Dhelmise was practically built for Trick Room teams. 131 base Attack provides real offensive pressure once it's 'fastest' on the field. Introduced in Gen 7. Normal and Fighting moves can't touch it, which offsets the 5 weaknesses somewhat.
Attack leads and Speed gets almost nothing. That's Dhelmise's stat line in a nutshell. 4 stats sit in respectable range, but the spread is brutal. Very hard to catch and yields 2 Attack EVs.
It wraps its prey in green seaweed and sucks away their vitality. It only likes to go after big prey like Wailord.
Its chain-like green seaweed can stretch outward for hundreds of yards. For some reason, it gets along well with Skrelp.
Dhelmise Weakness
AvgFire, Ice, Flying, Ghost, and Dark-type moves hit Dhelmise for super-effective damage. The upside? Normal and Fighting-type moves can't touch it at all. 4 resistances help offset the weaknesses.
No evolution chain to worry about here. Dhelmise is a standalone Pokemon with no compatible partners for breeding through one egg group. Eggs come out average hatch time.
How to Evolve
Breed Dhelmise (with patience) from the Mineral egg group.
Start with max HP and Attack EVs. Brave nature gives Dhelmise the right slow physical lean, Weakness Policy adds a massive attack boost after eating a super-effective hit, and Steelworker works in the background. Anchorshot is the main damage option.
Best Build
Best Dhelmise Moveset
- Anchor Shot
- Earthquake
- Protect
- Shadow Claw
Recommended Teammates
Level-up moves are just the starting point for Dhelmise. TMs unlock coverage across 9 types and turn a straightforward STAB kit around Power Whip and Solar Beam into something with actual range.
Level-Up Moves
TM Moves
Egg Moves
Tutor Moves
Dhelmise's scattered across 4 spots in early-game fishing spots with high spawn rates. Check the list below for the closest location to wherever you are in the game. This one's quick.
Best Locations
Catching Dhelmise here means fishing. All 4 encounters require Super Rod at Lv. 10-49, and there aren't any overworld spawns in this game.
We rate Dhelmise C-Tier — a situational pick that fills a niche. At 517 BST, it fits the wallbreaker role. Base 131 Attack stands out.
Watch for Arcanine (Fire), Walrein (Ice), and Staraptor (Flying) when using Dhelmise. They all hit it super-effectively with STAB. Ghost and Dark-type attackers are also a problem. With 5 weakness types, most competitive teams carry at least one counter. At base 40 Speed, Dhelmise won't outrun any of these threats so switching to a resist is usually the safer play.
Dhelmise doesn't evolve and has no evolutionary line. It's a Ghost/Grass-type Pokemon with strong stats at 517 BST — no evolution needed.
Steelworker this Pokémon's Steel moves have 1.5× power — that's the one you want on Dhelmise. It's the only ability Dhelmise has.
Base 40 Speed is low. Priority moves or Trick Room are the way to go. On offense, Dhelmise is a physical attacker with base 131 Attack. Defensively? Enough bulk to take a hit or two. Best used as a wallbreaker.
Dhelmise can be found in Sword & Shield, Sun & Moon, and Ultra Sun & Ultra Moon.
Dhelmise joined the series in Sun & Moon and has been available in 3 titles so far. With 3 generations of appearances, it's established itself despite the later start.
- Gen IY
Yellow - Gen IRB

Red & Blue - Gen IIGS

Gold & Silver - Gen IIC
Crystal - Gen IIIRS

Ruby & Sapphire - Gen IIIFRLG

FireRed & LeafGreen - Gen IIIE
Emerald - Gen IVPt
Platinum - Gen IVHGSS

HeartGold & SoulSilver - Gen IVDP

Diamond & Pearl - Gen VBW

Black & White - Gen VB2W2

Black 2 & White 2 - Gen VIXY

X & Y - Gen VIORAS

Omega Ruby & Alpha Sapphire - Gen VIIUSUM

Ultra Sun & Ultra Moon - Gen VIISMDebut

Sun & Moon - Gen VIILGPE

Let's Go Pikachu & Eevee - Gen VIIISwSh

Sword & Shield - Gen VIIIPLA
Legends: Arceus - Gen VIIIBDSP

Brilliant Diamond & Shining Pearl - Gen IXSV

Scarlet & Violet - Gen IXLZA
Legends: Z-A
