Special
Attacker
460Average
40Very Slow
CTier

Slow is good when Trick Room is up, and Camerupt is about as slow as they come. Fire/Ground typing gives it a defined role on the team. Electric moves can't touch it, and only 2 types hit it super-effectively. Known as the Eruption Pokemon.

Nothing fancy in Camerupt's spread. It leans mixed with Sp. Atk out front. And you'll get 2 Attack and Sp. Atk EVs per KO for it. Follows a medium-fast 1M XP curve.

Base Stats
460Above
HP70
C
Attack100
B
Defense70
C
Sp. Atk105
B
Sp. Def75
C
Speed40
D
Total460
Low <60
Avg 60-89
High 90-149
Top 150+
EV YieldDefeating Camerupt yields +1 Atk, +1 SpA
HPAtk+1DefSpA+1SpDSpe
Details
Catch150ModerateMedium Fast1M XP1.9m / 6'03"220kg / 485 lbs161Base XP
Pokedex Entries

It lives in the crater of a volcano. It is well known that the humps on its back erupt every 10 years.

Scarlet

If angered, the humps on its back erupt in a shower of molten lava. It lives in the craters of volcanoes.

Violet

Camerupt Weakness

Good

Camerupt's Fire/Ground typing leaves it vulnerable to Water and Ground moves. Water hits land at 4x, so they're the biggest threat. It shrugs off Electric-type attacks completely. The Fire/Ground typing picks up 5 resistances to work with. Solid Rock reduces SE moves damage, further improving the defensive spread.

4xCriticali
2xWeaki
¼xResisti
None
0xImmunei
2Weak
5Resist
1Immune
Scorei+2
SpikesGrounded — up to 25%
Toxic SpikesVulnerable
4x Water — Surf, Hydro Pump, Scald
Abilities
Magma ArmorPrevents freezing.
Solid RockDecreases damage taken from super-effective moves by 1/4.
Anger PointHARaises Attack to the maximum of six stages upon receiving a critical hit.
Solid Rock reduces Super effective to ¾x

Camerupt is what Numel becomes. Breed it for Numel eggs (average hatch time). No compatible partners for breeding via one egg group. Eggs are average hatch time. The evolution from Numel pushed Camerupt to 460 total stats. Attack saw the largest single gain at +40.

How to Evolve

2 Forms
Stat Comparison 2 Stages
Numel
FireGround
Camerupt
FireGround
HP
60
70+10
ATK
60
100+40
DEF
40
70+30
SP.ATK
65
105+40
SP.DEF
45
75+30
SPE
35
40+5
BST
305C-Tier
460C-Tier+155
ROLE
Balanced
Attacker
TYPE
Utility
Mixed
Breeding
Very Easy

Breed with Camerupt to get Numel eggs easily from the Ground egg group.

Egg Groups
Ground
Gender
50.0%50.0%
Hatch Time
20 cycles·5,140 steps
Quick~5 min with Flame Body

Stealth Rock is the priority every time Camerupt comes in. Calm nature and max HP and Sp. Def EVs keep it alive long enough to get layers down, while Leftovers provides passive recovery each turn. Solidrock rounds it out.

Best Build

Wall
Ability
Solidrock
Item
LeftoversSUSTAIN
Nature
Calm+SPD
EVs

Best Camerupt Moveset

  • Earth PowerSTAB
  • Stealth Rock
  • Lava PlumeSTAB
  • Will O WispSTAB

Recommended Teammates

The level-up pool is slim, so TMs matter here. Camerupt's Normal and Rock coverage and more all comes from technical machines, built on top of Overheat and Flare Blitz for same-type damage. Earth Power and Take Down are the payoff moves.

Level-Up Moves

Lv 1
Growl
10040Normal
Lv 1
Tackle
4010035Normal
Lv 5
Ember
4010025Fire
Lv 8
Focus Energy
30Normal
Lv 12
Bulldoze
6010020Ground
Lv 19
Amnesia
20Psychic
Lv 22
Lava Plume
8010015Fire
Lv 26
Earth Power
9010010Ground
Lv 29
Curse
10Ghost
Lv 31
Take Down
908520Normal
Lv 40
Earthquake
10010010Ground
Lv 46
Flamethrower
9010015Fire
Lv 51
Double-Edge
12010015Normal
Lv 55
Heat Crash
10010Fire

TM Moves

Src
TM120
Ancient Power
601005Rock
TM33
Body Slam
8510015Normal
TM78
Bulldoze
6010020Ground
TM91
Curse
10Ghost
TM28
Dig
8010010Ground
TM56
Double-Edge
12010015Normal
TM52
Earth Power
9010010Ground
TM69
Earthquake
10010010Ground
TM35
Endure+4
10Normal
TM109
Facade
7010020Normal
TM38
Fire Blast
110855Fire
TM72
Fire Spin
358515Fire
TM154
Fissure
305Ground
TM114
Flame Charge
5010020Fire
TM62
Flamethrower
9010015Fire
TM104
Flare Blitz
12010015Fire
TM84
Flash Cannon
8010010Steel
TM55
Giga Impact
150905Normal
TM01
Headbutt
7010015Normal
TM68
Heat Wave
959010Fire
TM44
Hyper Beam
150905Normal
TM58
Iron Head
8010015Steel
TM50
Overheat
130905Fire
TM17
Protect+4
10Normal
TM05
Roar-6
20Normal
TM12
Rock Slide
759010Rock
TM36
Rock Tomb
609515Rock
TM136
Scorching Sands
7010010Ground
TM48
Self-Destruct
2001005Normal
TM37
Stealth Rock
20Rock
TM65
Stone Edge
100805Rock
TM85
Substitute
10Normal
TM115
Trailblaze
5010020Grass
TM57
Will-O-Wisp
8515Fire
TM59
Zen Headbutt
809015Psychic

Egg Moves

Camerupt doesn't have any Egg moves

Tutor Moves

Camerupt can't learn any Tutor moves

No wild encounters for Camerupt in Legends: Z-A. Bring Numel over from Ruby, Emerald, or Brilliant Diamond, then level through the stages. Each step in the chain is laid out below.

How to Obtain Camerupt in Legends: Z-A

  1. Camerupt
    Step 2Camerupt
  • Camerupt works as an attacker with 460 BST behind it. C-Tier on our list — a situational pick that fills a niche. That 105 base Sp. Atk does the heavy lifting.

  • Watch for Milotic (Water) and Swampert (Ground) when using Camerupt. They all hit it super-effectively with STAB. Milotic is the most dangerous since Water moves deal 4x damage. Only 2 weaknesses means fewer dedicated counters to worry about. At base 40 Speed, Camerupt won't outrun any of these threats so switching to a resist is usually the safer play.

  • Numel evolves into Camerupt at level 33. Camerupt is the fully evolved form. It sits at 460 BST in its evolved form.

  • Magma Armor prevents freezing — that's the one you want on Camerupt. Anger Point is the hidden ability. Niche, but it has its uses. Solid Rock works too if your team needs something different.

  • Camerupt is a special attacker with base 105 Sp. Atk. Enough bulk to take a hit or two, too. But the speed tells the real story — base 40 Speed is low. Priority moves or Trick Room are the way to go. Fits the attacker role.

  • Camerupt appears in 15 games, including Ruby & Sapphire, FireRed & LeafGreen, and Emerald.

Debuting in Ruby & Sapphire, Camerupt appears in 15 games across 7 generations. A reliable presence in most mainline games, typically found through wild encounters.