Mid-stage Pokemon like Lombre rarely see competitive play outside of special formats. It's a waypoint on the road to Ludicolo, which is where the real potential kicks in. Introduced in Gen 3. Only weak to Poison, Flying, and Bug.
An unusually even spread gives Lombre flexibility. Sp. Def barely edges ahead. But Attack isn't far off. Common in the wild and follows a 1.06M XP medium-slow curve. Yields 2 Sp. Def EVs.
It has a mischievous spirit. If it spots an angler, it will tug on the fishing line to interfere.
Lombre Weakness
AvgLombre's Water/Grass typing leaves it vulnerable to Poison, Flying, and Bug moves. Standard number of weaknesses for the Water/Grass typing.
Sitting between Lotad and Ludicolo, Lombre is part of a chain that requires an evolution item. Not your typical level-up setup. So far, HP got the biggest boost (+20 from Lotad). The final form adds another 140 stats on top.
How to Evolve
Eviolite makes Lombre bulkier than you'd expect from something that still evolves. Flexible EVs EVs with Modest nature handle the stat profile. The remaining moves keeps it from being passive.
Best Build
Best Lombre Moveset
- Giga Drain
- Fake Out
- Scald
- Protect
Recommended Teammates
Breadth over depth defines this movepool. Lombre won't stack one type's damage ceiling, but coverage across 10 types means it always has an effective option. Solar Beam and Hydro Pump anchor the STAB core.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
The natural movepool does the job, but Counter and Flail from the egg pool give Lombre something extra.
The natural movepool does the job, but Counter and Leech Seed from the egg pool give Lombre something extra. Pair those with Solar Beam and Hydro Pump for STAB and coverage across 9 types for reach, and the kit fills out nicely.
The natural movepool does the job, but Counter and Flail from the egg pool give Lombre something extra. Pair those with Solar Beam and Hydro Pump for STAB and coverage across 9 types for reach, and the kit fills out nicely.
Lombre can't be caught in Scarlet & Violet. Transfer Lotad from Sapphire, Emerald, or Shining Pearl and evolve through the 2-stage line to get it. The step cards below map the full chain.
Lombre appears at moderate rates across 5 spots in endgame routes. Sort by Best below if you want the highest rate, or Earliest if you want the quickest access point in your playthrough.
Where To Catch Lombre in Brilliant Diamond & Shining Pearl
Lotad is your first catch on the way to Lombre. You'll find walking encounters from Lv. 58-63 across 10 total spots in the chain.
Step 1Catch LotadFountainspring CaveGrassLv.58-63PostCavePost-gameGrassland CaveGrassLv.58-63PostCavePost-gameRiverbank CaveGrassLv.58-63PostCavePost-gameStill-Water CavernGrassLv.58-63PostCavePost-gameSunlit CavernGrassLv.58-63PostCavePost-game
Step 2Lombre ✓Fountainspring CaveGrassLv.58-63PostCavePost-gameGrassland CaveGrassLv.58-63PostCavePost-gameRiverbank CaveGrassLv.58-63PostCavePost-gameStill-Water CavernGrassLv.58-63PostCavePost-gameSunlit CavernGrassLv.58-63PostCavePost-gameor evolve from Lotad (Step 1)
Lombre is available from early-game routes onward at high spawn rates. 16 encounter spots give you plenty of options. Grab one early and it'll be ready to evolve or train by mid-game.
Where To Catch Lombre in Sword & Shield
Lotad is your first catch on the way to Lombre. You'll find walking encounters from Lv. 4-40 across 25 total spots in the chain.
Step 1Catch LotadEFFORTLESSWest Lake AxewellOverworldLv.8-1460%EarlyCaveOvercastEFFORTLESSRolling FieldsGrassLv.7-1040%EarlyRainingEFFORTLESSDappled GroveGrassLv.11-1540%EarlyForestNormal WeatherEFFORTLESSDappled GroveGrassLv.11-1535%EarlyForestHeavy FogEASYRoute 2GrassLv.4-620%EarlyRouteAll WeatherEASYDappled GroveGrassLv.11-1520%EarlyForestOvercastEASYDappled GroveGrassLv.11-1520%EarlyForestThunderstormEASYDappled GroveGrassLv.11-1520%EarlyForestRainingEASYRoute 2 - High LevelGrassLv.37-4020%LateRouteAll Weather
Step 2Lombre ✓MODERATEDappled GroveOverworldLv.13-1510%EarlyForestIntense SunMODERATEDappled GroveOverworldLv.13-1510%EarlyForestOvercastMODERATEDappled GroveOverworldLv.13-155%EarlyForestNormal WeatherMODERATEDappled GroveOverworldLv.13-155%EarlyForestSnowstormMODERATEDappled GroveOverworldLv.13-155%EarlyForestThunderstormMODERATEDappled GroveOverworldLv.13-155%EarlyForestSnowingMODERATEDappled GroveOverworldLv.13-155%EarlyForestSandstormMODERATEDappled GroveOverworldLv.13-155%EarlyForestRainingMODERATEDappled GroveOverworldLv.13-155%EarlyForestHeavy FogMODERATESouth Lake MilochOverworldLv.14-165%EarlyWaterOvercastMODERATESouth Lake MilochOverworldLv.14-155%EarlyWaterNormal WeatherEFFORTLESSGiant's CapGrassLv.27-2940%MidNormal WeatherEASYRoute 5GrassLv.16-1820%MidRouteAll WeatherEASYGiant's SeatGrassLv.30-3515%MidWaterRainingEFFORTLESSGiant's SeatOverworldLv.33-3860%LateWaterRainingEASYGiant's SeatOverworldLv.33-3825%LateWaterNormal Weatheror evolve from Lotad (Step 1)
Lombre waits at a fixed spot in this game. Head to Ultra Space Wilds for a one-time encounter. No random spawns or encounter rates involved — it's a set battle at a known location.
How to Obtain Lombre in Ultra Sun & Ultra Moon
Step 1Obtain Lotad
Step 2Lombre ✓Ultra Space Wilds - WaterfallUltra SunInteract with PokemonLv.60PostDistortionUltra Space Wilds - WaterfallUltra MoonInteract with PokemonLv.60PostDistortionor evolve from Lotad (Step 1)
Lombre is meant to evolve into Ludicolo. At 340 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.
Swift Swim is what you want on Lombre. Every competitive set worth running is built with that ability in mind. The alternatives (Rain Dish, Own Tempo) work on paper but Swift Swim is what makes Lombre worth using.
Base 50 Speed is low. Priority moves or Trick Room are the way to go. On offense, Lombre is a special attacker with base 60 Sp. Atk.
Lombre appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.
Obtainable through an item-based evolution, Lombre appears in 15 titles across 7 generations since Ruby & Sapphire. The evolution method adds a barrier that wild-catchable Pokemon don't have.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRSDebut

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISM

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A