Special
Wallbreaker
36Speed · Very Slow

Drampa's all-in on Sp. Atk at the expense of Speed. The special lean is obvious from the bars. Yields 2 Sp. Atk EVs and follows a medium-fast 1M XP curve.

Base Stats
Above
HP78
C
Attack60
C
Defense85
C
Sp. Atk135
A
Sp. Def91
B
Speed36
F
Total485
Details
Catch Rate
Challenging70 / 255
Growth Rate
Medium Fast1M XP
Height3.0 m
Weight185.0 kg
Base XP170
Abilities
BerserkTop Pick
Raises this Pokémon's Special Attack by one stage every time its HP drops below half.
Sap SipperNiche
Absorbs grass moves, raising Attack one stage.
Cloud NineHA
Negates all effects of weather, but does not prevent the weather itself.
Sap Sipper grants Grass immunity
EV Yield
HPAtkDefSpA+2SpDSpe
Special Attack training target
Pokedex Entries

The mountains it calls home are nearly two miles in height. On rare occasions, it descends to play with the children living in the towns below.

Drampa is weak to Ice, Fighting, Dragon, and Fairy. On the flip side, it's immune to Ghost-type moves entirely. It resists 4 types, giving it decent defensive coverage. Sap Sipper grants an additional Grass immunity, reshaping the matchup chart.

Drampa Weakness and Resistance Chart
DamageTypes
2x (Weak)Ice, Fighting, Dragon, Fairy
0.5x (Resist)Fire, Water, Electric, Grass
0x (Immune)Ghost
Type ChartAvg
4Weak
4Resist
2Immune
Score-1
4xCritical
None
¼xResist
None
0xImmune
STAB (1)
How to Beat Drampa (Best Counters)

Chandelure deals 36-42% with Flamethrower.

Slowbro
SlowbroRecovers HP on switch via Regenerator, burns with Scald, walls physical sets
WaterPsychic
A
Recommended Build
AbilityRegenerator
ItemRocky Helmet
NatureBold
Moves
  • ScaldSTAB
  • Slack Off
  • Calm Mind
  • Psychic Noise
Damage vs Drampa
Scald
13-15%
View Slowbro builds →

Drampa doesn't evolve, so breeding's where the action is. You'll find plenty of partners across two egg groups, and eggs are average hatch time. View every chain in the Evolution Chart.

How to Evolve

No Evolution
Drampa
#780Drampa
Does not evolve

Breeding

Very Easy

Breed Drampa easily with 72 breeding partners from the Dragon and Monster egg groups.

Egg Groups
DragonMonster
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Breed With (best first)
gyaradoscharizardkingdrasceptileflygonmiloticnoivernvenusaurblastoisenidokingmeganiumferaligatr

Drampa spreads damage across 2 coverage types. Drampanite provides extra utility to maximize each hit, and max HP and Sp. Atk EVs push the math. Berserk ties the set together while Electric and Flying coverage prevents safe switch-ins.

Best Build

Highly recommended
Special Tank
Ability
Berserk
Item
Drampanite
Best Nature for Drampa
Modest+SPA

Drampa best EVs are Sp. Atk and HP

EVs

Special Tank Moveset

  • ThunderCoverage
  • Draco MeteorSTAB
  • Hyper VoiceSTAB
  • HurricaneCoverage

Moves

Fly and Hyper Voice bring the raw damage. But Drampa also picks up coverage across 11 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.

Level-Up Moves

Lv 1
Leer
D10030Normal
Lv 1
Twister
4010020Dragon
Lv 5
Protect+4
C10Normal
Lv 10
Glare
C10030Normal
Lv 15
Safeguard
C25Normal
Lv 20
Dragon Breath
B6010020Dragon
Lv 25
Icy Wind
C559515Ice
Lv 28
Body Slam
C8510015Normal
Lv 32
Amnesia
C20Psychic
Lv 35
Dragon Pulse
B8510010Dragon
Lv 40
Light Screen
C30Psychic
Lv 44
Fly
D909515Flying
Lv 50
Hyper Voice
A9010010Normal
Lv 54
Outrage
C12010010Dragon
Lv 56
Dragon Rush
C1007510Dragon

TM Moves

TM
TM105
Blizzard
C110705Ice
TM33
Body Slam
C8510015Normal
TM06
Calm Mind
C20Psychic
TM130
Charge Beam
C509010Electric
TM54
Draco Meteor
A130905Dragon
TM02
Dragon Claw
C8010015Dragon
TM75
Dragon Pulse
B8510010Dragon
TM52
Earth Power
B9010010Ground
TM69
Earthquake
C10010010Ground
TM35
Endure+4
C10Normal
TM26
Energy Ball
B9010010Grass
TM109
Facade
C7010020Normal
TM38
Fire Blast
B110855Fire
TM62
Flamethrower
B9010015Fire
TM43
Fly
D909515Flying
TM102
Focus Blast
C120705Fighting
TM55
Giga Impact
B150905Normal
TM68
Heat Wave
C959010Fire
TM79
Hurricane
A1107010Flying
TM96
Hydro Pump
B110805Water
TM44
Hyper Beam
B150905Normal
TM71
Hyper Voice
A9010010Normal
TM13
Ice Beam
B9010010Ice
TM49
Icy Wind
C559515Ice
TM16
Light Screen
C30Psychic
TM93
Outrage
C12010010Dragon
TM20
Play Rough
D909010Fairy
TM17
Protect+4
C10Normal
TM145
Razor Wind
8010010Normal
TM12
Rock Slide
D759010Rock
TM51
Safeguard
C25Normal
TM143
Scale Shot
D259020Dragon
TM74
Shadow Ball
C8010015Ghost
TM61
Shadow Claw
D7010015Ghost
TM64
Solar Beam
B12010010Grass
TM85
Substitute
C10Normal
TM73
Surf
B9010015Water
TM27
Swift
B6020Normal
TM106
Thunder
A1107010Electric
TM08
Thunder Wave
C9020Electric
TM67
Thunderbolt
B9010015Electric
TM147
Tri Attack
B8010010Normal
TM94
Whirlwind-6
C20Normal
TM103
Work Up
C30Normal

Egg Moves

Drampa doesn't have any Egg moves

Tutor Moves

Drampa can't learn any Tutor moves

Drampa doesn't appear in Legends: Z-A. Transfer it from Moon, Ultra Moon, or Shield to add it to your collection. Check the source games below for encounter details.

Drampa is not available as a wild encounter in this game.

Also found in:

  • Don't let Drampa's 485 base stat total fool you. Sap Sipper is what makes it tick. It punches way above its weight class. We rate it C-Tier as a wallbreaker.

  • Yes. Mega Drampa hits 585 BST, a solid jump from the base 485. Hold the Mega Stone, trigger it in battle, and it lasts the whole fight. One Mega per team.

  • Drampa's biggest threats include Lapras (Ice), Hitmonlee (Fighting), and Salamence (Dragon), all carrying super-effective STAB moves. Fairy-type attackers are also a problem. At base 36 Speed, Drampa won't outrun any of these threats so switching to a resist is usually the safer play.

  • Run Sap Sipper on Drampa. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Drampa also gets Berserk and Cloud Nine, but they don't compare.

  • Drampa fills the wallbreaker role. It's a special attacker with base 135 Sp. Atk. Base 36 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.

Drampa first appeared in Sun & Moon and spans 4 games across 4 generations. It later gained a Mega form in Generation 7, adding new dimensions to its competitive identity.

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