Defense and Sp. Def carry most of Dubwool's stat budget. Sp. Atk's the obvious dump stat. Common in the wild and yields 2 Defense EVs. Follows a medium-fast 1M XP curve.
Weave a carpet from its springy wool, and you end up with something closer to a trampoline. You’ll start to bounce the moment you set foot on it.
Its majestic horns are meant only to impress the opposite gender. They never see use in battle.
Dubwool is weak to Fighting. On the flip side, it's immune to Ghost-type moves entirely. With 72 HP and balanced defenses, Dubwool can afford to eat a neutral hit or two.
| Damage | Types |
|---|---|
| 2x (Weak) | Fighting |
| 0x (Immune) | Ghost |
Annihilape's Drain Punch hits Dubwool for 41-48%.
Annihilape FightingGhost | A | |
Recommended Build AbilityDefiant ItemSitrus Berry NatureJolly Moves
Damage vs Dubwool View Annihilape builds →Drain Punch 2x41-48% | ||
Machamp Fighting | C | |
Recommended Build AbilityNoguard ItemAssault Vest NatureAdamant Moves
Damage vs Dubwool View Machamp builds →Stone Edge25-29% Bullet Punch10-12% Knock Off16-19% | ||
Evolved from Wooloo. Dubwool is the final form in this two-stage line. A massive partner pool for breeding via one egg group. Eggs are quick to hatch. Defense grew the most through evolution (+45 over Wooloo), and Dubwool peaks at 490 total stats. View every chain in the Evolution Chart.
How to Evolve
max HP and Defense EVs and Impish nature turn Dubwool into a wall that doesn't fold easily. Leftovers brings passive recovery each turn for the long game, and Rest handles sustain. Fluffy fills in the gaps.
Best Build
Dubwool best EVs are HP and Defense
Wall Moveset
- Cotton Guard
- Body Press
- Rest
- Body Slam
Recommended Teammates
Pivot Moveset
- Cotton Guard
- Baton Pass
- Body Press
- Protect
Recommended Teammates
Moves
Leveling does the heavy lifting. Dubwool picks up Take Down and Double-Edge along the way, building toward a complete offensive set. TMs add Fighting and Flying coverage and more, but the foundation's already strong by then.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
high spawn rates for Dubwool across 28 locations in mid-game routes. Nothing complicated. Check the sorted list below, compare the top few options, and head to whichever is closest.
Where To Catch Dubwool in Sword & Shield
The path to Dubwool starts with Wooloo at Lv. 3-65 via walking encounters. 2 catchable stages total, with locations listed for each one below.
Step 1Catch WoolooRoute 4ShieldGrass Lv.13-15 Route25%EarlyAll WeatherRoute 4SwordGrass Lv.13-15 Route25%EarlyAll WeatherRoute 1ShieldOverworld Lv.3-6 Route15%EarlyAll WeatherRoute 1SwordOverworld Lv.3-6 Route15%EarlyAll WeatherMotostoke RiverbankSwordOverworld Lv.26-2810%MidNormal WeatherMotostoke RiverbankShieldOverworld Lv.28-3010%MidNormal WeatherMotostoke RiverbankSwordOverworld Lv.26-285%MidSnowingMotostoke RiverbankShieldOverworld Lv.28-305%MidSnowingFrostpoint FieldShieldGrass Lv.60-65 Ice25%PostNormal WeatherFrostpoint FieldSwordGrass Lv.60-65 Ice25%PostNormal WeatherSnowslide SlopeShieldGrass Lv.60-65 Ice25%PostNormal WeatherSnowslide SlopeSwordGrass Lv.60-65 Ice25%PostNormal WeatherThree-Point PassShieldGrass Lv.60-6525%PostNormal WeatherThree-Point PassSwordGrass Lv.60-6525%PostNormal WeatherFrostpoint FieldShieldGrass Lv.60-65 Ice20%PostIntense SunFrostpoint FieldSwordGrass Lv.60-65 Ice20%PostIntense SunGiant's BedShieldGrass Lv.60-6520%PostNormal WeatherGiant's BedSwordGrass Lv.60-6520%PostNormal WeatherSlippery SlopeShieldGrass Lv.60-6520%PostNormal WeatherSlippery SlopeSwordGrass Lv.60-6520%PostNormal WeatherSnowslide SlopeSwordGrass Lv.60-65 Ice20%PostIntense SunSnowslide SlopeShieldGrass Lv.60-65 Ice20%PostIntense SunThree-Point PassShieldGrass Lv.60-6520%PostIntense SunThree-Point PassSwordGrass Lv.60-6520%PostIntense SunGiant's BedShieldGrass Lv.60-6518%PostIntense SunGiant's BedSwordGrass Lv.60-6518%PostIntense SunSlippery SlopeShieldGrass Lv.60-6518%PostIntense SunSlippery SlopeSwordGrass Lv.60-6518%PostIntense Sun
Step 2Dubwool ✓Motostoke RiverbankShieldGrass Lv.26-2810%MidOvercastMotostoke RiverbankSwordGrass Lv.26-2810%MidOvercastMotostoke RiverbankShieldGrass Lv.26-2810%MidNormal WeatherMotostoke RiverbankSwordGrass Lv.26-2810%MidNormal WeatherHammerlocke HillsShieldGrass Lv.28-3010%MidNormal WeatherHammerlocke HillsSwordGrass Lv.28-3010%MidNormal WeatherDusty BowlShieldGrass Lv.40-4530%LateNormal WeatherDusty BowlSwordGrass Lv.40-4530%LateNormal WeatherFrostpoint FieldShieldOverworld Lv.60-65 Ice30%PostNormal WeatherFrostpoint FieldSwordOverworld Lv.60-65 Ice30%PostNormal WeatherSlippery SlopeShieldOverworld Lv.60-6530%PostNormal WeatherSlippery SlopeSwordOverworld Lv.60-6530%PostNormal WeatherFrostpoint FieldShieldOverworld Lv.60-65 Ice20%PostIntense SunFrostpoint FieldSwordOverworld Lv.60-65 Ice20%PostIntense SunSlippery SlopeShieldOverworld Lv.60-6520%PostIntense SunSlippery SlopeSwordOverworld Lv.60-6520%PostIntense SunSnowslide SlopeShieldOverworld Lv.60-65 Ice20%PostNormal WeatherSnowslide SlopeSwordOverworld Lv.60-65 Ice20%PostNormal WeatherThree-Point PassShieldOverworld Lv.60-6520%PostNormal WeatherThree-Point PassSwordOverworld Lv.60-6520%PostNormal WeatherGiant's BedShieldOverworld Lv.60-6515%PostIntense SunGiant's BedSwordOverworld Lv.60-6515%PostIntense SunGiant's BedShieldOverworld Lv.60-6515%PostNormal WeatherGiant's BedSwordOverworld Lv.60-6515%PostNormal WeatherSnowslide SlopeSwordOverworld Lv.60-65 Ice15%PostIntense SunSnowslide SlopeShieldOverworld Lv.60-65 Ice15%PostIntense SunThree-Point PassShieldOverworld Lv.60-6510%PostIntense SunThree-Point PassSwordOverworld Lv.60-6510%PostIntense Sunor evolve from Wooloo (Step 1)
We rate Dubwool C-Tier: a situational pick that fills a niche. At 490 BST, the stats are spread pretty evenly. Base 100 Defense stands out.
Dubwool's biggest threats include Conkeldurr (Fighting), all carrying super-effective STAB moves. Only 1 weakness means fewer dedicated counters to worry about.
Fluffy is the go-to ability for Dubwool. It damage from contact moves is halved. Its hidden ability Bulletproof can work in specific setups. Steadfast is the other option. Pick based on what your team needs.
Base 88 Speed is workable. Faster than some, slower than many. On offense, Dubwool is a physical attacker with base 80 Attack. Defensively? Enough bulk to take a hit or two.
Best way to handle Dubwool: Super-effective STAB from faster Pokemon is the simplest answer. Fighting-type attackers hit hardest.
Dubwool joined the series in Sword & Shield and has been available in 1 titles so far. With 3 generations of appearances, it's established itself despite the later start.
Click a game to view version-specific details
- Gen 1Y
Yellow - Gen 1RB

Red & Blue - Gen 2GS

Gold & Silver - Gen 2C
Crystal - Gen 3RS

Ruby & Sapphire - Gen 3FRLG

FireRed & LeafGreen - Gen 3E
Emerald - Gen 4Pt
Platinum - Gen 4HGSS

HeartGold & SoulSilver - Gen 4DP

Diamond & Pearl - Gen 5BW

Black & White - Gen 5B2W2

Black 2 & White 2 - Gen 6XY

X & Y - Gen 6ORAS

Omega Ruby & Alpha Sapphire - Gen 7USUM

Ultra Sun & Ultra Moon - Gen 7SM

Sun & Moon - Gen 7LGPE

Let's Go Pikachu & Eevee - Gen 8SwShDebut

Sword & Shield - Gen 8PLA
Legends: Arceus - Gen 8BDSP

Brilliant Diamond & Shining Pearl - Gen 9SV

Scarlet & Violet - Gen 9LZA
Legends: Z-A - Gen 10WW

Winds & Waves