Utility
Balanced
58Speed · Slow

Tinkatink's spread isn't flashy. Sp. Def leads, Sp. Atk trails, 0 stats clear the bar. Common in the wild and worth 1 Sp. Def EV, on a 1.06M XP medium-slow curve.

Base Stats
Below
HP50
D
Attack45
D
Defense45
D
Sp. Atk35
F
Sp. Def64
C
Speed58
D
Total297
Details
Catch Rate
Easy190 / 255
Growth Rate
Medium Slow1.06M XP
Height0.4 m
Weight8.9 kg
Base XP59
Abilities
Mold BreakerRare
Bypasses targets' abilities if they could hinder or prevent a move.
Own Tempo
Prevents confusion.
PickpocketHATop Pick
Steals attacking Pokémon's held items on contact.
EV Yield
HPAtkDefSpASpD+1Spe
Special Defense training source
Pokedex Entries

It swings its handmade hammer around to protect itself, but the hammer is often stolen by Pokémon that eat metal.

Fire and Ground moves hit Tinkatink for super-effective damage. The upside? Poison and Dragon-type moves can't touch it at all. 9 resistances give it solid defensive coverage on top of that.

Tinkatink Weakness and Resistance Chart
DamageTypes
2x (Weak)Fire, Ground
0.5x (Resist)Normal, Grass, Ice, Flying, Psychic, Rock, Dark, Fairy
0.25x (Resist)Bug
0x (Immune)Poison, Dragon
Type ChartFortress
2Weak
9Resist
2Immune
Score+12
4xCritical
None
¼xResist
0xImmune
How to Beat Tinkatink (Best Counters)
Vullaby
VullabyRecovers with Roost, wears down with Toxic, outspeeds
DarkFlying
A
Recommended Build
AbilityWeakarmor
ItemEviolite
NatureJolly
Moves
  • Knock Off
  • RoostRecovery
  • Brave Bird
  • Heat Wave
Damage vs Tinkatink
Knock Off
10-12%
Heat Wave 2x
19-22%
View Vullaby builds →

Tinkatink is the start of a three-stage chain. It evolves into Tinkatuff first, then eventually reaches Tinkaton. For breeding, average hatch time with plenty of partners via one egg group. The evolved forms gain up to 209 total stats over Tinkatink. View every chain in the Evolution Chart.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Tinkatink
FairySteel
Tinkatuff
FairySteel
Tinkaton
FairySteel
HP
50
65+15
85+20
ATK
45
55+10
75+20
DEF
45
55+10
77+22
SP.ATK
35
45+10
70+25
SP.DEF
64
82+18
105+23
SPE
58
78+20
94+16
BST
297B-Tier
380C-Tier+83
506B-Tier+126
ROLE
Balanced
Balanced
Balanced
TYPE
Utility
Utility
Mixed

Breeding

Moderate

Breed Tinkatink with 66 breeding partners from the Fairy egg group.

Egg Groups
Fairy
Gender
100.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
togekissmanaphyraichuazumarilltogedemarutogeticpachirisupikachuroseradeglaliefroslasswhimsicott

Lead with Tinkatink, set Stealth Rock, and keep pressure on. Pickpocket and Eviolite buy the time it needs, with spread EVs letting it take hits while controlling the hazard game.

Best Build

Solid pick
Ability
Pickpocket
Item
EvioliteBULK
Best Nature for Tinkatink
Calm+SPD

Tinkatink best EVs are Defense and Sp. Def

EVs

Wall Moveset

  • Stealth Rock
  • Knock Off
  • Draining KissSTAB
  • Thunder Wave

Moves

Without TMs, Tinkatink's movepool is bare bones. With them, you get Ghost and Normal coverage and more on top of Steel Beam and Play Rough for STAB. The natural kit handles basics, but TMs are doing the real work.

Level-Up Moves

Lv 1
Astonish
D3010015Ghost
Lv 1
Fairy Wind
4010030Fairy
Lv 5
Baby-Doll Eyes+1
D10030Fairy
Lv 8
Metal Claw
509535Steel
Lv 11
Covet
D6010025Normal
Lv 14
Rock Smash
4010015Fighting
Lv 17
Draining Kiss
S5010010Fairy
Lv 21
Sweet Kiss
D7510Fairy
Lv 24
Brutal Swing
S6010020Dark
Lv 27
Slam
807520Normal
Lv 31
Flash Cannon
S8010010Steel
Lv 35
Play Rough
S909010Fairy
Lv 39
Fake Out+3
S4010010Normal
Lv 43
Flatter
D10015Dark
Lv 47
Skitter Smack
D709010Bug
Lv 52
Knock Off
S6510020Dark

TM Moves

TM
TM37
Draining Kiss
S5010010Fairy
TM122
Encore
S1005Normal
TM205
Endeavor
A1005Normal
TM47
Endure+4
B10Normal
TM25
Facade
D7010020Normal
TM03
Fake Tears
C10020Dark
TM93
Flash Cannon
S8010010Steel
TM43
Fling
D10010Dark
TM62
Foul Play
S9510015Dark
TM130
Helping Hand+5
S20Normal
TM181
Knock Off
S6510020Dark
TM75
Light Screen
C30Psychic
TM31
Metal Claw
509535Steel
TM223
Metal Sound
D8540Steel
TM80
Metronome
C10Normal
TM127
Play Rough
S909010Fairy
TM21
Pounce
D5010020Bug
TM07
Protect+4
B10Normal
TM74
Reflect
C20Psychic
TM85
Rest
C5Psychic
TM86
Rock Slide
D759010Rock
TM36
Rock Tomb
A609515Rock
TM98
Skill Swap
C10Psychic
TM219
Skitter Smack
D709010Bug
TM70
Sleep Talk
C10Normal
TM116
Stealth Rock
S20Rock
TM170
Steel Beam
C140955Steel
TM150
Stone Edge
D100805Rock
TM103
Substitute
C10Normal
TM88
Swords Dance
C20Normal
TM171
Tera Blast
D8010010Normal
TM18
Thief
D6010025Dark
TM82
Thunder Wave
S9020Electric

Egg Moves

Tinkatink doesn't have any Egg moves

Tutor Moves

Tinkatink can't learn any Tutor moves

moderate rates across 28 locations for Tinkatink in early-game routes. Scroll the sorted list below and pick whichever spot sits closest to your current route. The rate differences between locations are worth comparing.

Best Locations to Catch Tinkatink in Scarlet & Violet

walking encounters for Tinkatink across 28 spots at Lv. 10-20. The catch is that Violet and Scarlet don't share every location, so compare what's available in your version.

Asado Desert - Ruins
VioletOverworld Lv.10-20 Desert
9%Early
Asado Desert - Ruins
ScarletOverworld Lv.10-20 Desert
9%Early
Casseroya Lake - Ruins
VioletOverworld Lv.10-20 Water
9%Early
Casseroya Lake - Ruins
ScarletOverworld Lv.10-20 Water
9%Early
East Province (Area Two) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
East Province (Area Two) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
Glaseado Mountain
VioletOverworld Lv.10-20 Cave
9%Early
Glaseado Mountain
ScarletOverworld Lv.10-20 Cave
9%Early
Glaseado Mountain
VioletOverworld Lv.10-20 Cave
9%Early
Glaseado Mountain
ScarletOverworld Lv.10-20 Cave
9%Early
North Province (Area One) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
North Province (Area One) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
South Province (Area Five) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
South Province (Area Five) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
South Province (Area Four) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
South Province (Area Four) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
South Province (Area One) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
South Province (Area One) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
South Province (Area Six) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
South Province (Area Six) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
South Province (Area Three) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
South Province (Area Three) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
South Province (Area Two) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
South Province (Area Two) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
West Province (Area One) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
West Province (Area One) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
West Province (Area Three) - Ruins
VioletOverworld Lv.10-20 Route
9%Early
West Province (Area Three) - Ruins
ScarletOverworld Lv.10-20 Route
9%Early
  • Tinkatuff at level 24 is the mid-stage. Push through to Tinkaton at level 38 for the final form. 297 BST right now won't cut it long-term.

  • Level 24 gets you Tinkatuff. Not the fastest evolution, so consider Exp. Share or route grinding to speed it up.

  • Tinkatink does the job early-game if you need a Fairy/Steel type on your team. Evolve it into Tinkatuff before the later gyms and it holds up fine through the story.

  • Limited availability for Tinkatink. 2 games total. Debuted in Legends: Z-A. Scarlet & Violet and Legends: Z-A are the most recent.

Introduced in Scarlet & Violet, Tinkatink has appeared in 2 games across 2 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.

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