Pokemon Sword and Shield Aurorus is a Rock and Ice Type Tundra Pokémon, which makes it weak against Ground, Water, Grass, Rock, Fighting, Steel type moves. You can find and catch Aurorus in Slippery Slope with a 10% chance to appear during Normal Weather weather. The Max IV Stats of Aurorus are 123 HP, 77 Attack, 99 SP Attack, 72 Defense, 92 SP Defense, and 58 Speed.
List of Aurorus Max IV Stats in Pokemon SW SH.
Stat | Amount | Bar Graph |
---|---|---|
Total | 521 | |
HP | 123 | |
Attack | 77 | |
Defense | 72 | |
Special Attack | 99 | |
Special Defense | 92 | |
Speed | 58 |
Based on this pokemon's stats we consider the best nature for Aurorus to have is Quiet, this will increase it's Sp. Atk and decrease it's Speed stats.
Aurorus Abilities
Ability | Type | Effect |
---|---|---|
Refrigerate | Normal | |
Snow Warning | Hidden |
Pokemon Sword and Shield Aurorus Evolutions
How do i evolve Aurorus in Pokemon Sword and Shield?
Pokemon Sword and Shield Amaura evolves into Aurorus when you reach Level 39, Nighttime.
Aurorus Locations in Pokemon Sword and Shield
Where do i find and how to get Aurorus?
Aurorus does not spawn in the wild. Instead you can catch Amaura and evolve it into Aurorus. A popular spawn location you can find Amaura is in the Slippery Slope area with a 10% chance to spawn during Normal weather.
Overworld Spawns (Visible in-game)
Pokemon Sword and Shield Aurorus Raids
Where do i find Aurorus Raids?
You can find Aurorus raids in the following locations: Slippery Slope, Snowslide Slope, Frigid Sea.
Pokemon Sword and Shield Aurorus Weakness
Aurorus is a Rock and Ice Type pokemon. This will cause it to take More Damage from Ground, Water, Grass, Rock, Fighting, Steel Type Moves and will take Less Damage from Normal, , Poison, Ice type moves.
Damage | Types |
---|---|
4.0x Damage | |
2.0x Damage | Ground Water Grass Rock |
0.5x Damage | Normal Flying Poison Ice |
0.25x Damage | |
Immune to Damage |
What pokemon is Aurorus Weak Against?
Pokemon | Type 1 | Type 2 | CP |
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What pokemon is Aurorus Strong Against?
Pokemon | Type 1 | Type 2 | CP |
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Pokemon SW and SH Aurorus Moves List
What moves can Aurorus learn from TMs, TRs, and Leveling?
Aurorus can learn the type move at level . This move Bolded Pow numbers are adjusted for this pokemon's Rock and Ice type +50% STAB damage.
Aurorus Level Up Moves
Lvl | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
1 | [] Powder Snow | ||||||
1 | [] Growl | ||||||
1 | [] Encore | ||||||
1 | [] Ancient Power | ||||||
12 | [] Icy Wind | ||||||
16 | [] Round | ||||||
20 | [] Mist | ||||||
24 | [] Aurora Beam | ||||||
28 | [] Thunder Wave | ||||||
32 | [] Nature Power | ||||||
36 | [] Freeze-Dry | ||||||
42 | [] Ice Beam | ||||||
48 | [] Light Screen | ||||||
54 | [] Hail | ||||||
60 | [] Blizzard | ||||||
66 | [] Hyper Beam |
TM Moves Aurorus can learn
TM | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TM08 | Hyper Beam | Special | 150 | 90 | 5 | User must recharge next turn. | |
TM09 | Giga Impact | Physical | 150 | 90 | 5 | User must recharge next turn. | |
TM14 | Thunder Wave | Status | — | 90 | 20 | Paralyzes opponent. | |
TM17 | Light Screen | Status | — | — | 30 | Halves damage from Special attacks for 5 turns. | |
TM18 | Reflect | Status | — | — | 20 | Halves damage from Physical attacks for 5 turns. | |
TM19 | Safeguard | Status | — | — | 25 | The user's party is protected from status conditions. | |
TM21 | Rest | Status | — | — | 10 | User sleeps for 2 turns, but user is fully healed. | |
TM22 | Rock Slide | Physical | 112.5 | 90 | 10 | May cause flinching. | |
TM24 | Snore | Special | 50 | 100 | 15 | Can only be used if asleep. May cause flinching. | |
TM25 | Protect | Status | — | — | 10 | Protects the user, but may fail if used consecutively. | |
TM27 | Icy Wind | Special | 82.5 | 95 | 15 | Lowers opponent's Speed. | |
TM31 | Attract | Status | — | 100 | 15 | If opponent is the opposite gender, it's less likely to attack. | |
TM32 | Sandstorm | Status | — | — | 10 | Creates a sandstorm for 5 turns. | |
TM33 | Rain Dance | Status | — | — | 5 | Makes it rain for 5 turns. | |
TM35 | Hail | Status | — | — | 10 | Non-Ice types are damaged for 5 turns. | |
TM39 | Facade | Physical | 70 | 100 | 20 | Power doubles if user is burned, poisoned, or paralyzed. | |
TM46 | Weather Ball | Special | 50 | 100 | 10 | Move's power and type changes with the weather. | |
TM48 | Rock Tomb | Physical | 90 | 95 | 15 | Lowers opponent's Speed. | |
TM51 | Icicle Spear | Physical | 37.5 | 100 | 30 | Hits 2-5 times in one turn. | |
TM53 | Mud Shot | Special | 55 | 95 | 15 | Lowers opponent's Speed. | |
TM54 | Rock Blast | Physical | 37.5 | 90 | 10 | Hits 2-5 times in one turn. | |
TM64 | Avalanche | Physical | 90 | 100 | 10 | Power doubles if user took damage first. | |
TM76 | Round | Special | 60 | 100 | 15 | Power increases if teammates use it in the same turn. | |
TM81 | Bulldoze | Physical | 60 | 100 | 20 | Lowers opponent's Speed. |
Aurorus TR Moves
TR | Move | Type | Class | Pow | Acc | PP | Effect |
---|---|---|---|---|---|---|---|
TR01 | Body Slam | Physical | 85 | 100 | 15 | May paralyze opponent. | |
TR05 | Ice Beam | Special | 135 | 100 | 10 | May freeze opponent. | |
TR06 | Blizzard | Special | 165 | 70 | 5 | May freeze opponent. | |
TR08 | Thunderbolt | Special | 90 | 100 | 15 | May paralyze opponent. | |
TR09 | Thunder | Special | 110 | 70 | 10 | May paralyze opponent. | |
TR10 | Earthquake | Physical | 100 | 100 | 10 | Power is doubled if opponent is underground from using Dig. | |
TR11 | Psychic | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR20 | Substitute | Status | — | — | 10 | Uses HP to creates a decoy that takes hits. | |
TR24 | Outrage | Physical | 120 | 100 | 10 | User attacks for 2-3 turns but then becomes confused. | |
TR26 | Endure | Status | — | — | 10 | Always left with at least 1 HP, but may fail if used consecutively. | |
TR27 | Sleep Talk | Status | — | — | 10 | User performs one of its own moves while sleeping. | |
TR30 | Encore | Status | — | 100 | 5 | Forces opponent to keep using its last move for 3 turns. | |
TR31 | Iron Tail | Physical | 100 | 75 | 15 | May lower opponent's Defense. | |
TR42 | Hyper Voice | Special | 90 | 100 | 10 | ||
TR46 | Iron Defense | Status | — | — | 15 | Sharply raises user's Defense. | |
TR49 | Calm Mind | Status | — | — | 20 | Raises user's Special Attack and Special Defense. | |
TR58 | Dark Pulse | Special | 80 | 100 | 15 | May cause flinching. | |
TR67 | Earth Power | Special | 90 | 100 | 10 | May lower opponent's Special Defense. | |
TR69 | Zen Headbutt | Physical | 80 | 90 | 15 | May cause flinching. | |
TR70 | Flash Cannon | Special | 80 | 100 | 10 | May lower opponent's Special Defense. | |
TR74 | Iron Head | Physical | 80 | 100 | 15 | May cause flinching. | |
TR75 | Stone Edge | Physical | 150 | 80 | 5 | High critical hit ratio. | |
TR76 | Stealth Rock | Status | — | — | 20 | Damages opponent switching into battle. |
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