Physical
Balanced
96Speed · Above Avg

Togedemaru's spread isn't flashy. Attack leads, Sp. Atk trails, 2 stats clear the bar. Common in the wild and worth 2 Attack EVs, on a medium-fast 1M XP curve.

Base Stats
Above
HP65
C
Attack98
B
Defense63
C
Sp. Atk40
D
Sp. Def73
C
Speed96
B
Total435
Details
Catch Rate
Moderate180 / 255
Growth Rate
Medium Fast1M XP
Height0.3 m
Weight3.3 kg
Base XP152
Abilities
Iron Barbs
Damages attacking Pokémon for 1/8 their max HP on contact.
Lightning RodPopular
Redirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
SturdyHAPopular
Prevents being KOed from full HP, leaving 1 HP instead. Protects against the one-hit KO moves regardless of HP.
Lightning Rod grants Electric immunity
EV Yield
HPAtk+2DefSpASpDSpe
Attack training target
Pokedex Entries

With the long hairs on its back, this Pokémon takes in electricity from other electric Pokémon. It stores what it absorbs in an electric sac.

Ground, Fire, and Fighting moves hit Togedemaru for super-effective damage. Ground hits land at 4x, so they're the biggest threat. The upside? Poison-type moves can't touch it at all. 11 resistances give it solid defensive coverage on top of that. Lightning Rod grants an additional Electric immunity, reshaping the matchup chart. Togedemaru leans offensive (base 98 Atk) rather than trying to tank its weaknesses.

Togedemaru Weakness and Resistance Chart
DamageTypes
4x (Critical)Ground
2x (Weak)Fire, Fighting
0.5x (Resist)Normal, Electric, Grass, Ice, Psychic, Bug, Rock, Dragon, Fairy
0.25x (Resist)Flying, Steel
0x (Immune)Poison
Type ChartExcellent
3Weak
11Resist
2Immune
Score+8
How to Beat Togedemaru (Best Counters)

Garchomp can KO Togedemaru with Earthquake (354-416%). Volcarona threatens a KO with Heat Wave (143-168%). Annihilape's Drain Punch also KOs at 105-124%.

Garchomp
Garchomp
DragonGround
S
Recommended Build
AbilityRough Skin
ItemRocky Helmet
NatureJolly
Moves
  • EarthquakeSTAB
  • Stealth Rock
  • Dragon Tail
  • SpikesHazard
Damage vs Togedemaru
Earthquake 4x
354-416%KO
View Garchomp builds →

Togedemaru is what you get. No evolutions, but it breeds through two egg groups with plenty of partners. Hatching is quick to hatch. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Togedemaru
#777Togedemaru
Does not evolve

Breeding

Very Easy

Breed Togedemaru easily with 66 breeding partners from the Fairy and Ground egg groups.

Egg Groups
FairyGround
Gender
50.0%50.0%
Hatch Time
10 cycles·2,570 steps
Fast~3 min with Flame Body
Breed With (best first)
togekissmanaphyraichuazumarilltogeticpachirisupikachuroseradenidokinggolduckampharosglalie

The recommended build leans into Togedemaru's strengths as a physical attacker. Shellbell provides extra utility, and max Attack and Speed EVs back that up. Sturdy rounds out the package.

Best Build

Experimental
Ability
Iron Barbs
Item
Rocky HelmetPUNISH
Best Nature for Togedemaru
Jolly+SPE

Togedemaru best EVs are Attack and Speed

EVs

Physical Sweeper Moveset

  • Fake Out
  • Spiky Shield
  • U Turn
  • NuzzleSTAB

Moves

Without TMs, Togedemaru's movepool is bare bones. With them, you get coverage across 8 types on top of Steel Roller and Thunder for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Nuzzle
A2010020Electric
Lv 1
Tackle
D4010035Normal
Lv 5
Defense Curl
D40Normal
Lv 10
Charge
D20Electric
Lv 15
Thunder Shock
4010030Electric
Lv 20
Fell Stinger
D5010025Bug
Lv 25
Spark
6510020Electric
Lv 30
Pin Missile
D259520Bug
Lv 35
Magnet Rise
D10Electric
Lv 40
Zing Zap
A8010010Electric
Lv 45
Discharge
D8010015Electric
Lv 50
Electric Terrain
D10Electric
Lv 55
Wild Charge
B9010015Electric
Lv 60
Spiky Shield+4
S10Grass

TM Moves

TM
TR12
Agility
C30Psychic
TM58
Assurance
6010010Dark
TM31
Attract
C10015Normal
TM52
Bounce
C85855Flying
TM93
Eerie Impulse
D10015Electric
TM90
Electric Terrain
D10Electric
TR80
Electro Ball
A10010Electric
TM82
Electroweb
D559515Electric
TR30
Encore
A1005Normal
TR26
Endure+4
C10Normal
TM39
Facade
C7010020Normal
TM59
Fling
10010Dark
TM09
Giga Impact
B150905Normal
TR77
Grass Knot
A10020Grass
TR52
Gyro Ball
D1005Steel
TM41
Helping Hand+5
C20Normal
TM08
Hyper Beam
D150905Normal
TR74
Iron Head
S8010015Steel
TR31
Iron Tail
C1007515Steel
TM57
Payback
D5010010Dark
TM07
Pin Missile
D259520Bug
TR57
Poison Jab
A8010020Poison
TM25
Protect+4
C10Normal
TM18
Reflect
C20Psychic
TM21
Rest
C10Psychic
TR21
Reversal
D10015Fighting
TM76
Round
D6010015Normal
TR27
Sleep Talk
C10Normal
TM24
Snore
5010015Normal
TR20
Substitute
C10Normal
TM40
Swift
D6020Normal
TM23
Thief
D6010025Dark
TR09
Thunder
D1107010Electric
TM14
Thunder Wave
C9020Electric
TR08
Thunderbolt
D9010015Electric
TM56
U-turn
A7010020Bug
TM80
Volt Switch
D7010020Electric
TR86
Wild Charge
B9010015Electric
TR85
Work Up
D30Normal
TR69
Zen Headbutt
A809015Psychic

Egg Moves

Togedemaru doesn't have any Egg moves

Tutor Moves

Tut
Tutor
Rising Voltage
A7010020Electric
Tutor
Steel Roller
S1301005Steel

Togedemaru appears at moderate rates across 4 spots in late-game routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.

Best Locations to Catch Togedemaru in Sword & Shield

walking encounters for Togedemaru across 4 spots at Lv. 39-52. The catch is that Shield and Sword don't share every location, so compare what's available in your version.

Route 8
ShieldOverworld Lv.39-41 Route
5%Late
All Weather
Route 8
SwordOverworld Lv.39-41 Route
5%Late
All Weather
Lake of Outrage
ShieldGrass Lv.50-52 Water
13%Post
Snowstorm
Lake of Outrage
SwordGrass Lv.50-52 Water
13%Post
Snowstorm
  • Watch for Garchomp (Ground), Blaziken (Fire), and Lucario (Fighting) when using Togedemaru. They all hit it super-effectively with STAB. Garchomp is the most dangerous since Ground moves deal 4x damage.

  • It depends on your team. Togedemaru at 435 BST isn't a powerhouse, but the Electric/Steel coverage might be exactly what you're missing.

  • Don't let Togedemaru's 435 base stat total fool you. Lightning Rod is what makes it tick. It punches way above its weight class. We rate it C-Tier.

  • Run Lightning Rod on Togedemaru. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Togedemaru also gets Iron Barbs and Sturdy, but they don't compare.

  • Electric/Steel typing gives Togedemaru 12 resistances plus Poison immunity. Base 98 Attack is the standout stat. 435 BST gives it a workable foundation.

Introduced in Sun & Moon, Togedemaru has appeared in 3 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

Was this page helpful?
Thanks for your feedback!
Want to tell us more?
What was most useful?
What could be improved?
Thanks for your feedback