Under Trick Room, Drampa's terrible Speed becomes its best asset — it 'outspeeds' nearly everything when turns are reversed. And it hits hard enough to make that matter. Ghost moves can't touch it, which offsets the 4 weaknesses somewhat. Its damage comes from the special side.
Drampa's all-in on Sp. Atk at the expense of Speed. The special lean is obvious from the bars. Yields 2 Sp. Atk EVs and follows a medium-fast 1M XP curve.
If a child it has made friends with is bullied, Drampa will find the bully’s house and burn it to the ground.
It appears in towns and plays with the children. Drampa will protect kids when they’re in danger, so their moms don’t have to worry.
Drampa Weakness
AvgDrampa is weak to Ice, Fighting, Dragon, and Fairy-type moves. On the flip side, it's immune to Ghost-type moves entirely. It resists 4 types, giving it decent defensive coverage. Sap Sipper grants an additional Grass immunity, reshaping the matchup chart.
Drampa doesn't evolve, so breeding's where the action is. You'll find no compatible partners across two egg groups, and eggs are average hatch time. It's got 5 egg moves worth looking into.
How to Evolve
Breed Drampa easily from the Dragon and Monster egg groups. Pass egg moves like Dragon Rush, Hurricane, Mist and 2 more to offspring.
Hypervoice is the main STAB option after a Calm Mind boost. Wikiberry gives Drampa extra utility to survive the setup turn, and max HP and Sp. Atk EVs make the boosted hits count. The remaining moves catches resists.
Best Build
Best Drampa Moveset
- Hyper Voice
- Protect
- Ice Beam
- Calm Mind
Recommended Teammates
Fly and Hyper Voice bring the raw damage. But Drampa also picks up coverage across 15 types from TMs, making it tough to find a safe switch. You're not locked into one angle here.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
A few locations for Drampa with moderate rates across endgame routes. The sort toggle below swaps between best odds and earliest access, so you can approach it based on where you are in the game.
Best Locations
Don't let Drampa's 485 base stat total fool you. Sap Sipper is what makes it tick — it punches way above its weight class. We rate it C-Tier as a wallbreaker.
Drampa doesn't evolve and has no evolutionary line. It's a Normal/Dragon-type Pokemon with a 485 base stat total.
Run Sap Sipper on Drampa. It's the ability that defines how you build around it and the main reason it holds a competitive niche. Drampa also gets Berserk and Cloud Nine, but they don't compare.
Drampa fills the wallbreaker role. It's a special attacker with base 135 Sp. Atk. Base 36 Speed is low. Priority moves or Trick Room are the way to go. And it's enough bulk to take a hit or two.
Drampa can be found in Legends: Z-A, Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.
Drampa first appeared in Sun & Moon and spans 4 games across 3 generations. It later gained a Mega form in Generation 7, adding new dimensions to its competitive identity.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORASMega

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISMDebut

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
