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Pokemon Brilliant Diamond and Shining Pearl Nosepass

Nosepass
Compass Pokémon

Pokemon Brilliant Diamond and Shining Pearl Nosepass is a Rock Type Compass Pokémon, with a 33.3% Chance To Catch with a regular Pokeball. Nosepass can be found with Sturdy, Magnet Pull and Sand Force as an Ability and has a Medium Fast growth rate with a 1 Defense EV Yield. We recommend the Relaxed Nature, based on 375 combined Base Stats.

National Dex Pokemon

Nosepass Stats and Abilities

Based on Nosepass Base IVs we consider this pokemon E-Tier choice. Nosepass Highest IV Stat is Defense 135 and the Lowest being Speed 30.

Tier Stat Base Min Max
F
HP30170264
F
Attack4585207
C
Defense135247405
F
Special Attack4585207
E
Special Defense90166306
F
Speed3058174
E
Total375
Nosepass Detail
Best Nature
Relaxed
+10% Defense
-10% Speed
Caught in the Wild Held Item Chance
Like/Dislikes
Likes: Sour
Dislikes: Sweet
EV Yield1 Defense
Growth RateMedium Fast
Catch Rate255 (33.3% with PokéBall, full HP)
Egg GroupsMineral
Egg Cycles20 (4,884–5,140 steps)
Abilities Description
Sturdy
Ability 1
Sturdy allows the Pokémon to survive with 1 HP if attacked at full HP with an attack that would otherwise knock it out. It also prevents One-Hit-KO moves (Fissure, Horn Drill, Guillotine or Sheer Cold).
Magnet Pull
Ability 2
Magnet Pull prevents Steel type Pokémon from switching out of battle or fleeing.
Sand Force
Hidden Ability
Sand Force raises the power of Ground, Rock and Steel type moves by 30% during a sandstorm.

How To Evolve Nosepass in BDSP

Nosepass requires (level up in a Magnetic Field area) to evolve into Probopass.

Base Form Evolution Requirement First Evolution
Nosepass
level up in a Magnetic Field area
Probopass

Where To Find Nosepass in BDSP

Nosepass has spawn locations in Pokemon Brilliant Diamond and Shining Pearl. You can find the Unevolved form Lv. , within the location using the method.

Interact = Limited to one
Common = 20% ~ 100%
Uncommon = 5% ~ 20%
Rare = 1% ~ 5%
= Morning Time
= Day Time
= Night Time
Location How To Catch Pokemon Spawns
Route 206
5 - 1%
Nosepass
Lv. 14

Pokemon Brilliant Diamond and Shining Pearl Nosepass Weakness

Nosepass is a Rock Type pokemon. This will cause Nosepass to take More Damage from Fighting, Ground, Steel, Water, Grass Type Moves, and Less Damage from Normal, Flying, Poison, Fire Type moves.

Damage Types
4.0x
More Damage
2.0x
More Damage
Fighting
Ground
Steel
Water
Grass
0.5x
Less Damage
Normal
Flying
Poison
Fire
0.25x
Less Damage
Immune to Damage

What pokemon is Nosepass Weak Against?

Tier Pokemon
S
Dialga
S
Palkia
S
Kyogre
S
Groudon
S
Celebi

What pokemon is Nosepass Strong Against?

Tier Pokemon
S
Arceus
S
Lugia
S
Ho-Oh
S
Rayquaza
S
Slaking
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Best Moves Nosepass in BDSP

Best Moveset for Nosepass Lv Up Moves based on Power.

Lvl Best Moves Type Class Power Acc PP Effect
43
Zap Cannon
Special
120
50 5 Paralyzes opponent.
40
Stone Edge
Physical
150
80 5 High critical hit ratio.
37
Earth Power
Special
90
100 10 May lower opponent's Special Defense.
31
Discharge
Special
80
100 15 May paralyze opponent.

Best Moveset for Nosepass TM Moves based on Power.

TM Best Moves Type Class Power Acc PP Effect
TM64
Explosion
Physical
250
100 5 User faints.
TM25
Thunder
Special
110
70 10 May paralyze opponent.
TM26
Earthquake
Physical
100
100 10 Power is doubled if opponent is underground from using Dig.
TM71
Stone Edge
Physical
150
80 5 High critical hit ratio.
STAB: (Same Type Attack Bonus) When a Pokemon uses a Move Type that is the Same as the Pokemon's Type, it will receive a 50% Bonus to Power. Moves Affected by this Highlighted in
Red Text
.

Nosepass Level Up Moves

List of Moves Nosepass can learn by reaching higher levels in Pokemon Brilliant Diamond and Shining Pearl.

Lvl Move Desc
1
Tackle
Power: 40
Acc: 100
PP: 35
Physical

A physical attack in which the user charges and slams into the target with its whole body.
4
Harden
Power: —
Acc: —
PP: 30
Status

Raises user's Defense.
7
Block
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
10
Rock Throw
Power:
75
Acc: 90
PP: 15
Physical

13
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
16
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
19
Spark
Power: 65
Acc: 100
PP: 20
Physical

May paralyze opponent.
22
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
25
Power Gem
Power:
120
Acc: 100
PP: 20
Special

The user attacks with a ray of light that sparkles as if it were made of gemstones.
28
Rock Blast
Power:
37.5
Acc: 90
PP: 10
Physical

Hits 2-5 times in one turn.
31
Discharge
Power: 80
Acc: 100
PP: 15
Special

May paralyze opponent.
34
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
37
Earth Power
Power: 90
Acc: 100
PP: 10
Special

May lower opponent's Special Defense.
40
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
43
Lock-On
Power: —
Acc: —
PP: 5
Status

User's next attack is guaranteed to hit.
43
Zap Cannon
Power: 120
Acc: 50
PP: 5
Special

Paralyzes opponent.
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Nosepass TM Moves

List of Moves Nosepass can learn using (TMs) Technical Machine Items.

TM Move Desc
TM11
Sunny Day
Power: —
Acc: —
PP: 5
Status

Makes it sunny for 5 turns.
TM12
Taunt
Power: —
Acc: 100
PP: 20
Status

Opponent can only use moves that attack.
TM17
Protect
Power: —
Acc: —
PP: 10
Status

Protects the user, but may fail if used consecutively.
TM21
Dazzling Gleam
Power: 80
Acc: 100
PP: 10
Special

Hits all adjacent opponents.
TM24
Thunderbolt
Power: 90
Acc: 100
PP: 15
Special

May paralyze opponent.
TM25
Thunder
Power: 110
Acc: 70
PP: 10
Special

May paralyze opponent.
TM26
Earthquake
Power: 100
Acc: 100
PP: 10
Physical

Power is doubled if opponent is underground from using Dig.
TM32
Double Team
Power: —
Acc: —
PP: 15
Status

Raises user's Evasiveness.
TM34
Shock Wave
Power: 60
Acc: —
PP: 20
Special

Ignores Accuracy and Evasiveness.
TM37
Sandstorm
Power: —
Acc: —
PP: 10
Status

Creates a sandstorm for 5 turns.
TM39
Rock Tomb
Power:
90
Acc: 95
PP: 15
Physical

Lowers opponent's Speed.
TM41
Torment
Power: —
Acc: 100
PP: 15
Status

Opponent cannot use the same move in a row.
TM42
Facade
Power: 70
Acc: 100
PP: 20
Physical

Power doubles if user is burned, poisoned, or paralyzed.
TM43
Volt Switch
Power: 70
Acc: 100
PP: 20
Special

User must switch out after attacking.
TM44
Rest
Power: —
Acc: —
PP: 10
Status

User sleeps for 2 turns, but user is fully healed.
TM45
Attract
Power: —
Acc: 100
PP: 15
Status

If opponent is the opposite gender, it's less likely to attack.
TM58
Endure
Power: —
Acc: —
PP: 10
Status

Always left with at least 1 HP, but may fail if used consecutively.
TM64
Explosion
Power: 250
Acc: 100
PP: 5
Physical

User faints.
TM69
Rock Polish
Power: —
Acc: —
PP: 20
Status

Sharply raises user's Speed.
TM71
Stone Edge
Power:
150
Acc: 80
PP: 5
Physical

High critical hit ratio.
TM73
Thunder Wave
Power: —
Acc: 90
PP: 20
Status

Paralyzes opponent.
TM76
Stealth Rock
Power: —
Acc: —
PP: 20
Status

Damages opponent switching into battle.
TM80
Rock Slide
Power:
112.5
Acc: 90
PP: 10
Physical

May cause flinching.
TM82
Sleep Talk
Power: —
Acc: —
PP: 10
Status

User performs one of its own moves while sleeping.
TM83
Bulldoze
Power: 60
Acc: 100
PP: 20
Physical

Lowers opponent's Speed.
TM87
Swagger
Power: —
Acc: 85
PP: 15
Status

Opponent becomes confused, but its Attack is sharply raised.
TM90
Substitute
Power: —
Acc: —
PP: 10
Status

Uses HP to creates a decoy that takes hits.
TM96
Strength
Power: 80
Acc: 100
PP: 15
Physical

TM98
Rock Smash
Power: 40
Acc: 100
PP: 15
Physical

May lower opponent's Defense.
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Nosepass Egg Moves

List of Egg Moves Nosepass can learn.

Egg Move Desc
Rollout
Power:
45
Acc: 90
PP: 20
Physical

Doubles in power each turn for 5 turns.
Double-Edge
Power: 120
Acc: 100
PP: 15
Physical

User receives recoil damage.
Block
Power: —
Acc: —
PP: 5
Status

Opponent cannot flee or switch.
Wide Guard
Power: —
Acc: —
PP: 10
Status

Protects the user's team from multi-target attacks.
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Anorith
Armaldo
Regirock
Cranidos
Rampardos
Shieldon
Bastiodon
Bonsly
Probopass
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