Utility
Hazard Setter
313Low
38Very Slow
CTier

Chespin sits at the start of its evolution line — not yet at full power, but that changes fast. Most trainers push through to Chesnaught as fast as possible. Flexible enough to run physical or special sets. Part of the Gen 6 roster.

Nothing fancy in Chespin's spread. It leans mixed with Defense out front. And you'll get 1 Defense EV per KO for it. Follows a 1.06M XP medium-slow curve.

Base Stats
313Avg
HP56
D
Attack61
C
Defense65
C
Sp. Atk48
D
Sp. Def45
D
Speed38
F
Total313
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Chespin yields +1 Def
HPAtkDef+1SpASpDSpe
Details
Catch45ChallengingMedium Slow1.06M XP0.4m / 1'04"9kg / 19.8 lbs63Base XP
Pokedex Entries

The quills on its head are usually soft. When it flexes them, the points become so hard and sharp that they can pierce rock.

Omega Ruby

Such a thick shell of wood covers its head and back that even a direct hit from a truck wouldn’t faze it.

Alpha Sapphire

Chespin Weakness

Fragile

Type-wise, Chespin takes extra damage from Fire, Ice, Poison, Flying, and Bug. The Grass typing picks up 4 resistances to work with.

4xCriticali
None
¼xResisti
None
0xImmunei
None
5Weak
4Resist
0Immune
Scorei-6
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
OvergrowStrengthens grass moves to inflict 1.5× damage at 1/3 max HP or less.
BulletproofHAProtects against bullet, ball, and bomb-based moves.

Chespin kicks off a three-stage evolution line through Quilladin all the way to Chesnaught. For breeding, average hatch time with no compatible partners via one egg group. Evolving adds up to 217 stat points total.

How to Evolve

3 Forms
Stat Comparison 3 Stages
Chespin
Grass
Chesnaught
GrassFighting
HP
56
61+5
88+27
ATK
61
78+17
107+29
DEF
65
95+30
122+27
SP.ATK
48
56+8
74+18
SP.DEF
45
58+13
75+17
SPE
38
57+19
64+7
BST
313C-Tier
405D-Tier+92
530B-Tier+125
ROLE
Balanced
Balanced
Tank
TYPE
Utility
Physical
Physical
Breeding
Moderate

Breed Chespin from the Ground egg group.

Egg Groups
Ground
Gender
87.5%12.5%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

The build centers on Spikes and survivability. Eviolite means a bulk boost that only works before full evolution, and a spread EV build EVs give Chespin the bulk to set up repeatedly. Bulletproof adds another layer of staying power. Synthesis keeps it healthy between hits.

Best Build

Hazard Setter
Ability
Bulletproof
Item
EvioliteBULK
Nature
Careful+SPD
EVs

Best Chespin Moveset

  • SpikesHazard
  • SynthesisRecovery
  • RoarSLOW -6Utility
  • Giga DrainSTAB

Recommended Teammates

Hard to wall, honestly. Chespin threatens 12 types beyond its own STAB, with Rock and Dark standing out. Pair that with Wood Hammer and Solar Beam and switchins need to think twice.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Vine Whip
4510025Grass
Lv 5
Growth
20Normal
Lv 8
Rollout
309020Rock
Lv 11
Bite
6010025Dark
Lv 15
Leech Seed
9010Grass
Lv 18
Pin Missile
259520Bug
Lv 27
Take Down
908520Normal
Lv 35
Brick Break
7510015Fighting
Lv 42
Body Slam
8510015Normal
Lv 48
Wood Hammer
12010015Grass

TM Moves

Src
TM22
Aerial Ace
6020Flying
TM33
Body Slam
8510015Normal
TM10
Brick Break
7510015Fighting
TM78
Bulldoze
6010020Ground
TM40
Bullet Seed
2510030Grass
TM91
Curse
10Ghost
TM28
Dig
8010010Ground
TM131
Drain Punch
7510010Fighting
TM35
Endure+4
10Normal
TM26
Energy Ball
9010010Grass
TM109
Facade
7010020Normal
TM42
Giga Drain
7510010Grass
TM01
Headbutt
7010015Normal
TM58
Iron Head
8010015Steel
TM46
Mud Shot
559515Ground
TM77
Poison Jab
8010020Poison
TM17
Protect+4
10Normal
TM31
Reflect
20Psychic
TM05
Roar-6
20Normal
TM12
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM128
Seed Bomb
8010015Grass
TM61
Shadow Claw
7010015Ghost
TM64
Solar Beam
12010010Grass
TM88
Spikes
20Ground
TM85
Substitute
10Normal
TM27
Swift
6020Normal
TM23
Thunder Punch
7510015Electric
TM115
Trailblaze
5010020Grass
TM59
Zen Headbutt
809015Psychic

Egg Moves

Chespin doesn't have any Egg moves

Tutor Moves

Chespin can't learn any Tutor moves

Chespin doesn't appear in Legends: Z-A. Transfer it from X to add it to your collection. Check the source games below for encounter details.

Chespin is not available as a wild encounter in this game.

Also found in:

  • At 313 BST, Chespin is firmly in pre-evolution territory. Evolve it into Quilladin before bringing it to any serious fight.

  • Chespin's biggest threats include Charizard (Fire), Cloyster (Ice), and Gengar (Poison), all carrying super-effective STAB moves. Flying and Bug-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 38 Speed, Chespin won't outrun any of these threats so switching to a resist is usually the safer play.

  • Chespin evolves into Quilladin at level 16. Chespin is the base form in a 3-stage evolutionary line.

  • Overgrow is the go-to ability for Chespin. It strengthens grass moves to inflict 1.5× damage at 1/3 max HP or less. Its hidden ability Bulletproof can work in specific setups.

  • Chespin is leaning toward the physical side (base 61 Attack). Fragile — can't afford to take many hits, too. But the speed tells the real story — base 38 Speed is low. Priority moves or Trick Room are the way to go. Fits the hazard setter role.

  • Chespin appears in 6 games, including X & Y, Omega Ruby & Alpha Sapphire, and Ultra Sun & Ultra Moon.

Since X & Y, Chespin has been obtainable in 6 games. A Generation 6 debut means a shorter history, but Chespin has appeared steadily across every generation since.