Physical
Balanced
320Low
63Moderate
DTier

Goldeen is technically a pre-evolution of Seaking, but it holds its own in formats where Eviolite is allowed. Only weak to Electric and Grass. Known as the Goldfish Pokemon. Built to hit on the physical side.

Attack and Speed carry most of Goldeen's stat budget. Sp. Atk's the obvious dump stat. Easy to catch and yields 1 Attack EV. Follows a medium-fast 1M XP curve.

Base Stats
320Avg
HP45
D
Attack67
C
Defense60
C
Sp. Atk35
F
Sp. Def50
D
Speed63
C
Total320
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Goldeen yields +1 Atk
HPAtk+1DefSpASpDSpe
Details
Catch225EasyMedium Fast1M XP0.6m / 2'00"15kg / 33.1 lbs64Base XP
Pokedex Entries

When it is time for them to lay eggs, they can be seen swimming up rivers and falls in large groups.

Yellow

Goldeen Weakness

Avg

Type-wise, Goldeen takes extra damage from Electric and Grass. Few weaknesses and 3 resistances make the typing clean. Just 2 weak spots to worry about, which keeps teambuilding straightforward.

Gen I Type Chart
  • Only 15 types exist — Dark, Steel, and Fairy are absent
  • Ghost has no effect on Psychic (a known bug, fixed in Gen II)
  • Special stat governs both offense and defense — no Sp.Atk / Sp.Def split
4xCriticali
None
½xResisti
¼xResisti
None
0xImmunei
None
2Weak
3Resist
0Immune
Scorei-1
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
Abilities
Swift SwimDoubles Speed during rain.
Water VeilPrevents burns.
Lightning RodHARedirects single-target electric moves to this Pokémon where possible. Absorbs Electric moves, raising Special Attack one stage.
Lightning Rod grants Electric immunity

Goldeen starts a line toward Seaking. Can't breed this Water type (320 stats), so keep the evolution path going. Evolving adds up to 130 stat points total.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Goldeen
Water
Seaking
Water
HP
45
80+35
ATK
67
92+25
DEF
60
65+5
SP.ATK
35
65+30
SP.DEF
50
80+30
SPE
63
68+5
BST
320D-Tier
450C-Tier+130
ROLE
Balanced
Balanced
TYPE
Physical
Physical
Breeding not available · Introduced in Gen 2

Best Build

Gen 1 build content has limited support (no abilities, held items, or natures).

Try selecting a different game/generation filter, or check back later.

TMs carry this one. Goldeen learns Surf and Waterfall naturally for STAB, but the offensive range comes almost entirely from technical machines. Flying and Normal and beyond give it real matchup play.

Level-Up Moves

Lv 1
Peck
3510035Flying
Lv 1
Tail Whip
10030Normal
Lv 19
Supersonic
5520Normal
Lv 24
Horn Attack
6510025Normal
Lv 30
Fury Attack
158520Normal
Lv 37
Waterfall
8010015Water
Lv 45
Horn Drill
305Normal
Lv 54
Agility
30Psychic

TM Moves

Src
TM34
Bide+1
10Normal
TM14
Blizzard
110905Ice
TM11
Bubble Beam
6510020Water
TM32
Double Team
15Normal
TM10
Double-Edge
12010015Normal
TM07
Horn Drill
305Normal
TM13
Ice Beam
9510010Ice
TM31
Mimic
10Normal
TM20
Rage
2010020Normal
TM44
Rest
10Psychic
TM40
Skull Bash
10010010Normal
TM50
Substitute
10Normal
HM03
Surf
9510015Water
TM39
Swift
6020Normal
TM09
Take Down
908520Normal
TM06
Toxic
9010Poison
TM12
Water Gun
4010025Water

Egg Moves

Goldeen doesn't have any Egg moves

Tutor Moves

Goldeen can't learn any Tutor moves

Easy grab on Goldeen with high spawn rates across 33 locations in early-game fishing spots. The sorted list below shows the full spread so you can pick the most convenient spot.

Best Locations

Catching Goldeen here means fishing. All 33 encounters require Super Rod and Good Rod at Lv. 5-30, and there aren't any overworld spawns in this game.

Celadon City
Super RodLv.5-20CommonEarlyCity
EASY
Route 6
Super RodLv.5-20CommonEarlyRoute
EASY
Celadon City
Good RodLv.10CommonEarlyCity
EASY
Cerulean Cave - 1F
Good RodLv.10CommonEarlyCave
EASY
Cerulean Cave - B1F
Good RodLv.10CommonEarlyCave
EASY
Fuchsia City
Good RodLv.10CommonEarlyCity
EASY
Pallet Town
Good RodLv.10CommonEarlyCity
EASY
Route 10
Good RodLv.10CommonEarlyRoute
EASY
Route 11
Good RodLv.10CommonEarlyRoute
EASY
Route 12
Good RodLv.10CommonEarlyRoute
EASY
Route 13
Good RodLv.10CommonEarlyRoute
EASY
Route 17
Good RodLv.10CommonEarlyRoute
EASY
Route 18
Good RodLv.10CommonEarlyRoute
EASY
Route 19
Good RodLv.10CommonEarlyRoute
EASY
Route 20
Good RodLv.10CommonEarlyRoute
EASY
Route 21
Good RodLv.10CommonEarlyRoute
EASY
Route 22
Good RodLv.10CommonEarlyRoute
EASY
Route 23
Good RodLv.10CommonEarlyRoute
EASY
Route 24
Good RodLv.10CommonEarlyRoute
EASY
Route 25
Good RodLv.10CommonEarlyRoute
EASY
Route 6
Good RodLv.10CommonEarlyRoute
EASY
Safari Zone - Center
Good RodLv.10CommonEarlyFacility
EASY
Safari Zone - East
Good RodLv.10CommonEarlyFacility
EASY
Safari Zone - North
Good RodLv.10CommonEarlyFacility
EASY
Safari Zone - West
Good RodLv.10CommonEarlyFacility
EASY
Seafoam Islands - B4F
Good RodLv.10CommonEarlyWater
EASY
Seafoam Islands - B3F
Good RodLv.10CommonEarlyWater
EASY
Vermilion City - City
Good RodLv.10CommonEarlyCity
EASY
Vermilion City - Harbor
Good RodLv.10CommonEarlyCity
EASY
Viridian City
Good RodLv.10CommonEarlyCity
EASY
Route 24
Super RodLv.20-30CommonMidRoute
EASY
Cerulean Cave - 1F
Super RodLv.25CommonMidCave
EASY
Cerulean Cave - B1F
Super RodLv.30CommonMidCave
EASY
  • Goldeen is meant to evolve into Seaking. At 320 BST, the stats aren't there for competitive play yet. Pre-evolution Pokemon rarely hold up against fully evolved threats.

  • Goldeen's biggest threats include Jolteon (Electric) and Exeggutor (Grass), all carrying super-effective STAB moves. Only 2 weaknesses means fewer dedicated counters to worry about.

  • Goldeen evolves into Seaking at level 33. Goldeen is the base form of this evolutionary line.

  • At base 63 Speed, it won't be moving first often. On offense, Goldeen is a physical attacker with base 67 Attack. Defensively? Fragile — can't afford to take many hits.

  • Goldeen appears in 19 games, including Yellow, Red & Blue, and Gold & Silver.

One of the original 151, Goldeen has appeared in 19 games — most mainline games. From Red & Blue through the latest titles, it's rarely been left out of a regional Pokedex.