 | [] Power Whip | — | |||||
70 | [] Zap Cannon | — |
TM Moves Xurkitree can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM05 | Thunder Punch | Physical | 112.5 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM80 | Volt Switch | Special | 105 | 100 | 20 | User must switch out after attacking. | |
TM82 | Electroweb | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM90 | Electric Terrain | Status | — | — | 10 | Prevents all Pokémon from falling asleep for 5 turns. | |
TM93 | Eerie Impulse | Status | — | 100 | 15 | Sharply lowers opponent's Special Attack. | |
TM97 | Brutal Swing | Physical | 60 | 100 | 20 | The user swings its body around violently to inflict damage on everything in its vicinity. |
Xurkitree TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR08 | Thunderbolt | Special | 135 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 165 | 70 | 10 | May paralyze opponent. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR65 | Energy Ball | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR72 | Power Whip | Physical | 120 | 85 | 10 | ||
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR80 | Electro Ball | Special | — | 100 | 10 | The faster the user, the stronger the attack. | |
TR86 | Wild Charge | Physical | 135 | 100 | 15 | User receives recoil damage. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. |
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