Pokemon Sword and Shield Carbink is a Rock and Fairy Type Jewel Pokémon, which makes it weak against Ground, Water, Grass, Steel type moves. You can find and catch Carbink in Tunnel to the Top with a 24% chance to appear during All Weather weather. The Max IV Stats of Carbink are 50 HP, 50 Attack, 50 SP Attack, 150 Defense, 150 SP Defense, and 50 Speed.


List of Carbink Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 500 | |
HP | 50 | |
Attack | 50 | |
Defense | 150 | |
Special Attack | 50 | |
Special Defense | 150 | |
Speed | 50 |
Based on this pokemon's stats we consider the best nature for Carbink to have is Calm, this will increase it's Sp. Def and decrease it's Attack stats.
Carbink Abilities
Ability | Type | Effect |
---|---|---|
Clear Body | Normal | |
Sturdy | Hidden |
Pokemon Sword and Shield Carbink Evolutions
How do i evolve Carbink in Pokemon Sword and Shield?
Currently Pokemon Sword and Shield Carbink does not have an evolution form in Generation 8.
Carbink Locations in Pokemon Sword and Shield
Where do i find and how to get Carbink?
A popular spawn location you can find Carbink is in the Tunnel to the Top area with a 24% chance to spawn during All weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Carbink Raids
Where do i find Carbink Raids?
You can find Carbink raids in the following locations: Slippery Slope, Frostpoint Field, Giant's Bed, Snowslide Slope, Frigid Sea, Ballimere Lake.
Pokemon Sword and Shield Carbink Weakness
Carbink is a Rock and Fairy Type pokemon. This will cause it to take More Damage from Ground, Water, Grass, Steel Type Moves and will take Less Damage from Normal, , Fire, Bug, Dark, Dragon type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | ![]() ![]() ![]() |
0.5x Damage | ![]() ![]() ![]() ![]() ![]() |
0.25x Damage | |
Immune to Damage | ![]() |
What pokemon is Carbink Weak Against?
Pokemon | Type 1 | Type 2 | CP |
---|
What pokemon is Carbink Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Carbink Moves List
What moves can Carbink learn from TMs, TRs, and Leveling?
Carbink can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Fairy type +50% STAB damage.
Carbink Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Tackle | ||||||
1 | [] Harden | ||||||
5 | [] Guard Split | ||||||
10 | [] Smack Down | ||||||
15 | [] Flail | ||||||
20 | [] Ancient Power | ||||||
25 | [] Rock Polish | ||||||
30 | [] Light Screen | ||||||
35 | [] Rock Slide | ||||||
40 | [] Skill Swap | ||||||
45 | [] Power Gem | ||||||
50 | [] Stealth Rock | ||||||
55 | [] Moonblast | ||||||
60 | [] Stone Edge |
TM Moves Carbink can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM17 | Light Screen | ![]() | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. |
TM18 | Reflect | ![]() | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. |
TM19 | Safeguard | ![]() | Status | — | — | 25 | The user's party is protected from status conditions. |
TM21 | Rest | ![]() | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. |
TM22 | Rock Slide | ![]() | Physical | 112.5 | 90 | 10 | May cause flinching. |
TM24 | Snore | ![]() | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. |
TM25 | Protect | ![]() | Status | — | — | 10 | Protects the user, but may fail if used consecutively. |
TM29 | Charm | ![]() | Status | — | 100 | 20 | Sharply lowers opponent's Attack. |
TM32 | Sandstorm | ![]() | Status | — | — | 10 | Creates a sandstorm for 5 turns. |
TM34 | Sunny Day | ![]() | Status | — | — | 5 | Makes it sunny for 5 turns. |
TM35 | Hail | ![]() | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. |
TM39 | Facade | ![]() | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. |
TM48 | Rock Tomb | ![]() | Physical | 90 | 95 | 15 | Lowers opponent's Speed. |
TM49 | Sand Tomb | ![]() | Physical | 35 | 85 | 15 | Traps opponent, damaging them for 4-5 turns. |
TM61 | Guard Swap | ![]() | Status | — | — | 10 | User and opponent swap Defense and Special Defense. |
TM70 | Trick Room | ![]() | Status | — | — | 5 | Slower Pokémon move first in the turn for 5 turns. |
TM71 | Wonder Room | ![]() | Status | — | — | 10 | Swaps every Pokémon's Defense and Special Defense for 5 turns. |
TM76 | Round | ![]() | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. |
TM98 | Stomping Tantrum | ![]() | Physical | 75 | 100 | 10 | Driven by frustration, the user attacks the target. If the user's previous move has failed, the power of this move doubles. |
Carbink TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR11 | Psychic | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR20 | Substitute | ![]() | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. |
TR26 | Endure | ![]() | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. |
TR27 | Sleep Talk | ![]() | Status | — | — | 10 | User performs one of its own moves while sleeping. |
TR40 | Skill Swap | ![]() | Status | — | — | 10 | The user swaps Abilities with the opponent. |
TR46 | Iron Defense | ![]() | Status | — | — | 15 | Sharply raises user's Defense. |
TR49 | Calm Mind | ![]() | Status | — | — | 20 | Raises user's Special Attack and Special Defense. |
TR52 | Gyro Ball | ![]() | Physical | — | 100 | 5 | The slower the user, the stronger the attack. |
TR63 | Power Gem | ![]() | Special | 120 | 100 | 20 | |
TR67 | Earth Power | ![]() | Special | 90 | 100 | 10 | May lower opponent's Special Defense. |
TR75 | Stone Edge | ![]() | Physical | 150 | 80 | 5 | High critical hit ratio. |
TR76 | Stealth Rock | ![]() | Status | — | — | 20 | Damages opponent switching into battle. |
TR83 | Ally Switch | ![]() | Status | — | — | 15 | User switches with opposite teammate. |
TR92 | Dazzling Gleam | ![]() | Special | 120 | 100 | 10 | Hits all adjacent opponents. |
TR99 | Body Press | ![]() | Physical | 80 | 100 | 10 | The higher the user's Defense, the stronger the attack. |
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