Pokemon Sword and Shield Audino is a Normal Type Hearing Pokémon, which makes it weak against Fighting type moves. You can find and catch Audino in Slippery Slope with a 1% chance to appear during Normal Weather weather. The Max IV Stats of Audino are 103 HP, 60 Attack, 60 SP Attack, 86 Defense, 86 SP Defense, and 50 Speed.
List of Audino Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 445 | |
HP | 103 | |
Attack | 60 | |
Defense | 86 | |
Special Attack | 60 | |
Special Defense | 86 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Audino to have is Sassy, this will increase it's Sp. Def and decrease it's Speed stats.
Audino Abilities
Ability | Type | Effect |
---|---|---|
Healer | Normal | |
Regenerator | Normal | |
Klutz | Hidden |
Pokemon Sword and Shield Audino Evolutions
How do i evolve Audino in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Audino does not have an evolution form in Generation 8.
Audino Locations in Pokemon Sword and Shield
Where do i find and how to get Audino?
A popular spawn location you can find Audino is in the Slippery Slope area with a 1% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Audino Raids
Where do i find Audino Raids?
You can find Audino raids in the following locations: Slippery Slope, Frostpoint Field, Giant's Bed, Old Cemetery, Snowslide Slope, Path to the Peak, Crown Shrine, Giant's Foot, Frigid Sea, Three-Point Pass, Ballimere Lake, Dyna Tree Hill.
Pokemon Sword and Shield Audino Weakness
Audino is a Normal Type pokemon. This will cause it to take More Damage from Fighting Type Moves and will take Less Damage from Ghost type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Fighting |
0.5x Damage | |
0.25x Damage | |
Immune to Damage | Ghost |
What pokemon is Audino Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Audino Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Audino Moves List
What moves can Audino learn from TMs, TRs, and Leveling?
Audino can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Normal type +50% STAB damage.
Audino Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Pound | — | |||||
1 | [] Play Nice | — | |||||
4 | [] Disarming Voice | — | |||||
9 | [] Baby-Doll Eyes | — | |||||
12 | [] Helping Hand | — | |||||
16 | [] Growl | — | |||||
20 | [] Zen Headbutt | — | |||||
24 | [] Life Dew | — | |||||
28 | [] After You | — | |||||
32 | [] Take Down | — | |||||
36 | [] Simple Beam | — | |||||
40 | [] Hyper Voice | — | |||||
44 | [] Heal Pulse | — | |||||
48 | [] Double-Edge | — | |||||
52 | [] Entrainment | — | |||||
56 | [] Misty Terrain | — | |||||
60 | [] Last Resort | — |
TM Moves Audino can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM00 | Mega Punch | Physical | 120 | 85 | 20 | ||
TM01 | Mega Kick | Physical | 180 | 75 | 5 | ||
TM03 | Fire Punch | Physical | 75 | 100 | 15 | May burn opponent. | |
TM04 | Ice Punch | Physical | 75 | 100 | 15 | May freeze opponent. | |
TM05 | Thunder Punch | Physical | 75 | 100 | 15 | May paralyze opponent. | |
TM08 | Hyper Beam | Special | 225 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 225 | 90 | 5 | User must recharge next turn. | |
TM11 | Solar Beam | Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM15 | Dig | Physical | 80 | 100 | 10 | Digs underground on first turn, attacks on second. Can also escape from caves. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM24 | Snore | Special | 75 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM34 | Sunny Day | Status | — | — | 5 | Makes it sunny for 5 turns. | |
TM39 | Facade | Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM41 | Helping Hand | Status | — | — | 20 | In Double Battles, boosts the power of the partner's move. | |
TM59 | Fling | Physical | — | 100 | 10 | Power depends on held item. | |
TM63 | Drain Punch | Physical | 75 | 100 | 10 | User recovers half the HP inflicted on opponent. | |
TM70 | Trick Room | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. | |
TM76 | Round | Special | 90 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM79 | Retaliate | Physical | 105 | 100 | 5 | Inflicts double damage if a teammate fainted on the last turn. | |
TM87 | Draining Kiss | Special | 50 | 100 | 10 | User recovers most the HP inflicted on opponent. | |
TM89 | Misty Terrain | Status | — | — | 10 | Protects the field from status conditions for 5 turns. | |
TM98 | Stomping Tantrum | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Audino TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 127.5 | 100 | 15 | May paralyze opponent. | |
TR02 | Flamethrower | Special | 90 | 100 | 15 | May burn opponent. | |
TR04 | Surf | Special | 90 | 100 | 15 | Hits all adjacent Pokémon. | |
TR05 | Ice Beam | Special | 90 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 110 | 70 | 5 | May freeze opponent. | |
TR07 | Low Kick | Physical | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR15 | Fire Blast | Special | 110 | 85 | 5 | May burn opponent. | |
TR17 | Amnesia | Status | — | — | 20 | Sharply raises user's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR25 | Psyshock | Special | 80 | 100 | 10 | Inflicts damage based on the target's Defense, not Special Defense. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR33 | Shadow Ball | Special | 80 | 100 | 15 | May lower opponent's Special Defense. | |
TR35 | Uproar | Special | 135 | 100 | 10 | User attacks for 3 turns and prevents sleep. | |
TR40 | Skill Swap | Status | — | — | 10 | The user swaps Abilities with the opponent. | |
TR42 | Hyper Voice | Special | 135 | 100 | 10 | ||
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR77 | Grass Knot | Special | — | 100 | 20 | The heavier the opponent, the stronger the attack. | |
TR83 | Ally Switch | Status | — | — | 15 | User switches with opposite teammate. | |
TR85 | Work Up | Status | — | — | 30 | Raises user's Attack and Special Attack. | |
TR86 | Wild Charge | Physical | 90 | 100 | 15 | User receives recoil damage. | |
TR92 | Dazzling Gleam | Special | 80 | 100 | 10 | Hits all adjacent opponents. | |
TR95 | Throat Chop | Physical | 80 | 100 | 15 | Prevents use of sound moves for two turns. |
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