Utility
Hazard Setter
405Average
57Slow
DTier

Mid-stage Pokemon like Quilladin rarely see competitive play outside of special formats. It's a waypoint on the road to Chesnaught, which is where the real potential kicks in. Been around since Gen 6. Relies on priority moves or Scarf to keep up.

Quilladin's spread isn't flashy. Defense leads, Sp. Atk trails, 1 stats clear the bar. Tough to catch and worth 2 Defense EVs, on a 1.06M XP medium-slow curve.

Base Stats
405Above
HP61
C
Attack78
C
Defense95
B
Sp. Atk56
D
Sp. Def58
D
Speed57
D
Total405
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Quilladin yields +2 Def
HPAtkDef+2SpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP0.7m / 2'04"29kg / 63.9 lbs142Base XP
Pokedex Entries

It relies on its sturdy shell to deflect predators’ attacks. It counterattacks with its sharp quills.

Omega Ruby

They strengthen their lower bodies by running into one another. They are very kind and won’t start fights.

Alpha Sapphire

Quilladin Weakness

Fragile

Quilladin's Grass typing leaves it vulnerable to Fire, Ice, Poison, Flying, and Bug moves. It resists 4 types, giving it decent defensive coverage. Quilladin's physical bulk (base 95 Def) helps cushion physical weakness hits, but special attackers are the bigger threat.

4xCriticali
None
¼xResisti
None
0xImmunei
None
5Weak
4Resist
0Immune
Scorei-6
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
OvergrowStrengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
BulletproofHAProtects against bullet, ball, and bomb-based moves.

Quilladin is the middle stage between Chespin and Chesnaught. It's a three-stage line with one more evolution to go. For breeding, average hatch time with no compatible partners via one egg group. So far, Defense got the biggest boost (+30 from Chespin). The final form adds another 125 stats on top.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Chespin
Grass
Quilladin
Grass
Chesnaught
GrassFighting
HP
56
61+5
88+27
ATK
61
78+17
107+29
DEF
65
95+30
122+27
SP.ATK
48
56+8
74+18
SP.DEF
45
58+13
75+17
SPE
38
57+19
64+7
BST
313C-Tier
405D-Tier+92
530B-Tier+125
ROLE
Balanced
Balanced
Tank
TYPE
Utility
Physical
Physical
Breeding
Moderate

Breed with Quilladin to get Chespin eggs from the Ground egg group.

Egg Groups
Ground
Gender
87.5%12.5%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Spikes is the priority every time Quilladin comes in. Impish nature and max HP and Defense EVs keep it alive long enough to get layers down, while Eviolite provides a bulk boost that only works before full evolution. Bulletproof rounds it out. Synthesis keeps it healthy between hits.

Best Build

Wall
Ability
Bulletproof
Item
EvioliteBULK
Nature
Impish+DEF
EVs

Best Quilladin Moveset

  • SpikesHazard
  • Super Fang
  • SynthesisRecovery
  • Wood HammerSTAB

Recommended Teammates

STAB runs through Wood Hammer and Solar Beam for the basics, but Quilladin's real strength is the 12-type coverage spread. Rock and Dark hit common defensive types, and the movepool keeps going.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Vine Whip
4510025Grass
Lv 5
Growth
20Normal
Lv 8
Rollout
309020Rock
Lv 11
Bite
6010025Dark
Lv 15
Leech Seed
9010Grass
Lv 18
Pin Missile
259520Bug
Lv 27
Take Down
908520Normal
Lv 35
Brick Break
7510015Fighting
Lv 42
Body Slam
8510015Normal
Lv 48
Wood Hammer
12010015Grass

TM Moves

Src
TM22
Aerial Ace
6020Flying
TM33
Body Slam
8510015Normal
TM10
Brick Break
7510015Fighting
TM11
Bulk Up
20Fighting
TM78
Bulldoze
6010020Ground
TM40
Bullet Seed
2510030Grass
TM91
Curse
10Ghost
TM28
Dig
8010010Ground
TM131
Drain Punch
7510010Fighting
TM35
Endure+4
10Normal
TM26
Energy Ball
9010010Grass
TM109
Facade
7010020Normal
TM42
Giga Drain
7510010Grass
TM01
Headbutt
7010015Normal
TM58
Iron Head
8010015Steel
TM113
Low Sweep
6510020Fighting
TM46
Mud Shot
559515Ground
TM77
Poison Jab
8010020Poison
TM17
Protect+4
10Normal
TM31
Reflect
20Psychic
TM05
Roar-6
20Normal
TM12
Rock Slide
759010Rock
TM04
Rock Smash
4010015Fighting
TM36
Rock Tomb
609515Rock
TM128
Seed Bomb
8010015Grass
TM61
Shadow Claw
7010015Ghost
TM64
Solar Beam
12010010Grass
TM88
Spikes
20Ground
TM85
Substitute
10Normal
TM27
Swift
6020Normal
TM23
Thunder Punch
7510015Electric
TM115
Trailblaze
5010020Grass
TM59
Zen Headbutt
809015Psychic

Egg Moves

Quilladin doesn't have any Egg moves

Tutor Moves

Quilladin can't learn any Tutor moves

Quilladin can't be caught in Legends: Z-A. Transfer Chespin from X and evolve through the 2-stage line to get it. The step cards below map the full chain.

How to Obtain Quilladin in Legends: Z-A

  1. Chespin
    Step 1Obtain Chespin

    Also found in:

  2. Quilladin
    Step 2Quilladin
  • Quilladin isn't fully evolved, so it's not built for competitive play. You'll want to evolve it into Chesnaught to unlock its full potential. At 405 BST, it's a stepping stone rather than a team anchor.

  • Watch for Arcanine (Fire), Walrein (Ice), and Nidoking (Poison) when using Quilladin. They all hit it super-effectively with STAB. Flying and Bug-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter.

  • Chespin evolves into Quilladin at level 16. Quilladin evolves into Chesnaught at level 36. Quilladin is a middle-stage evolution in the Chespin line.

  • Overgrow strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less — that's the one you want on Quilladin. Bulletproof is the hidden ability. Niche, but it has its uses.

  • Quilladin fills the hazard setter role. It's leaning toward the physical side (base 78 Attack). At base 57 Speed, it won't be moving first often. And it's enough bulk to take a hit or two.

  • Quilladin appears in 6 games, including X & Y, Omega Ruby & Alpha Sapphire, and Ultra Sun & Ultra Moon.

Introduced in X & Y, Quilladin has appeared in 6 games across 4 generations. Later debuts mean fewer total appearances, but it's been a consistent presence since its introduction.