Pokemon Brilliant Diamond and Shining Pearl Skitty is a Normal Type Kitten Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Skitty can be found with Cute Charm, Normalize and Wonder Skin as an Ability and has a Fast growth rate with a 1 Speed EV Yield. We recommend the Jolly Nature, based on 260 combined Base Stats.
Skitty Stats and Abilities
Based on Skitty Base IVs we consider this pokemon F-Tier choice. Skitty Highest IV Stat is Speed 50 and the Lowest being Special Attack 35.
Tier | Stat | Base | Min | Max |
---|---|---|---|---|
F | HP | 50 | 210 | 304 |
F | Attack | 45 | 85 | 207 |
F | Defense | 45 | 85 | 207 |
F | Special Attack | 35 | 67 | 185 |
F | Special Defense | 35 | 67 | 185 |
F | Speed | 50 | 94 | 218 |
F | Total | 260 |
Skitty | Detail |
---|---|
Best Nature | Jolly
↑ +10% Speed↓ -10% Special Attack |
Caught in the Wild Held Item Chance | |
Like/Dislikes |
Likes: Sweet
Dislikes: Dry
|
EV Yield | 1 Speed |
Growth Rate | Fast |
Catch Rate | 255 (33.3% with PokéBall, full HP) |
Egg Groups | Fairy, Field |
Egg Cycles | 15 (3,599–3,855 steps) |
Abilities | Description |
---|---|
Cute Charm Ability 1 | Contact with the Pokémon may cause infatuation. |
Normalize Ability 2 | Normalize causes all moves used by the Pokémon to become Normal-type, and attacking moves increase in power by 20%. |
Wonder Skin Hidden Ability | Wonder Skin halves the accuracy of all status moves targeted at the ability-bearer. |
How To Evolve Skitty in BDSP
Skitty requires (use Moon Stone) to evolve into Delcatty.
Base Form | Evolution Requirement | First Evolution |
---|---|---|
Skitty
| use
Moon Stone → |
Delcatty
|
Where To Find Skitty in BDSP
Skitty has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.
Location | How To Catch | Pokemon Spawns |
---|---|---|
National |
Skitty
Lv. 16-63
| |
5 - 1% |
Skitty
Lv. 40
|
Pokemon Brilliant Diamond and Shining Pearl Skitty Weakness
Skitty is a Normal Type pokemon. This will cause Skitty to take More Damage from Fighting Type Moves, and Less Damage from Ghost Type moves.
Damage | Types |
---|---|
4.0x More Damage | |
2.0x More Damage |
Fighting
|
0.5x Less Damage | |
0.25x Less Damage | |
Immune to Damage |
Ghost
|
What pokemon is Skitty Weak Against?
What pokemon is Skitty Strong Against?
Best Moves Skitty in BDSP
Best Moveset for Skitty Lv Up Moves based on Power.
Lvl | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
40 |
Double-Edge
| Physical | 180 | 100 | 15 | User receives recoil damage. | |
46 |
Play Rough
| Physical | 90 | 90 | 10 | May lower opponent's Attack. | |
31 |
Facade
| Physical | 105 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
34 |
Covet
| Physical | 90 | 100 | 25 | Opponent's item is stolen by the user. |
Best Moveset for Skitty TM Moves based on Power.
TM | Best Moves | Type | Class | Power | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM22 |
Solar Beam
| Special | 120 | 100 | 10 | Charges on first turn, attacks on second. | |
TM14 |
Blizzard
| Special | 110 | 70 | 5 | May freeze opponent. | |
TM25 |
Thunder
| Special | 110 | 70 | 10 | May paralyze opponent. | |
TM85 |
Dream Eater
| Special | 100 | 100 | 15 | User recovers half the HP inflicted on a sleeping opponent. |
Skitty Level Up Moves
List of Moves Skitty can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.
Lvl | Move | Desc |
---|---|---|
1 |
Fake Out
|
Power:
60 Acc: 100
PP: 10
Physical
User attacks first, foe flinches. Only usable on first turn.
|
1 |
Growl
|
Power: —
Acc: 100
PP: 40
Status
Lowers opponent's Attack.
|
1 |
Tail Whip
|
Power: —
Acc: 100
PP: 30
Status
Lowers opponent's Defense.
|
4 |
Tackle
|
Power:
60 Acc: 100
PP: 35
Physical
A physical attack in which the user charges and slams into the target with its whole body.
|
7 |
Sing
|
Power: —
Acc: 55
PP: 15
Status
Puts opponent to sleep.
|
10 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
13 |
Disarming Voice
|
Power: 40
Acc: —
PP: 15
Special
Ignores Accuracy and Evasiveness.
|
16 |
Fury Swipes
|
Power:
27 Acc: 80
PP: 15
Physical
Hits 2-5 times in one turn.
|
19 |
Copycat
|
Power: —
Acc: —
PP: 20
Status
Copies opponent's last move.
|
22 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
25 |
Charm
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Attack.
|
31 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
34 |
Covet
|
Power:
90 Acc: 100
PP: 25
Physical
Opponent's item is stolen by the user.
|
37 |
Heal Bell
|
Power: —
Acc: —
PP: 5
Status
Heals the user's party's status conditions.
|
40 |
Double-Edge
|
Power:
180 Acc: 100
PP: 15
Physical
User receives recoil damage.
|
43 |
Baby-Doll Eyes
|
Power: —
Acc: 100
PP: 30
Status
Always goes first. Lowers the target's attack.
|
46 |
Play Rough
|
Power: 90
Acc: 90
PP: 10
Physical
May lower opponent's Attack.
|
Skitty TM Moves
List of Moves Skitty can learn using (TMs) Technical Machine Items.
TM | Move | Desc |
---|---|---|
TM03 |
Water Pulse
|
Power: 60
Acc: 100
PP: 20
Special
May confuse opponent.
|
TM04 |
Calm Mind
|
Power: —
Acc: —
PP: 20
Status
Raises user's Special Attack and Special Defense.
|
TM10 |
Work Up
|
Power: —
Acc: —
PP: 30
Status
Raises user's Attack and Special Attack.
|
TM11 |
Sunny Day
|
Power: —
Acc: —
PP: 5
Status
Makes it sunny for 5 turns.
|
TM13 |
Ice Beam
|
Power: 90
Acc: 100
PP: 10
Special
May freeze opponent.
|
TM14 |
Blizzard
|
Power: 110
Acc: 70
PP: 5
Special
May freeze opponent.
|
TM17 |
Protect
|
Power: —
Acc: —
PP: 10
Status
Protects the user, but may fail if used consecutively.
|
TM18 |
Rain Dance
|
Power: —
Acc: —
PP: 5
Status
Makes it rain for 5 turns.
|
TM20 |
Safeguard
|
Power: —
Acc: —
PP: 25
Status
The user's party is protected from status conditions.
|
TM22 |
Solar Beam
|
Power: 120
Acc: 100
PP: 10
Special
Charges on first turn, attacks on second.
|
TM23 |
Iron Tail
|
Power: 100
Acc: 75
PP: 15
Physical
May lower opponent's Defense.
|
TM24 |
Thunderbolt
|
Power: 90
Acc: 100
PP: 15
Special
May paralyze opponent.
|
TM25 |
Thunder
|
Power: 110
Acc: 70
PP: 10
Special
May paralyze opponent.
|
TM28 |
Dig
|
Power: 80
Acc: 100
PP: 10
Physical
Digs underground on first turn, attacks on second. Can also escape from caves.
|
TM30 |
Shadow Ball
|
Power: 80
Acc: 100
PP: 15
Special
May lower opponent's Special Defense.
|
TM32 |
Double Team
|
Power: —
Acc: —
PP: 15
Status
Raises user's Evasiveness.
|
TM34 |
Shock Wave
|
Power: 60
Acc: —
PP: 20
Special
Ignores Accuracy and Evasiveness.
|
TM42 |
Facade
|
Power:
105 Acc: 100
PP: 20
Physical
Power doubles if user is burned, poisoned, or paralyzed.
|
TM44 |
Rest
|
Power: —
Acc: —
PP: 10
Status
User sleeps for 2 turns, but user is fully healed.
|
TM45 |
Attract
|
Power: —
Acc: 100
PP: 15
Status
If opponent is the opposite gender, it's less likely to attack.
|
TM57 |
Charge Beam
|
Power: 50
Acc: 90
PP: 10
Special
May raise user's Special Attack.
|
TM58 |
Endure
|
Power: —
Acc: —
PP: 10
Status
Always left with at least 1 HP, but may fail if used consecutively.
|
TM63 |
Nasty Plot
|
Power: —
Acc: —
PP: 20
Status
Sharply raises user's Special Attack.
|
TM66 |
Payback
|
Power: 50
Acc: 100
PP: 10
Physical
Power doubles if the user was attacked first.
|
TM70 |
Flash
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Accuracy.
|
TM73 |
Thunder Wave
|
Power: —
Acc: 90
PP: 20
Status
Paralyzes opponent.
|
TM77 |
Psych Up
|
Power: —
Acc: —
PP: 10
Status
Copies the opponent's stat changes.
|
TM82 |
Sleep Talk
|
Power: —
Acc: —
PP: 10
Status
User performs one of its own moves while sleeping.
|
TM85 |
Dream Eater
|
Power: 100
Acc: 100
PP: 15
Special
User recovers half the HP inflicted on a sleeping opponent.
|
TM86 |
Grass Knot
|
Power: —
Acc: 100
PP: 20
Special
The heavier the opponent, the stronger the attack.
|
TM87 |
Swagger
|
Power: —
Acc: 85
PP: 15
Status
Opponent becomes confused, but its Attack is sharply raised.
|
TM90 |
Substitute
|
Power: —
Acc: —
PP: 10
Status
Uses HP to creates a decoy that takes hits.
|
Skitty Egg Moves
List of Egg Moves Skitty can learn.
Egg Move | Desc |
---|---|
Helping Hand
|
Power: —
Acc: —
PP: 20
Status
In Double Battles, boosts the power of the partner's move.
|
Uproar
|
Power:
135 Acc: 100
PP: 10
Special
User attacks for 3 turns and prevents sleep.
|
Fake Tears
|
Power: —
Acc: 100
PP: 20
Status
Sharply lowers opponent's Special Defense.
|
Wish
|
Power: —
Acc: —
PP: 10
Status
The user recovers HP in the following turn.
|
Baton Pass
|
Power: —
Acc: —
PP: 40
Status
User switches out and gives stat changes to the incoming Pokémon.
|
Tickle
|
Power: —
Acc: 100
PP: 20
Status
Lowers opponent's Attack and Defense.
|
Last Resort
|
Power:
210 Acc: 100
PP: 5
Physical
Can only be used after all other moves are used.
|
Fake Out
|
Power:
60 Acc: 100
PP: 10
Physical
User attacks first, foe flinches. Only usable on first turn.
|
Zen Headbutt
|
Power: 80
Acc: 90
PP: 15
Physical
May cause flinching.
|
Sucker Punch
|
Power: 70
Acc: 100
PP: 5
Physical
User attacks first, but only works if opponent is readying an attack.
|
Simple Beam
|
Power: —
Acc: 100
PP: 15
Status
Changes target's ability to Simple.
|
Cosmic Power
|
Power: —
Acc: —
PP: 20
Status
Raises user's Defense and Special Defense.
|
Click/Tap NORMAL Pokemon similar to Skitty.