Special
Attacker
460Average
40Very Slow
CTier

Slow is good when Trick Room is up, and Camerupt is about as slow as they come. Fire/Ground typing gives it a defined role on the team. Electric moves can't touch it, and only 2 types hit it super-effectively. Known as the Eruption Pokemon.

Nothing fancy in Camerupt's spread. It leans mixed with Sp. Atk out front. And you'll get 2 Attack and Sp. Atk EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
460Above
HP70
C
Attack100
B
Defense70
C
Sp. Atk105
B
Sp. Def75
C
Speed40
D
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Camerupt yields +1 Atk, +1 SpA
HPAtk+1DefSpA+1SpDSpe
Details
Catch150ModerateMedium Fast1M XP1.9m / 6'03"220kg / 485 lbs161Base XP
Pokedex Entries

It lives in the crater of a volcano. It is well known that the humps on its back erupt every 10 years.

Scarlet

If angered, the humps on its back erupt in a shower of molten lava. It lives in the craters of volcanoes.

Violet

Camerupt Weakness

Good

Camerupt's Fire/Ground typing leaves it vulnerable to Water and Ground moves. Water hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. The Fire/Ground typing picks up 5 resistances to work with. Solid Rock reduces SE moves damage, further improving the defensive spread.

4xCriticali
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
1Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Water — Surf, Hydro Pump, Scald
Abilities
Magma ArmorPrevents freezing.
Solid RockDecreases damage taken from super-effective moves by 1/4.
Anger PointHARaises Attack to the maximum of six stages upon receiving a critical hit.
Solid Rock reduces Super effective to ¾x

Camerupt is what Numel becomes. Breed it for Numel eggs (average hatch time). A massive partner pool for breeding via one egg group. Eggs are average hatch time. The evolution from Numel pushed Camerupt to 460 total stats. Attack saw the largest single gain at +40.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Numel
FireGround
Camerupt
FireGround
HP
60
70+10
ATK
60
100+40
DEF
40
70+30
SP.ATK
65
105+40
SP.DEF
45
75+30
SPE
35
40+5
BST
305C-Tier
460C-Tier+155
ROLE
Balanced
Attacker
TYPE
Utility
Mixed
Breeding
Very Easy

Breed with Camerupt to get Numel eggs easily using 195 partners from the Ground egg group. Notable egg moves include Ancient Power, Body Slam, Defense Curl and 12 more.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body
Egg Moves
15moves
Breed With (best first)
raichupikachugolduckampharosrhydondewgongarbokgranbullquagsireflaaffyrhyhornpsyduck

Stealth Rock is the priority every time Camerupt comes in. Calm nature and max HP and Sp. Def EVs keep it alive long enough to get layers down, while Leftovers provides passive recovery each turn. Solidrock rounds it out.

Best Build

Wall
Ability
Solidrock
Item
LeftoversSUSTAIN
Nature
Calm+SPD
EVs

Best Camerupt Moveset

  • Earth PowerSTAB
  • Stealth Rock
  • Lava PlumeSTAB
  • Will O WispSTAB

You'll want to breed for Ancient Power and Body Slam on Camerupt. These egg moves aren't just nice to have. Combined with STAB from Eruption and Overheat, they expand what Camerupt can actually threaten in practice.

Level-Up Moves

Lv 1
Ember
4010025Fire
Lv 1
Eruption
1501005Fire
Lv 1
Fissure
305Ground
Lv 1
Focus Energy
30Normal
Lv 1
Growl
10040Normal
Lv 1
Tackle
4010035Normal
Lv 12
Bulldoze
6010020Ground
Lv 15
Incinerate
6010015Fire
Lv 19
Amnesia
20Psychic
Lv 22
Lava Plume
8010015Fire
Lv 26
Earth Power
9010010Ground
Lv 29
Curse
10Ghost
Lv 31
Take Down
908520Normal
Lv 39
Yawn
10Normal
Lv 46
Earthquake
10010010Ground

TM Moves

Src
TM128
Amnesia
20Psychic
TM89
Body Press
8010010Fighting
TM66
Body Slam
8510015Normal
TM28
Bulldoze
6010020Ground
TM02
Charm
10020Fairy
TM224
Curse
10Ghost
TM55
Dig
8010010Ground
TM204
Double-Edge
12010015Normal
TM133
Earth Power
9010010Ground
TM149
Earthquake
10010010Ground
TM205
Endeavor
1005Normal
TM47
Endure+4
10Normal
TM25
Facade
7010020Normal
TM141
Fire Blast
110855Fire
TM24
Fire Spin
358515Fire
TM38
Flame Charge
5010020Fire
TM125
Flamethrower
9010015Fire
TM165
Flare Blitz
12010015Fire
TM93
Flash Cannon
8010010Steel
TM152
Giga Impact
150905Normal
TM189
Heat Crash
10010Fire
TM118
Heat Wave
959010Fire
TM121
Heavy Slam
10010Steel
TM130
Helping Hand+5
20Normal
TM186
High Horsepower
959510Ground
TM163
Hyper Beam
150905Normal
TM99
Iron Head
8010015Steel
TM199
Lash Out
751005Dark
TM35
Mud Shot
559515Ground
TM05
Mud-Slap
2010010Ground
TM157
Overheat
130905Fire
TM07
Protect+4
10Normal
TM50
Rain Dance
5Water
TM85
Rest
5Psychic
TM172
Roar-6
20Normal
TM86
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM51
Sandstorm
10Rock
TM06
Scary Face
10010Normal
TM215
Scorching Sands
7010010Ground
TM70
Sleep Talk
10Normal
TM179
Smack Down
5010015Rock
TM168
Solar Beam
12010010Grass
TM116
Stealth Rock
20Rock
TM84
Stomping Tantrum
7510010Ground
TM150
Stone Edge
100805Rock
TM103
Substitute
10Normal
TM49
Sunny Day
5Fire
TM01
Take Down
908520Normal
TM207
Temper Flare
7510010Fire
TM171
Tera Blast
8010010Normal
TM20
Trailblaze
5010020Grass
TM107
Will-O-Wisp
8515Fire
TM59
Zen Headbutt
809015Psychic

Egg Moves

Src
Egg
Ancient Power
601005Rock
Egg
Body Slam
8510015Normal
Egg
Defense Curl
40Normal
Egg
Growth
20Normal
Egg
Heat Wave
959010Fire
Egg
Heavy Slam
10010Steel
Egg
Howl
40Normal
Egg
Iron Head
8010015Steel
Egg
Rollout
309020Rock
Egg
Scary Face
10010Normal
Egg
Spit Up
10010Normal
Egg
Stockpile
20Normal
Egg
Stomp
6510020Normal
Egg
Swallow
10Normal
Egg
Yawn
10Normal

Tutor Moves

Camerupt can't learn any Tutor moves

Camerupt starts showing up in late-game routes at moderate rates across 4 encounter spots. The list below is sorted so you can pick what fits your current progress without scrolling through everything.

Where To Catch Camerupt in Scarlet & Violet

Numel is your first catch on the way to Camerupt. You'll find walking encounters from Lv. 18-60 across 10 total spots in the chain.

  1. Numel
    Step 1Catch Numel
    West Province (Area One) - Mountain
    VioletOverworldLv.18-3136%MidRoute
    EFFORTLESS
    West Province (Area One) - Mountain
    ScarletOverworldLv.18-3136%MidRoute
    EFFORTLESS
    North Province (Area Two) - Rocky
    ScarletOverworldLv.33-558%LateRoute
    MODERATE
    North Province (Area Two) - Rocky
    VioletOverworldLv.33-558%LateRoute
    MODERATE
    The Great Crater of Paldea
    ScarletOverworldLv.33-608%Late
    MODERATE
    The Great Crater of Paldea
    VioletOverworldLv.33-608%Late
    MODERATE
  2. Camerupt
    Step 2Camerupt
    North Province (Area Two) - Rocky
    ScarletOverworldLv.33-558%LateRoute
    MODERATE
    North Province (Area Two) - Rocky
    VioletOverworldLv.33-558%LateRoute
    MODERATE
    The Great Crater of Paldea
    ScarletOverworldLv.33-608%Late
    MODERATE
    The Great Crater of Paldea
    VioletOverworldLv.33-608%Late
    MODERATE
    or evolve from Numel (Step 1)
  • Camerupt works as an attacker with 460 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 105 base Sp. Atk does the heavy lifting.

  • Watch for Milotic (Water) and Swampert (Ground) when using Camerupt. They all hit it super-effectively with STAB. Milotic is the most dangerous since Water moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about. At base 40 Speed, Camerupt won't outrun any of these threats so switching to a resist is usually the safer play.

  • Numel evolves into Camerupt at level 33. Camerupt is the fully evolved form. It sits at 460 BST in its evolved form.

  • Magma Armor prevents freezing — that's the one you want on Camerupt. Anger Point is the hidden ability. Niche, but it has its uses. Solid Rock works too if your team needs something different.

  • Camerupt is a special attacker with base 105 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the attacker role.

  • Camerupt appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Camerupt appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.